Gizmo Posted April 16, 2013 Author Posted April 16, 2013 Bound (+7 Toughness), Pinned Tzitzimimeh Corrosion again, DC 21. The vines get 17, go down to +6 Toughness. Bruised x2, Pinned Tzitzimitl Opposed Grapple Check: 31 Nick's modifier is higher, so he wins. Gaian Knight is up. 18 - Sekhmet - Uninjured, Lioness Form 17 - Nick Cimitiere - Uninjured, 3HP 15 - Fleur de Joie - Uninjured, 2 HP 15 - Tiamat - Uninjured, Dragon Form 14 - Tzitzimitl x1 - Bruised x2, Staggered, Entangled, Pinned 14 - Tzitzimimeh x3 - Bound (+6 Toughness), Pinned 14 - Tzitzimitl x1 - Bruised x1, Staggered, Pinned 14 - Tzitzimitl x1 - Bruised x2, Pinned 14 - Tzitzimitl x1 - Bruised x1, Staggered, Pinned14 - Gaian Knight - Uninjured, 2 HP 10 - Set - Uninjured, Extra Effort, 3HP 6 - Comrade Frost - Uninjured, Extra Effort, 0 HP X - Tzitzimitl x1 - DeadX - Tzitzimitl x1 - DeadX - Tzitzimitl x1 - DeadX - Tzitzimitl x1 - DeadX - Tzitzimitl x1 - Dead Movement Speed is Quarteredhttp://rolz.org/myro...?r=FCPbP Set Up
Fox Posted April 17, 2013 Posted April 17, 2013 GK makes another straight-up autofire attack, on this one:14 - Tzitzimitl x1 - Bruised x2, Pinned22. DC27 Toughness base, +1 per 2 the attack exceeds its (pinned!) defense.
Gizmo Posted April 17, 2013 Author Posted April 17, 2013 Bruised x2, Pinned TzitzimitlToughness Save vs. DC 32: 15 18 - Sekhmet - Uninjured, Lioness Form17 - Nick Cimitiere - Uninjured, 3HP15 - Fleur de Joie - Uninjured, 2 HP15 - Tiamat - Uninjured, Dragon Form14 - Tzitzimitl x1 - Bruised x2, Staggered, Entangled, Pinned14 - Tzitzimimeh x3 - Bound (+6 Toughness), Pinned14 - Tzitzimitl x1 - Bruised x1, Staggered, Pinned14 - Tzitzimitl x1 - Bruised x1, Staggered, Pinned14 - Gaian Knight - Uninjured, 2 HP10 - Set - Uninjured, Extra Effort, 3HP6 - Comrade Frost - Uninjured, Extra Effort, 0 HP X - Tzitzimitl x1 - DeadX - Tzitzimitl x1 - DeadX - Tzitzimitl x1 - DeadX - Tzitzimitl x1 - DeadX - Tzitzimitl x1 - DeadX - Tzitzimitl x1 - DeadMovement Speed is Quarteredhttp://rolz.org/myro...?r=FCPbP Set Up
Gizmo Posted April 17, 2013 Author Posted April 17, 2013 SetHero Point: Cancel Extra Effort Fatigue.Standard Action: Lightning Bolt attack vs. Tzitzimitl: 22Bruised x1, Staggered, Pinned Tzitzimitl Toughness Save vs. DC 26: 29SetImmediate Action: Luck Control - Force RerollBruised x1, Staggered, Pinned Tzitzimitl Toughness Save vs. DC 26: 14 18 - Sekhmet - Uninjured, Lioness Form 17 - Nick Cimitiere - Uninjured, 3HP 15 - Fleur de Joie - Uninjured, 2 HP 15 - Tiamat - Uninjured, Dragon Form 14 - Tzitzimitl x1 - Bruised x2, Staggered, Entangled, Pinned 14 - Tzitzimimeh x3 - Bound (+6 Toughness), Pinned 14 - Tzitzimitl x1 - Bruised x1, Staggered, Pinned 14 - Gaian Knight - Uninjured, 2 HP 10 - Set - Uninjured, 1HP6 - Comrade Frost - Uninjured, Extra Effort, 0 HP X - Tzitzimitl x1 - DeadX - Tzitzimitl x1 - DeadX - Tzitzimitl x1 - DeadX - Tzitzimitl x1 - DeadX - Tzitzimitl x1 - DeadX - Tzitzimitl x1 - DeadX - Tzitzimitl x1 - Dead Movement Speed is Quarteredhttp://rolz.org/myro...?r=FCPbP Set Up
Avenger Assembled Posted April 17, 2013 Posted April 17, 2013 Comrade Frost: approaches one of the 14 - Tzitzimimeh x3 - Bound (+6 Toughness), Pinned and uses his Drain Tou. DC 24 vs a Rank 12 Tou Drain w/+ 2 Power Attack
Gizmo Posted April 17, 2013 Author Posted April 17, 2013 Bound (+6 Toughness), Pinned Tzitzimitl Reflex Save vs. DC 24: 19 -5 Toughness.
Gizmo Posted April 19, 2013 Author Posted April 19, 2013 SekhmetFull Round Action: Coup de Grace. Obsidian Butterfly Initiative: 16 Everybody gets an HP! 18 - Sekhmet - Uninjured, Lioness Form17 - Nick Cimitiere - Uninjured, 4 HP 16 - Obsidian Butterfly - Uninjured 15 - Fleur de Joie - Uninjured, 3 HP 15 - Tiamat - Uninjured, Dragon Form 14 - Gaian Knight - Uninjured, 3 HP 10 - Set - Uninjured, 2 HP 6 - Comrade Frost - Uninjured, Fatigued, 1 HPhttp://rolz.org/myro...?r=FCPbP Set Up
trollthumper Posted April 20, 2013 Posted April 20, 2013 I think it's fair for Nick to know who the Obsidian Butterfly is.Move Action: Nick attempts to Demoralize a divine avatar. Or maybe not. Screw it, Hero Point. That's a 23, which is better.Standard Action: Ignis Fatuus. Or not.
Gizmo Posted April 21, 2013 Author Posted April 21, 2013 Obsidian ButterflyIntimidate Roll vs. DC 23. (1d20+12=20)Standard Action: Initiate Grapple vs. Set. (1d20+4=24) Opposed Grapple Check. (1d20+46=55) Not surprisingly, Set can't beat that. At all. 18 - Sekhmet - Uninjured 17 - Nick Cimitiere - Uninjured, 4 HP 16 - Obsidian Butterfly - Uninjured, Demoralized15 - Fleur de Joie - Uninjured, 3 HP 15 - Tiamat - Uninjured, Dragon Form 14 - Gaian Knight - Uninjured, 3 HP 10 - Set - Pinned, 2 HP 6 - Comrade Frost - Uninjured, Fatigued, 1 HP
Electra Posted April 22, 2013 Posted April 22, 2013 (edited) Okay, spending an HP to stunt off Fleur's array: Drain All Ability Scores 20 (plant infiltration, Extras: Affects Only Objects, Ranged [+1], Flaws: Action [Full], Distracting, PFs: Precise, Reversible, Selective) {43/48} It's basically getting plants into all the cracks in the big stone body and doing what lichen does to stone, but faster. Mechanically the plant growth will hold the broken bits together. Precise and reversible so she can control it, stop it and even fix it if she wants to. Attack Roll: Fleur gets a 22 So that'll be a reflex save, DC 30, I believe. Edited April 22, 2013 by Electra
Gizmo Posted April 22, 2013 Author Posted April 22, 2013 Obsidian ButterflyReflex Save vs. DC 30. (1d20-2=6) Oh my. 18 - Sekhmet - Uninjured 17 - Nick Cimitiere - Uninjured, 4 HP 16 - Obsidian Butterfly - Uninjured, Demoralized, Strength 36, Dexterity 0 15 - Fleur de Joie - Uninjured, 3 HP15 - Tiamat - Uninjured, Dragon Form 14 - Gaian Knight - Uninjured, 3 HP 10 - Set - Pinned, 2 HP 6 - Comrade Frost - Uninjured, Fatigued, 1 HP The monster is immobile but not quite defenseless, and it's still got a helluva a grip on Set.
Fox Posted April 22, 2013 Posted April 22, 2013 Go for the eyes, Tiamat!Melee Attack Roll vs. Obsidian Butterfly (unarmed) (1d20 + 7=20)That might do? DC30 Tou.
Gizmo Posted April 22, 2013 Author Posted April 22, 2013 It does indeed do. The monster is pretty tough to miss. ...sorry, Nick.Obsidian Butterfly Toughness Save vs. DC 30: 43 That should actually be 41 with the Demoralized condition of it's still a no-sell. 18 - Sekhmet - Uninjured 17 - Nick Cimitiere - Uninjured, 4 HP 16 - Obsidian Butterfly - Uninjured, Demoralized, Strength 36, Dexterity 0 15 - Fleur de Joie - Uninjured, 3 HP 15 - Tiamat - Uninjured, Dragon Form14 - Gaian Knight - Uninjured, 3 HP 10 - Set - Pinned, 2 HP 6 - Comrade Frost - Uninjured, Fatigued, 1 HP Since Invisible Castle seems to be down again: http://rolz.org/myroomlog?r=FCPbP+Set+Up
Fox Posted April 22, 2013 Posted April 22, 2013 I'll just roll Tiamat and GK's actions into a single IC post; easier that way.GK just blasts the thing:Ranged Attack Roll: 23DC27 base, +1/2 autofire, up to DC32.
Gizmo Posted April 22, 2013 Author Posted April 22, 2013 Obsidian Butterfly Toughness Save vs. DC 32 33 That's 31 with the Demoralized. 18 - Sekhmet - Uninjured 17 - Nick Cimitiere - Uninjured, 4 HP 16 - Obsidian Butterfly - Bruised x1, Demoralized, Strength 36, Dexterity 0 15 - Fleur de Joie - Uninjured, 3 HP 15 - Tiamat - Uninjured, Dragon Form 14 - Gaian Knight - Uninjured, 3 HP10 - Set - Pinned, 2 HP 6 - Comrade Frost - Uninjured, Fatigued, 1 HP Since Invisible Castle seems to be down again: http://rolz.org/myro...?r=FCPbP Set Up
Gizmo Posted April 24, 2013 Author Posted April 24, 2013 SetStandard Action: Distract vs. Obsidian Butterfly: 25Obsidian Butterfly Will Save vs. DC 25: 20, 18 with Demoralized. 18 - Sekhmet - Uninjured 17 - Nick Cimitiere - Uninjured, 4 HP 16 - Obsidian Butterfly - Bruised x1, Demoralized, Strength 36, Dexterity 0, Distracted 15 - Fleur de Joie - Uninjured, 3 HP 15 - Tiamat - Uninjured, Dragon Form 14 - Gaian Knight - Uninjured, 3 HP 10 - Set - Pinned, 2 HP6 - Comrade Frost - Uninjured, Fatigued, 1 HPhttp://rolz.org/myro...?r=FCPbP Set Up
Avenger Assembled Posted April 24, 2013 Posted April 24, 2013 Free Action: Pop Insubstantial + Flight AP Move Action: Fly up to the monster Standard Action: +2 Power Attack with his Drain Tou power. Potential of inflicting a DC 26 Reflex save vs. Drain Tou 12 http://rolz.org/myroomlog?r=FCPbP+Set+Up 18
Gizmo Posted April 24, 2013 Author Posted April 24, 2013 Thanks to its paralysis the monster automatically fails the Reflex save. 18 - Sekhmet - Uninjured 17 - Nick Cimitiere - Uninjured, 4 HP 16 - Obsidian Butterfly - Bruised x1, Demoralized, Strength 36, Dexterity 0, Distracted, -12 Toughness 15 - Fleur de Joie - Uninjured, 3 HP 15 - Tiamat - Uninjured, Dragon Form 14 - Gaian Knight - Uninjured, 3 HP 10 - Set - Pinned, 2 HP 6 - Comrade Frost - Uninjured, Fatigued, 1 HPhttp://rolz.org/myro...?r=FCPbP Set Up
Gizmo Posted April 25, 2013 Author Posted April 25, 2013 SekhmetFree Action: Lioness Form.Move Action: Climb up the Obsidian Butterfly. Between Speed 3 and Wall-Crawling 1, she can easily get up to the hand holding Set as a move action, given the Butterfly's immobilization.Standard Action: Attack Obsidian Butterfly; Power Attack 5: 19Obsidian Butterfly Toughness Save vs. DC 27: 9 Ah. Well.X - Obsidian Butterfly - Dead 18 - Sekhmet - Uninjured, Lioness Form 17 - Nick Cimitiere - Uninjured, 4 HP 15 - Fleur de Joie - Uninjured, 3 HP 15 - Tiamat - Uninjured, Dragon Form 14 - Gaian Knight - Uninjured, 3 HP 10 - Set - Pinned, 2 HP 6 - Comrade Frost - Uninjured, Fatigued, 1 HPhttp://rolz.org/myro...?r=FCPbP Set Up And we're out of rounds.
Electra Posted May 15, 2013 Posted May 15, 2013 Sense Motive check: How does Set really feel about being on Earth and without most of his powers? Stesha rolls a 30
Gizmo Posted May 15, 2013 Author Posted May 15, 2013 My, how perceptive! Set's pretty happy to be on Earth, at least as opposed Heliopolis, where everyone either hates him or hates him enough to try to snuff him out, over stuff that, from his perspective, he didn't really do (this version of him anyway). Compared to that, Earth is almost a second chance and being one of the only gods there is a pretty good opportunity to make a heroic name for himself and prove everybody back home wrong.To that end, being powerless enough to slip past the Pact worked out pretty well. Part of him thinks that maybe his older self planned it that way somehow but the idea of Set the Destroyer giving up so much mojo is pretty tough to swallow. He's legitimately unconcerned with enemies coming after him in his current state - he's still confident he can take them on - but he doesn't really love being one of the less powerful people in the room.As for not knowing what happened to his remaining power, he is a god of chaos and change. That much mojo being out there is pretty interesting. Ideally he'd like to get it back himself but whatever happens, it won't be boring.
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