trollthumper Posted April 4, 2013 Posted April 4, 2013 The Liberty League and Sage try to figure out who's stealing Nazi relics. The answer? Fascist leprechauns. Yes, really. As the thread starts, odds are each hero is checking out their own possible Freedom-based cache of former Nazi belongings - dusty storehouses, old banks, mansions of the morally dubious, and so forth. Feel free to describe the scene.
trollthumper Posted April 17, 2013 Author Posted April 17, 2013 All right, fighty time! The T. Rex will be represented by AA's at PL13 - ATT +7 w/ Growth, +8 Melee, DEF +8 w/ Growth (+3 Flat-Footed), TOU +18/+9, FORT +15/+11, REF +8, WILL +11, and DMG of +18. The Leprechauns - who we're likely going to be tussling with as soon as Initiative comes up - will be represented by AA's at PL12 - ATT +7 w/ Growth (+10 Melee w/ Size), DEF +7 w/ Growth (+8 w/ Size), TOU +16, FORT +14, REF +9, WILL +8, and DMG of +14.T. Rex goes on 14.Leprechaun 1 on 11, Leprechaun 2 on 13.Cannonade on 23.
trollthumper Posted April 21, 2013 Author Posted April 21, 2013 Okay, then.Edge: Seized Initiative, Unharmed, 7 HPWander: 25, Unharmed, 3 HPMidnight: 25, Unharmed, 4 HPCannonade: 23, Unharmed, 3 HPLa Renarde Bleu: 20, Unharmed, 5 HPT. Rex: 14, Unharmed, 0 HPLeprechaun 1: 13, Unharmed, 0 HPLeprechaun 2: 11, Unharmed, 0 HPEdge is up first.
Avenger Assembled Posted April 21, 2013 Posted April 21, 2013 Edge Inspires over the commlink. I'll get an IC post up shortly.
trollthumper Posted April 21, 2013 Author Posted April 21, 2013 Works for me.Edge: Seized Initiative, Unharmed, 6 HPWander: 25, Unharmed, Inspired +5, 3 HPMidnight: 25, Unharmed, Inspired +5, 4 HPCannonade: 23, Unharmed, Inspired +5, 3 HPLa Renarde Bleue: 20, Unharmed, Inspired +5, 5 HPT. Rex: 14, Unharmed, 0 HPLeprechaun 1: 13, Unharmed, 0 HPLeprechaun 2: 11, Unharmed, 0 HPWander is up next.
Electra Posted April 22, 2013 Posted April 22, 2013 Move-by Move Action: Drop through the skylight with Mark, deposit him out of T-Rex biting range, then rush on in for a dinosaur beat-down. Standard Action: Full power attack with bat, inspired, cosmic power array shifted to autofire. The roll is a 28. That's a DC 32 toughness plus any autofire.
trollthumper Posted April 23, 2013 Author Posted April 23, 2013 That Autofire makes it DC38. Dear God. The Rex is Dazed and Staggered.Edge: Seized Initiative, Unharmed, 6 HPWander: 25, Unharmed, Inspired +5, 3 HPMidnight: 25, Unharmed, Inspired +5, 4 HPCannonade: 23, Unharmed, Inspired +5, 3 HPLa Renarde Bleue: 20, Unharmed, Inspired +5, 5 HPT. Rex: 14, Unharmed, Dazed (Wander's Action), Staggered, 0 HPLeprechaun 1: 13, Unharmed, 0 HPLeprechaun 2: 11, Unharmed, 0 HPMidnight is up next.
Gizmo Posted April 24, 2013 Posted April 24, 2013 MidnightFree Action: Cover the area in midnight mist.Free Action: Hide in Plain Sight.Move Action: Auto-30 Demoralize vs. Leprechaun 1Standard Action: Charge Leprechaun 1, Power Attack 5. That's DC 30 with his escrima sticks, Sneak Attack and Power Attack.
trollthumper Posted April 25, 2013 Author Posted April 25, 2013 The Leprechaun is Demoralized, and takes it on the chin. He is Dazed and Bruised.Edge: Seized Initiative, Unharmed, 6 HPWander: 25, Unharmed, Inspired +5, 3 HPMidnight: 25, Unharmed, Inspired +5, 4 HPCannonade: 23, Unharmed, Inspired +5, 3 HPLa Renarde Bleue: 20, Unharmed, Inspired +5, 5 HPT. Rex: 14, Unharmed, Dazed (Wander's Action), Staggered, 0 HPLeprechaun 1: 13, Bruised x1, Dazed (Midnight's Action), Demoralized, 0 HPLeprechaun 2: 11, Unharmed, 0 HPCannonade decides the best thing he can do in this situation is try to wrestle a T. rex. So he starts off with a blow, and will use Improved Grab to transition into a grapple. -5/+5 Power Attack. He makes contact, and the T. rex needs to make a DC31 Toughness save. Which it does. Oh, well. Grapple roll! Cannonade gets 39. The T. rex gets 40. Again - oh well.La Renarde Bleue is up next.
April Posted April 28, 2013 Posted April 28, 2013 Move Action: DC35 Acrobatic Feint vs Leprechaun 2 Standard Action: Charge Leprechaun 1, Power Attack w/ Telepathic Blade (Will) (1d20+16-5+5+2=31). DC 30 Will save.
trollthumper Posted April 28, 2013 Author Posted April 28, 2013 Leprechaun 2 falls for it, and takes a Bruise and is Dazed.Edge: Seized Initiative, Unharmed, 6 HPWander: 25, Unharmed, Inspired +5, 3 HPMidnight: 25, Unharmed, Inspired +5, 4 HPCannonade: 23, Unharmed, Inspired +5, 3 HPLa Renarde Bleue: 20, Unharmed, Inspired +5, 5 HPT. Rex: 14, Unharmed, Dazed (Wander's Action), Staggered, 0 HPLeprechaun 1: 13, Bruised x1, Dazed (Midnight's Action), Demoralized, 0 HPLeprechaun 2: 11, Bruised x1, Dazed (La Renarde Bleue's Action), 0 HPThe T. Rex shakes off its Dazed, so everyone takes a Hero Point. It goes for Wander, and hits. DC33 TOU save.Edge: Seized Initiative, Unharmed, 7 HPWander: 25, Unharmed, Inspired +5, 4 HPMidnight: 25, Unharmed, Inspired +5, 5 HPCannonade: 23, Unharmed, Inspired +5, 4 HPLa Renarde Bleue: 20, Unharmed, Inspired +5, 6 HPT. Rex: 14, Unharmed, Staggered, 0 HPLeprechaun 1: 13, Bruised x1, Dazed (Midnight's Action), Demoralized, 0 HPLeprechaun 2: 11, Bruised x1, Dazed (La Renarde Bleue's Action), 0 HPThe Leprechauns simply stagger about. Edge is up next.
Electra Posted April 28, 2013 Posted April 28, 2013 Well, that's going to smart a little. She misses by seven, so is bruised and dazed. I'll spend an HP to shake the daze, and the bruise will regenerate on her next turn.
Avenger Assembled Posted April 29, 2013 Posted April 29, 2013 Full Action: Edge Inspires (-1 HP) Surge Standard Action: Edge blasts the T-Rex. DC 30 Tou save.
trollthumper Posted April 30, 2013 Author Posted April 30, 2013 The T. Rex makes its save. And I'm guessing there won't be any spends to erase the upcoming Fatigued until next round.Edge: Seized Initiative, Unharmed, 6 HPWander: 25, Unharmed, Inspired +5, 4 HPMidnight: 25, Unharmed, Inspired +5, 5 HPCannonade: 23, Unharmed, Inspired +5, 4 HPLa Renarde Bleue: 20, Unharmed, Inspired +5, 6 HPT. Rex: 14, Unharmed, Staggered, 0 HPLeprechaun 1: 13, Bruised x1, Dazed (Midnight's Action), Demoralized, 0 HPLeprechaun 2: 11, Bruised x1, Dazed (La Renarde Bleue's Action), 0 HPWander is up next.
Avenger Assembled Posted April 30, 2013 Posted April 30, 2013 Screw that noise, Edge spends an HP to make the T-Rex reroll and take the worst of the two rolls.
trollthumper Posted May 1, 2013 Author Posted May 1, 2013 Then the T. Rex takes a Bruise and is Dazed.Edge: Seized Initiative, Unharmed, 5 HPWander: 25, Unharmed, Inspired +5, 4 HPMidnight: 25, Unharmed, Inspired +5, 5 HPCannonade: 23, Unharmed, Inspired +5, 4 HPLa Renarde Bleue: 20, Unharmed, Inspired +5, 6 HPT. Rex: 14, Bruised, Dazed (Edge's Action), Staggered, 0 HPLeprechaun 1: 13, Bruised x1, Dazed (Midnight's Action), Demoralized, 0 HPLeprechaun 2: 11, Bruised x1, Dazed (La Renarde Bleue's Action), 0 HPWander is up next.
Electra Posted May 8, 2013 Posted May 8, 2013 Well, that last attack was pretty successful, so I think we'll do it again, but without the charge. She regenerates the bruise from the attack as well. Acrobatic Bluff, DC 32 to beat. (forgot the inspire last time!) Inspired Power Attack: Ugh, it's awful! A 13 I'll let it ride, hopefully one of the guys can score on the dinosaur.
trollthumper Posted May 9, 2013 Author Posted May 9, 2013 So noted. As for the Bluff, the T. Rex falls for it.Edge: Seized Initiative, Unharmed, 5 HPWander: 25, Unharmed, Inspired +5, 4 HPMidnight: 25, Unharmed, Inspired +5, 5 HPCannonade: 23, Unharmed, Inspired +5, 4 HPLa Renarde Bleue: 20, Unharmed, Inspired +5, 6 HPT. Rex: 14, Bruised, Dazed (Edge's Action), Staggered, 0 HPLeprechaun 1: 13, Bruised x1, Dazed (Midnight's Action), Demoralized, 0 HPLeprechaun 2: 11, Bruised x1, Dazed (La Renarde Bleue's Action), 0 HPMidnight is up next.
Gizmo Posted May 11, 2013 Posted May 11, 2013 Midnight IIMove Action: Hide in Plain SightStandard Action: Escrima Stick attack vs. Leprechaun 1; Power Attack 5. (1d20+9=23) That's DC 30 with Sneak Attack.
trollthumper Posted May 11, 2013 Author Posted May 11, 2013 That'll hit. The Leprechaun makes its Toughness save, though.So Cannonade versus the T. Rex. Cannonade goes for a -5/+5 Power Attack, and aims for an Improved Grab once more. That'll hit, and the T. Rex needs to make a DC31 Toughness save. The T. Rex takes another Bruise, and has its Dazed refresh. And then comes the grapple... Cannonade rolls 34, the T. Rex beats it by default.Edge: Seized Initiative, Unharmed, 5 HPWander: 25, Unharmed, Inspired +5, 4 HPMidnight: 25, Unharmed, Inspired +5, 5 HPCannonade: 23, Unharmed, Inspired +5, 4 HPLa Renarde Bleue: 20, Unharmed, Inspired +5, 6 HPT. Rex: 14, Bruised x2, Dazed (Cannonade's Action), Staggered, 0 HPLeprechaun 1: 13, Bruised x1, Dazed (Midnight's Action), Demoralized, 0 HPLeprechaun 2: 11, Bruised x1, Dazed (La Renarde Bleue's Action), 0 HPLa Renarde Bleue is up next.
April Posted May 14, 2013 Posted May 14, 2013 Move: Acrobatic Feint DC35 vs. Leprechaun Midnight was fighting (Leprechaun 1) Standard: Telepathic Blade vs Leprechaun 1 (1d20+16=34). Eve has Improved Critical 2, which puts her crit range in 18-20, for a DC30 Will Save.
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