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Posted

Bound (+7 Toughness), Pinned Tzitzimimeh
Corrosion again, DC 21. The vines get 17, go down to +6 Toughness.
 
Bruised x2, Pinned Tzitzimitl
Opposed Grapple Check: 31 Nick's modifier is higher, so he wins.
 

Gaian Knight is up.

18 - Sekhmet - Uninjured, Lioness Form
17 - Nick Cimitiere - Uninjured, 3HP
15 - Fleur de Joie - Uninjured, 2 HP
15 - Tiamat - Uninjured, Dragon Form
14 - Tzitzimitl x1 - Bruised x2, Staggered, Entangled, Pinned
14 - Tzitzimimeh x3 - Bound (+6 Toughness), Pinned
14 - Tzitzimitl x1 - Bruised x1, Staggered, Pinned
14 - Tzitzimitl x1 - Bruised x2, Pinned
14 - Tzitzimitl x1 - Bruised x1, Staggered, Pinned
14 - Gaian Knight - Uninjured, 2 HP
10 - Set - Uninjured, Extra Effort, 3HP
6 - Comrade Frost - Uninjured, Extra Effort, 0 HP
 
X - Tzitzimitl x1 - Dead
X - Tzitzimitl x1 - Dead
X - Tzitzimitl x1 - Dead
X - Tzitzimitl x1 - Dead
X - Tzitzimitl x1 - Dead
Movement Speed is Quartered

http://rolz.org/myro...?r=FCPbP Set Up

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Posted

GK makes another straight-up autofire attack, on this one:

14 - Tzitzimitl x1 - Bruised x2, Pinned

22. DC27 Toughness base, +1 per 2 the attack exceeds its (pinned!) defense.

Posted

Bruised x2, Pinned Tzitzimitl

Toughness Save vs. DC 32: 15

 

18 - Sekhmet - Uninjured, Lioness Form

17 - Nick Cimitiere - Uninjured, 3HP

15 - Fleur de Joie - Uninjured, 2 HP

15 - Tiamat - Uninjured, Dragon Form

14 - Tzitzimitl x1 - Bruised x2, Staggered, Entangled, Pinned

14 - Tzitzimimeh x3 - Bound (+6 Toughness), Pinned

14 - Tzitzimitl x1 - Bruised x1, Staggered, Pinned

14 - Tzitzimitl x1 - Bruised x1, Staggered, Pinned

14 - Gaian Knight - Uninjured, 2 HP

10 - Set - Uninjured, Extra Effort, 3HP

6 - Comrade Frost - Uninjured, Extra Effort, 0 HP

 

X - Tzitzimitl x1 - Dead

X - Tzitzimitl x1 - Dead

X - Tzitzimitl x1 - Dead

X - Tzitzimitl x1 - Dead

X - Tzitzimitl x1 - Dead

X - Tzitzimitl x1 - Dead

Movement Speed is Quartered

http://rolz.org/myro...?r=FCPbP Set Up

Posted

Set
Hero Point: Cancel Extra Effort Fatigue.
Standard Action: Lightning Bolt attack vs. Tzitzimitl: 22

Bruised x1, Staggered, Pinned Tzitzimitl
Toughness Save vs. DC 26: 29

Set
Immediate Action: Luck Control - Force Reroll

Bruised x1, Staggered, Pinned Tzitzimitl
Toughness Save vs. DC 26: 14

18 - Sekhmet - Uninjured, Lioness Form
17 - Nick Cimitiere - Uninjured, 3HP
15 - Fleur de Joie - Uninjured, 2 HP
15 - Tiamat - Uninjured, Dragon Form
14 - Tzitzimitl x1 - Bruised x2, Staggered, Entangled, Pinned
14 - Tzitzimimeh x3 - Bound (+6 Toughness), Pinned
14 - Tzitzimitl x1 - Bruised x1, Staggered, Pinned
14 - Gaian Knight - Uninjured, 2 HP
10 - Set - Uninjured, 1HP
6 - Comrade Frost - Uninjured, Extra Effort, 0 HP
 
X - Tzitzimitl x1 - Dead
X - Tzitzimitl x1 - Dead
X - Tzitzimitl x1 - Dead
X - Tzitzimitl x1 - Dead
X - Tzitzimitl x1 - Dead
X - Tzitzimitl x1 - Dead
X - Tzitzimitl x1 - Dead

Movement Speed is Quartered

http://rolz.org/myro...?r=FCPbP Set Up

Posted

Sekhmet
Full Round Action: Coup de Grace.
 
Obsidian Butterfly
Initiative: 16
 

Everybody gets an HP!

18 - Sekhmet - Uninjured, Lioness Form
17 - Nick Cimitiere - Uninjured, 4 HP
16 - Obsidian Butterfly - Uninjured
15 - Fleur de Joie - Uninjured, 3 HP
15 - Tiamat - Uninjured, Dragon Form
14 - Gaian Knight - Uninjured, 3 HP
10 - Set - Uninjured, 2 HP
6 - Comrade Frost - Uninjured, Fatigued, 1 HP

http://rolz.org/myro...?r=FCPbP Set Up

Posted

Obsidian Butterfly
Intimidate Roll vs. DC 23. (1d20+12=20)
Standard Action: Initiate Grapple vs. Set. (1d20+4=24) Opposed Grapple Check. (1d20+46=55)

Not surprisingly, Set can't beat that. At all.

18 - Sekhmet - Uninjured
17 - Nick Cimitiere - Uninjured, 4 HP
16 - Obsidian Butterfly - Uninjured, Demoralized
15 - Fleur de Joie - Uninjured, 3 HP
15 - Tiamat - Uninjured, Dragon Form
14 - Gaian Knight - Uninjured, 3 HP
10 - Set - Pinned, 2 HP
6 - Comrade Frost - Uninjured, Fatigued, 1 HP

Posted (edited)

Okay, spending an HP to stunt off Fleur's array: 
 
 Drain All Ability Scores 20 (plant infiltration, Extras: Affects Only Objects, Ranged [+1], Flaws: Action [Full], Distracting, PFs: Precise, Reversible, Selective) {43/48}
 
It's basically getting plants into all the cracks in the big stone body and doing what lichen does to stone, but faster. Mechanically the plant growth will hold the broken bits together. Precise and reversible so she can control it, stop it and even fix it if she wants to.
 
Attack Roll: Fleur gets a 22   So that'll be a reflex save, DC 30, I believe.

Edited by Electra
Posted

Obsidian Butterfly
Reflex Save vs. DC 30. (1d20-2=6) Oh my.
 
18 - Sekhmet - Uninjured
17 - Nick Cimitiere - Uninjured, 4 HP
16 - Obsidian Butterfly - Uninjured, Demoralized, Strength 36, Dexterity 0
15 - Fleur de Joie - Uninjured, 3 HP
15 - Tiamat - Uninjured, Dragon Form
14 - Gaian Knight - Uninjured, 3 HP
10 - Set - Pinned, 2 HP
6 - Comrade Frost - Uninjured, Fatigued, 1 HP

The monster is immobile but not quite defenseless, and it's still got a helluva a grip on Set.

Posted

It does indeed do. The monster is pretty tough to miss. ...sorry, Nick.

Obsidian Butterfly
Toughness Save vs. DC 30: 43 That should actually be 41 with the Demoralized condition of it's still a no-sell.
 
18 - Sekhmet - Uninjured
17 - Nick Cimitiere - Uninjured, 4 HP
16 - Obsidian Butterfly - Uninjured, Demoralized, Strength 36, Dexterity 0
15 - Fleur de Joie - Uninjured, 3 HP
15 - Tiamat - Uninjured, Dragon Form
14 - Gaian Knight - Uninjured, 3 HP
10 - Set - Pinned, 2 HP
6 - Comrade Frost - Uninjured, Fatigued, 1 HP

Since Invisible Castle seems to be down again: http://rolz.org/myroomlog?r=FCPbP+Set+Up

Posted

I'll just roll Tiamat and GK's actions into a single IC post; easier that way.

GK just blasts the thing:

Ranged Attack Roll: 23

DC27 base, +1/2 autofire, up to DC32.

Posted

Obsidian Butterfly
Toughness Save vs. DC 32 33 That's 31 with the Demoralized.
 
18 - Sekhmet - Uninjured
17 - Nick Cimitiere - Uninjured, 4 HP
16 - Obsidian Butterfly - Bruised x1, Demoralized, Strength 36, Dexterity 0
15 - Fleur de Joie - Uninjured, 3 HP
15 - Tiamat - Uninjured, Dragon Form
14 - Gaian Knight - Uninjured, 3 HP
10 - Set - Pinned, 2 HP
6 - Comrade Frost - Uninjured, Fatigued, 1 HP

Since Invisible Castle seems to be down again: http://rolz.org/myro...?r=FCPbP Set Up

Posted

Set
Standard Action: Distract vs. Obsidian Butterfly: 25

Obsidian Butterfly
Will Save vs. DC 25: 20, 18 with Demoralized.
 
18 - Sekhmet - Uninjured
17 - Nick Cimitiere - Uninjured, 4 HP
16 - Obsidian Butterfly - Bruised x1, Demoralized, Strength 36, Dexterity 0, Distracted
15 - Fleur de Joie - Uninjured, 3 HP
15 - Tiamat - Uninjured, Dragon Form
14 - Gaian Knight - Uninjured, 3 HP
10 - Set - Pinned, 2 HP
6 - Comrade Frost - Uninjured, Fatigued, 1 HP

http://rolz.org/myro...?r=FCPbP Set Up

Posted

Thanks to its paralysis the monster automatically fails the Reflex save.
 
18 - Sekhmet - Uninjured
17 - Nick Cimitiere - Uninjured, 4 HP
16 - Obsidian Butterfly - Bruised x1, Demoralized, Strength 36, Dexterity 0, Distracted, -12 Toughness
15 - Fleur de Joie - Uninjured, 3 HP
15 - Tiamat - Uninjured, Dragon Form
14 - Gaian Knight - Uninjured, 3 HP
10 - Set - Pinned, 2 HP
6 - Comrade Frost - Uninjured, Fatigued, 1 HP

http://rolz.org/myro...?r=FCPbP Set Up

Posted

Sekhmet
Free Action: Lioness Form.
Move Action: Climb up the Obsidian Butterfly. Between Speed 3 and Wall-Crawling 1, she can easily get up to the hand holding Set as a move action, given the Butterfly's immobilization.
Standard Action: Attack Obsidian Butterfly; Power Attack 5: 19

Obsidian Butterfly
Toughness Save vs. DC 27: 9 Ah. Well.

X - Obsidian Butterfly - Dead
 
18 - Sekhmet - Uninjured, Lioness Form
17 - Nick Cimitiere - Uninjured, 4 HP
15 - Fleur de Joie - Uninjured, 3 HP
15 - Tiamat - Uninjured, Dragon Form
14 - Gaian Knight - Uninjured, 3 HP
10 - Set - Pinned, 2 HP
6 - Comrade Frost - Uninjured, Fatigued, 1 HP

http://rolz.org/myro...?r=FCPbP Set Up

And we're out of rounds.

  • 3 weeks later...
Posted

My, how perceptive! Set's pretty happy to be on Earth, at least as opposed Heliopolis, where everyone either hates him or hates him enough to try to snuff him out, over stuff that, from his perspective, he didn't really do (this version of him anyway). Compared to that, Earth is almost a second chance and being one of the only gods there is a pretty good opportunity to make a heroic name for himself and prove everybody back home wrong.

To that end, being powerless enough to slip past the Pact worked out pretty well. Part of him thinks that maybe his older self planned it that way somehow but the idea of Set the Destroyer giving up so much mojo is pretty tough to swallow. He's legitimately unconcerned with enemies coming after him in his current state - he's still confident he can take them on - but he doesn't really love being one of the less powerful people in the room.

As for not knowing what happened to his remaining power, he is a god of chaos and change. That much mojo being out there is pretty interesting. Ideally he'd like to get it back himself but whatever happens, it won't be boring.


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