Raveled Posted March 29, 2013 Share Posted March 29, 2013 The rolls for the Nightmare stories. We'll just be keeping everything in here for now. Link to comment
Raveled Posted April 1, 2013 Author Share Posted April 1, 2013 Time to split up! This is the part that shows I'm clinically insane, BTW.Blod gets to choose between Kit gets to meet her El Heraldo gets to have a decent And Blue Jay gets an unscheduled walk through the Link to comment
Raveled Posted April 10, 2013 Author Share Posted April 10, 2013 Heraldo is the first to get into combat! Hoo-ray!So he's facing an Atlantean air superiority fighter. Surprisingly, it has the exact same stats as the jet fighter in the book! Crazy, innit? +10 Attack, Def 20.Atlantean's attack vs. Heraldo's Def. DC 21 Tou + Autofire (1d20+10=12) Oh wow, no. Link to comment
Ari Posted April 10, 2013 Share Posted April 10, 2013 A cunning ploy, Atlantean, but Heraldo can be cunning too! Fly up to the sphere, Accurate Attack with a +-3 tradeoff: 31! DC23 TOU save for the sphere aircraft. Link to comment
Ari Posted June 10, 2013 Share Posted June 10, 2013 (edited) Using Super-Breath to try and blow out the flames: 12.. Well then. EDIT: Still Puerto Rico, not Costa Rica! Edited June 10, 2013 by Arichamus Link to comment
Raveled Posted June 19, 2013 Author Share Posted June 19, 2013 Guessssss who gets to make an Initiative roll? Take a HP for the teleport redirect.Hellhounds' Ini. (1d20+5=8) Link to comment
Blue Rose Posted June 21, 2013 Share Posted June 21, 2013 ...Seriously? Seriously?1d20+5=6*Grumble, grumble, hero point, grumble.*1d20+5=7Result of 2 becomes 12. 7 becomes 17. Sam goes first. 1 HP remaining.Are there any shadowy outcroppings nearby to which Sam could 'port and then make a Stealth check? Or, y'know, just get as far away as she can manage? Link to comment
Raveled Posted June 23, 2013 Author Share Posted June 23, 2013 The warehouse is strikingly well-lit, and Kit can't see any place she could dash to and get out.Kit: 1... What? Don't look at me like that, that doesn't mean anything. Link to comment
Blue Rose Posted June 23, 2013 Share Posted June 23, 2013 How about up, into the structure of the roof? Link to comment
Raveled Posted June 23, 2013 Author Share Posted June 23, 2013 Give me a Notice check. If she hits DC 10, she can spot some place. Otherwise, she's blinded by the glare of the lights. Link to comment
Raveled Posted June 25, 2013 Author Share Posted June 25, 2013 Arich, I need a DC 20 Will save for El Heraldo, vs Emotion Control (Calm). Link to comment
Blue Rose Posted June 25, 2013 Share Posted June 25, 2013 (edited) Notice: 1d20+5=11That'll do. Edited June 25, 2013 by Blue Rose Link to comment
Raveled Posted July 1, 2013 Author Share Posted July 1, 2013 El HeraldoI need another DC 20 Will save for EH, vs Mind Control. Link to comment
Raveled Posted July 1, 2013 Author Share Posted July 1, 2013 Blue JayJay's Ini (1d20+15=29)Drone's Ini (1d20+2=9)Oh yeah, Jay's going first. Blue Jay's ranged attack w/ +5 Power Attack, vs Drone's flat-footed Def. (1d20+10=21) Flat-footed, the Drone's Def is +2. That mean Jay gets full Autofire bonus, so Toughness DC 30. And flat-footed, the Drone's Toughness is +10.Drone's Toughness save, vs DC 30. (1d20+10=29) Oh f--- you, IC. Okay, the Drone will close the distance and smack 'er. Drone's melee attack vs Jay's Def. DC 23 Tou (1d20+8=19) Nope! Link to comment
Blue Rose Posted July 4, 2013 Share Posted July 4, 2013 Okay, post's edited in proper-like now. Teleport into the rafters, take 10 on Stealth for 27. Link to comment
Ari Posted July 5, 2013 Share Posted July 5, 2013 (edited) So, seeing as this guy is talking about forcibly joining nations together without their consent, Heraldo will now attack him. Strike Accurate Attack(+2 Attack, -2 Damage): 27. DC24 Toughness save for him. EDIT: Also, Initiative roll if required: 20. Edited July 5, 2013 by Arichamus Link to comment
Blue Rose Posted July 5, 2013 Share Posted July 5, 2013 Excellent debating technique. Link to comment
Raveled Posted July 7, 2013 Author Share Posted July 7, 2013 El HeraldoThat will hit robe-dude's flat-footed Defense. Atlantean Psychic's Toughness save vs. DC 24. (1d20+13=25)In retaliation, he's going to smack EH. Atlantean Psychic's melee attack check, vs El Heraldo's Def. DC 22 Tou (1d20+7=26)Soldiers are just blasting each other. Link to comment
Raveled Posted July 7, 2013 Author Share Posted July 7, 2013 KitHellhound's Notice check, vs DC 27. (1d20+10=14) Nope. Time to introduce another actor into the scene! Link to comment
Ari Posted July 8, 2013 Share Posted July 8, 2013 DC22 Toughness save: 19 Bruised. In retaliation Heraldo activates his Emotion Control Card to try and strike Fear of the surfacers into the heart of the Atlantean. DC20 Will save to not be shaken. Link to comment
Blue Rose Posted July 14, 2013 Share Posted July 14, 2013 Continuing to take 10 on Stealth (result of 27). DC17 Will v emotion control on one of the puppies to get it to maul another. Link to comment
Raveled Posted July 18, 2013 Author Share Posted July 18, 2013 Blue JayJay's gonna try and Acrobatic Feint this round. Skill Mastery makes it DC 25. 'Drone's Sense Motive check vs. DC 25. (1d20+10=11) Where was that 1 last turn, IC? Blue Jay's ranged attack check w/ +5/-5 Power Attack, vs Drone's flat-footed Def. DC 25 + Autofire (1d20+10=18) That'll hit +2 and give +3 to the Toughness save for a total of DC 28.Drone's flat-footed Tou save, vs DC 28. (1d20+10=17) Nice. I think that'll segue directly into... things. Link to comment
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