Gizmo Posted April 1, 2013 Posted April 1, 2013 For rolls and such! Feel free to make whatever Knowledge, Gather Information or Sense Motive checks seem appropriate.
Avenger Assembled Posted April 1, 2013 Posted April 1, 2013 All right, spending an HP to have Frost's usual Detect Magic up via Ritualist, if that's okay, Giz Hitting 20 automatically on Arcane Lore http://invisiblecastle.com/roller/view/4001813/ 24 on Theo + Philo 19 on Notice http://invisiblecastle.com/roller/view/4001814/
Gizmo Posted April 1, 2013 Author Posted April 1, 2013 By all means! And here you go: A convenient reputation table! The Notice check, along with Detect Magic, suggests that this isn't a disguise for the adult Set Frost has experience with but it's definitely a god. He seems pretty genuinely happy to be there, too!
Fox Posted April 1, 2013 Posted April 1, 2013 For when they (very shortly) arrive, since Tiamat has the skill sitting around and has been studying up on Earth magic whatnots:Knowledge (Arcane Lore) Roll vs. Set's Reputation Table (1d20 + 10=30)...goodness. You're letting your inner smart person show, there, Tiamat!
Avenger Assembled Posted April 3, 2013 Posted April 3, 2013 http://invisiblecastle.com/roller/view/4004354/ Arcane Lore vs. NC = 22
trollthumper Posted April 5, 2013 Posted April 5, 2013 If we're rolling initiative for the fight with evil snake women, Nick is at 17.
Gizmo Posted April 5, 2013 Author Posted April 5, 2013 Set (Initiative) (1d20+3=10) Sekhmet (Initiative) (1d20+5=18) Tzitzimimeh (Initiative) (1d20+7=14) We're not in rounds just yet, but yes, make some initiative rolls to save time.
Fox Posted April 5, 2013 Posted April 5, 2013 Initiative Rolls (Gaian Knight, Tiamat) (1d20 + 0=14, 1d20 + 1=15)Two fourteens! That's...weird. You two are weird.
Electra Posted April 5, 2013 Posted April 5, 2013 Stesha will use her mastery of the Diplomacy skill for a 30. Her initiative is 15.
Avenger Assembled Posted April 5, 2013 Posted April 5, 2013 http://invisiblecastle.com/roller/view/4008324/ Init = 6
Gizmo Posted April 5, 2013 Author Posted April 5, 2013 18 - Sekhmet - Uninjured 17 - Nick Cimitiere - Uninjured, 4HP 15 - Fleur de Joie - Uninjured, 3 HP 15 - Tiamat - Uninjured 14 - Tzitzimimeh x12 - Uninjured 14 - Gaian Knight - Uninjured, 3 HP 10 - Set - Uninjured, 5HP 6 - Comrade Frost - Uninjured, 1HP Tossing Set an HP for his Reborn Complication. If anyone else has any Complications to claim, let me know!SekhemtFree Action: Shift into Lioness Form.Standard Acion: Charge Tzitzimitl; Power Attack 2. (1d20+7=20)TzitzimitlToughness Save vs. DC 24. (1d20+10=12) Staggered and Dazed!SekhemtMove Action:Demoralize Tzitzimitl. (1d20+5=13) The Tzitzimitl can automatically pass that, sadly. 18 - Sekhmet - Uninjured, Lioness Form17 - Nick Cimitiere - Uninjured, 4HP 15 - Fleur de Joie - Uninjured, 3 HP 15 - Tiamat - Uninjured 14 - Tzitzimimeh x11 - Uninjured 14 - Tzitzimimeh x1 - Staggered, Dazed 14 - Gaian Knight - Uninjured, 3 HP 10 - Set - Uninjured, 5HP 6 - Comrade Frost - Uninjured, 1HP
trollthumper Posted April 6, 2013 Posted April 6, 2013 Move Action: Nick attempts to Demoralize a wretched snake woman. And gets a 13. Standard Action: Nick opens fire on one of the untouched Tzitzimime with Ignis Fatuus, his Will Save Blast. 22 to hit.
Gizmo Posted April 6, 2013 Author Posted April 6, 2013 Tzitzimitl Passes the Demoralize automatically.Will Save vs. DC 27. (1d20+7=18) Fails by 9, Dazed and Bruised. 18 - Sekhmet - Uninjured, Lioness Form 17 - Nick Cimitiere - Uninjured, 4HP15 - Fleur de Joie - Uninjured, 3 HP 15 - Tiamat - Uninjured 14 - Tzitzimimeh x10 - Uninjured 14 - Tzitzimimeh x1 - Staggered, Dazed 14 - Tzitzimimeh x1 - Bruised x1, Dazed 14 - Gaian Knight - Uninjured, 3 HP 10 - Set - Uninjured, 5HP 6 - Comrade Frost - Uninjured, 1HP
Electra Posted April 6, 2013 Posted April 6, 2013 Fleur is going to use her snare to try and catch a few of the bad guys. She will roll out her shapeable area effect in a broad, low pattern that covers a total of 375 square feet and rises five feet in the air, trying to reach as many of them as possible. The vines are selective and will avoid her allies. Any bad guys who don't get out of the way of the effect will need a DC 30 reflex save.
Gizmo Posted April 6, 2013 Author Posted April 6, 2013 Okay, 1d12=7 of the Tzitzimimeh fall into that. The rest are already in the air!Reflex Save vs. DC 25. (1d20+8=24, 1d20+8=17, 1d20+8=18, 1d20+8=11, 1d20+8=25, 1d20+8=9, 1d20+8=23) All but one of them fail the initial Reflex save to avoid the Area effect. They have Evasion, so that one is safe.Reflex Save vs. DC 25. (1d20+8=14, 1d20+8=23, 1d20+8=13, 1d20+8=19, 1d20+8=15, 1d20+8=10) The remaining six, including the ones already fighting Sekhemt and Nick, are not so lucky! 18 - Sekhmet - Uninjured, Lioness Form 17 - Nick Cimitiere - Uninjured, 4HP 15 - Fleur de Joie - Uninjured, 3 HP15 - Tiamat - Uninjured 14 - Tzitzimimeh x6 - Uninjured 14 - Tzitzimimeh x4 - Bound 14 - Tzitzimimeh x1 - Staggered, Bound, Dazed 14 - Tzitzimimeh x1 - Bruised x1, Entangled, Dazed 14 - Gaian Knight - Uninjured, 3 HP 10 - Set - Uninjured, 5HP 6 - Comrade Frost - Uninjured, 1HP
Fox Posted April 6, 2013 Posted April 6, 2013 Move Action: Dragon time!Standard Action: Charge the nearest of the airborne Tzitzimimeh.Melee Attack Roll vs. Tzitzmimeh (Charge +2) (1d20 + 7 + 2=10)....maaaan. Don't let the mammals show you up, Tiamat!Melee Attack REROLL vs. Tzitzmimeh (Charge +2) (1d20 + 7 + 2=22)There we go.DC30 Toughness save. Tiamat is at -2 defense until her next turn; GK is down one hero point, burned up to save his dragon's pride.
Gizmo Posted April 6, 2013 Author Posted April 6, 2013 TzitzimitlToughness Save vs. DC 30. (1d20+10=18) Staggered and Dazed! 18 - Sekhmet - Uninjured, Lioness Form, -2 Defense 17 - Nick Cimitiere - Uninjured, 4HP 15 - Fleur de Joie - Uninjured, 3 HP 15 - Tiamat - Uninjured, Dragon Form, -2 Defense 14 - Tzitzimimeh x5 - Uninjured 14 - Tzitzimimeh x4 - Bound 14 - Tzitzimitl x1 - Staggered, Dazed 14 - Tzitzimitl x1 - Staggered, Dazed, Bound 14 - Tzitzimitl x1 - Bruised x1, Dazed, Entangled 14 - Gaian Knight - Uninjured, 2 HP 10 - Set - Uninjured, 5HP 6 - Comrade Frost - Uninjured, 1HP
Gizmo Posted April 7, 2013 Author Posted April 7, 2013 Bound Tzitzimimeh Corrosion 6 on the vines, lowering the Toughness to +9 then imposing a DC 21 Toughness Save. I'm having the vines take 10 here to simplify things, so they're Injured, for +8 Toughness all told.Entangled TzitzimitlStandard Action: Dazzle attack vs. Nick Cimitiere. (1d20+4=10) Miss!Uninjured TzitzimimehA, B, C:Move Action: Fly to Tiamat.Standard Action: Serpent's Tooth attack vs. Tiamat. (1d20+10=23, 1d20+10=25, 1d20+10=24) The Serpent's Tooth is Damage 2 (Extras: Autofire 1 [6], Poison, Penetrating 2, Power Feats: Incurable, Improved Critical 2, Mighty) with +4 Strength. Tiamat's Defense is currently 15 against Medium sized attackers, so we're looking at +4, +5 and +4 Autofire DC respectively. That's a series of DC 25, DC 26 and DC 25 Toughness Saves for Tiamat, with the threat of Poison.D, E:Full Round Action: Combined Serpent's Eye attack vs. Fleur. The Serpent's Eye is Paralyze 10 (Extras: Range [Perception], Flaws: Action [Full-Round], Sense-Dependent [Visual]) . Combining attacks for +2 DC, that's a DC 22 Reflex Save to avert her eyes, then a DC 22 Will Save against the Paralyze effect. The remaining two simply pass the turn clearing their dazed statuses! Gaian Knight is up once we get those saves. 18 - Sekhmet - Uninjured, Lioness Form, -2 Defense 17 - Nick Cimitiere - Uninjured, 4HP 15 - Fleur de Joie - Uninjured, 3 HP 15 - Tiamat - Uninjured, Dragon Form, -2 Defense 14 - Tzitzimimeh x5 - Uninjured 14 - Tzitzimimeh x4 - Bound (+8 Toughness) 14 - Tzitzimitl x1 - Staggered 14 - Tzitzimitl x1 - Staggered, Bound (+15 Toughness) 14 - Tzitzimitl x1 - Bruised x1, Entangled14 - Gaian Knight - Uninjured, 2 HP 10 - Set - Uninjured, 5HP 6 - Comrade Frost - Uninjured, 1HP
Fox Posted April 7, 2013 Posted April 7, 2013 Toughness Saves vs. Tzitzimimeh Serpent's Tooth Attacks (DC25, DC26, DC25) (1d20 + 15=34, 1d20 + 15=30, 1d20 + 15=34)Dang, Tiamat. What are you made out of?
Electra Posted April 7, 2013 Posted April 7, 2013 Stesha rolls a 25! She is able to avoid the creepy paralyzing gaze!
Fox Posted April 10, 2013 Posted April 10, 2013 GK's going to go ahead and attack...well, as many of them as he can safely fit in fifty-five connected 5' cubes. How many is that? I don't know! Probably a bunch. But not anyone engaged in melee, so Tiamat's going to have to fend for herself a bit at the very least.It's a General, Shapeable AoE coming straight up out of the ground with a focus on the snared baddies. DC21 Reflex for half, DC26/DC20 Toughness.[EDIT] NOPE! Nope, that is a stupid idea and my brain is stupid for suggesting it. Also it causes uncomfortable questions about area-attacking helpless, snared enemies.Instead he is going to straight-up attack one of the ones trying to take a chunk out of Tiamat's hide.Ranged Attack Roll vs. Unbound Tzitzimimeh A (autofire blast) (1d20 + 12=26)DC27 Toughness, +1 per 2 the attack exceeded its defense by.
Gizmo Posted April 10, 2013 Author Posted April 10, 2013 Unbound Tzitzimitl AToughness Save vs. DC 30. (1d20+10=24) 18 - Sekhmet - Uninjured, Lioness Form, -2 Defense 17 - Nick Cimitiere - Uninjured, 4HP 15 - Fleur de Joie - Uninjured, 3 HP 15 - Tiamat - Uninjured, Dragon Form, -2 Defense 14 - Tzitzimimeh x4 - Uninjured 14 - Tzitzimimeh x4 - Bound (+8 Toughness) 14 - Tzitzimitl x1 - Staggered 14 - Tzitzimitl x1 - Staggered, Bound (+15 Toughness) 14 - Tzitzimitl x1 - Bruised x1, Entangled 14 - Tzitzimitl x1 - Bruised x1, Dazed 14 - Gaian Knight - Uninjured, 2 HP10 - Set - Uninjured, 5HP 6 - Comrade Frost - Uninjured, 1HP
Gizmo Posted April 10, 2013 Author Posted April 10, 2013 SetMove Action: 20PP of Mix-and-Match Environmental Control: Hamper Movement 5 (high winds, quarter movement, 100' radius) [10PP]Free Action: Switch APs.Standard Action: Lightning Bolt attack vs. Tzitzimitl. (1d20+7=22) That's DC 23 after Autofire.TzitzimitlToughness Save vs. DC 23. (1d20+10=21) 18 - Sekhmet - Uninjured, Lioness Form, -2 Defense 17 - Nick Cimitiere - Uninjured, 4HP 15 - Fleur de Joie - Uninjured, 3 HP 15 - Tiamat - Uninjured, Dragon Form, -2 Defense 14 - Tzitzimimeh x3 - Uninjured 14 - Tzitzimimeh x4 - Bound (+8 Toughness) 14 - Tzitzimitl x1 - Staggered 14 - Tzitzimitl x1 - Staggered, Bound (+15 Toughness) 14 - Tzitzimitl x1 - Bruised x1, Entangled 14 - Tzitzimitl x1 - Bruised x1, Dazed 14 - Tzitzimitl x1 - Bruised x1 14 - Gaian Knight - Uninjured, 2 HP 10 - Set - Uninjured, 5HP6 - Comrade Frost - Uninjured, 1HP
Avenger Assembled Posted April 10, 2013 Posted April 10, 2013 Free: Pop Insubstantial 2 (the descriptor for which is icy fog) Move: Move to the nearest bound snake lady SURGE Full: Attack the nearest bound Tzitzimimeh with his Vampiric Strike as a coup de grace (he is doing lethal here, yeah) All-Out/Power Attacking for 2: Roll(1d20)+8: 4,+8 Total:12 From http://www.wizards.com/dnd/dice/dice.htm OK, so that's a DC 29 damage save.
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