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Exaccus

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Archon
 
Power Level: 10; Power Points Spent: 150/150
 
STR: +11 (32), DEX: +2 (14), CON: +5 (20), INT: +0 (10), WIS: +2 (14), CHA: +7 (24)
 
Tough: +10, Fort: +8, Ref: +8, Will: +10
 
Skills: Diplomacy 8 (+15), Intimidate 8 (+15), Knowledge (theology & philosophy) 8 (+8), Notice 8 (+10), Perform (singing) 8 (+15), Sense Motive 8 (+10)
 
Feats: Attack Specialization 2 (Unarmed Attack), Dodge Focus 4, Teamwork 2, Inspire 5 (+5), Interpose, Leadership, Move-by Action
 
Powers:
Comprehend 3 (languages - read all, languages - understand all, languages - you're understood)
Flight 7 (Speed: 1000 mph, 8800 ft./rnd; Power Loss (Wings are bound), Power Loss (Underwater))
Immunity 12 (aging, disease, enviromental conditions (all), poison, sleep, starvation & thirst, suffocation (all))
Protection 5 (+5 Toughness)
 
Attack Bonus: +5 (Ranged: +5, Melee: +5, Grapple: +16)
 
Attacks: Unarmed Attack, +9 (DC 26)
 
Defense: +10  (Flat-footed: +3), Knockback: -5
 
Initiative: +2
 
Drawbacks: Vulnerable, very common, minor, Divine, Vulnerable, very common, minor, Magic
 
Languages: Celestial
 
Totals: Abilities 54 + Skills 12 (48 ranks) + Feats 16 + Powers 35 + Combat 22 + Saves 17 - Drawbacks 6 = 150
 
 
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Mutants & Masterminds, Second Edition is ©2005-2014 Green Ronin Publishing, LLC. All rights reserved.
 
Notes: Heres an angel like being, maybe he's a nephilim or a human, his vulnerability to magic and divine descriptors (to represent he can be bound and his lesser nature to a deity or one of their  chosen heavens orderly armies would never fight amongst themselves......right?) he's essentially a paragon who is more face than Pectorals  though he's not a slouch he's not extremely super strong.
 
He's a competent Hand to hand fighter with his unarmed specialization (or he hits caps anyway) which gives you a nice Attack bonus to throw some weapons in if you should choose, maybe he's given them, maybe he finds them, maybe he's a amnesiac angel who forgot how to summon them in the first place (its selective like that in comic books.) or had them withdrawn as penance for something, maybe even coming to earth and interfering, maybe not a thing his boss is fond of.
 
All in all he's a flying melee man at the moment. potentially more use in a fight between equals than than the still rather fun to play goonpocolypse paragon. Id be tempted to give him a sword and some armour if i chose to raise him in PL at all and then invest in an array of angelic powers, potentially focused around fire.
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Haunted Tank
 
Power Level: 10; Power Points Spent: 150/150
 
STR: +15 (40), DEX: +0 (10), CON: +0 (-), INT: +0 (10), WIS: +2 (14), CHA: +2 (14)
 
Tough: +15, Fort: Immune, Ref: +5, Will: +8
 
Skills: Bluff 8 (+10), Diplomacy 8 (+10), Intimidate 8 (+14), Notice 8 (+10), Sense Motive 8 (+10)
 
Feats: Challenge - Improved Demoralize, Dodge Focus 2, Fast Overrun, Fearless, Improved Overrun, Leadership, Move-by Action, Skill Mastery (Intimidate, Notice, Sense Motive, Bluff), Startle
 
Powers:
Blast 10 (DC 25; Burst Area (50 ft. radius - General); Distracting; Progression, Increase Range 3 (max range x10, 10000 feet))
Growth 8 (+16 STR, +8 CON, +2 size categories; Permanent; Innate)
Immunity to Fortitude Saves
Speed 4 (Speed: 100 mph, 880 ft./rnd)
 
Attack Bonus: +5 (Ranged: +5, Melee: +5, Grapple: +30)
 
Attacks: Blast 10 (DC 25), Unarmed Attack, +5 (DC 30)
 
Defense: +5  (Flat-footed: +2), Size: Huge, Knockback: -15
 
Initiative: +0
 
Drawbacks: Disability, very common, major, No Fine Manipulation, Vulnerable, very common, major, Divine
 
Languages: Native Language
 
Totals: Abilities 12 + Skills 10 (40 ranks) + Feats 10 + Powers 82 + Combat 24 + Saves 22 - Drawbacks 10 = 150
 
Notes: Haunted tank!
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Mystic Mask
 
Power Level: 10; Power Points Spent: 150/150
 
STR: -5 (1), DEX: +2 (14), CON: +0 (-), INT: +3 (16), WIS: +2 (14), CHA: +2 (14)
 
Tough: +12, Fort: Immune, Ref: +6, Will: +10
 
Skills: Bluff 4 (+6), Concentration 4 (+6), Diplomacy 8 (+10), Knowledge (arcane Lore) 12 (+15), Language 4 (+4), Notice 8 (+10), Sense Motive 8 (+10), Stealth 8 (+22)
 
Feats: Accurate Attack, Fearless, Hide in Plain Sight, Ritualist
 
Powers:
Array 15 (default power: blast)
. . Blast 12 (Default; DC 27; Indirect 3 (any point, any direction), Precise, Variable Descriptor 2 (Broad group - Magic))
. . ESP 15 (Array; affects: visual senses)
. . Telekinesis 10 (Array; Strength: 50, Carry: 4.3 tons / 8.5 tons / 12.8 tons / 25.6 tons; Burst Area (50-2500 ft. radius - General); Range (touch); Affects Insubstantial 2 (full power), Precise, Progression, Increase Area 5 (area x50), Selective, Subtle (subtle))
. . Teleport 15 (Array; Anywhere in the same solar system as full action; Accurate; Long-Range)
. . Transform 10 (Array; affects: broad > broad, Transforms: 1000 lbs., DC 20; Duration (continuous); Action (full), Distracting, Unreliable (5 uses a hour))
Flight 1 (Speed: 10 mph, 88 ft./rnd)
Immunity to Fortitude Saves
Protection 10 (+10 Toughness)
Regeneration 1 (resurrection 1 (1 week); Persistent, Regrowth)
Shrinking 12 (-12 STR, -3 size categories; Normal Movement [Power Feat], Normal Toughness [Power Feat]; Permanent; Innate)
 
Attack Bonus: +8 (Ranged: +8, Melee: +8, Grapple: -13)
 
Attacks: Blast 12, +8 (DC 27), Transform 10, +8 (DC Fort 20), Unarmed Attack, +8 (DC 10)
 
Defense: +8  (Flat-footed: +4), Size: Diminutive, Knockback: -3
 
Initiative: +2
 
Languages: Ancient Egyptian(native) , Arabic, English, Greek, Hebrew
 
Totals: Abilities 8 + Skills 14 (56 ranks) + Feats 4 + Powers 94 + Combat 16 + Saves 14 + Drawbacks 0 = 150
 
 
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Mutants & Masterminds, Second Edition is ©2005-2014 Green Ronin Publishing, LLC. All rights reserved.
 
Notes: Based on Aku Aku, this egyptian deathmask flies around shooting lasers from its eyes and generaly being surreal and awesome.
 
he can teleport amazingly far too and check out his destination before he does so.
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Headless Horseman
 
Power Level: 10; Power Points Spent: 150/150
 
STR: +11 (14/32), DEX: +2 (14), CON: +3 (16), INT: +7 (24), WIS: +2 (14), CHA: +4 (18)
 
Tough: +3/+13, Fort: +6, Ref: +8, Will: +8
 
Skills: Concentration 4 (+6), Craft (electronic) 4 (+11), Craft (mechanical) 8 (+15), Diplomacy 8 (+12), Intimidate 8 (+12), Knowledge (physical sciences) 8 (+15), Knowledge (technology) 8 (+15)
 
Feats: Attack Specialization 2 (Unarmed Attack), Fearless, Dodge Focus 2, Inventor, Skill Mastery (Craft: Mechanical, Electronic, Knowledge: Technology, Physical sciences)
 
Powers:
Horseman Armour (Device 13) (Hard to lose, Only you can use)
. . Flight 6 (Speed: 500 mph, 4400 ft./rnd)
. . Jack o' Turret (Array 15) (default power: - linked powers -)
. . . . Head Hunt (ESP 10) (Array; affects: visual senses; Simultaneous)
. . . . Might of the horseman (Linked)
. . . . . . Enhanced Strength 18 (Linked; +18 STR)
. . . . . . Super-Strength 6 (Linked; +30 STR carry capacity, heavy load: 66.6 tons; +6 STR to some checks)
. . . . Spatial Bridge (Teleport 6) (Array; 600 ft. as move action, 20 miles as full action; Accurate, Portal)
. . . . Stormcrows (Blast 13) (Array; DC 28; Accurate (+2), Indirect 3 (any point, any direction))
. . Protection 10 (+10 Toughness; Impervious)
Tachyon Scythe (Device 4) (Easy to lose)
. . Corrosion 15 (DC 30; Distracting; Extended Reach (5 ft.), Precise)
. . . . Damage 4 (Alternate; DC 30; Penetrating; Extended Reach (5 ft.), Incurable, Mighty (+11 to damage))
 
Attack Bonus: +5 (Ranged: +5, Melee: +5, Grapple: +16/+22)
 
Attacks: Corrosion 15, +5 (DC Fort/Tou ), Damage 4, +5 (DC Staged/Tou ), Stormcrows (Blast 13), +7 (DC 28), Unarmed Attack, +9 (DC 26)
 
Defense: +7  (Flat-footed: +3), Knockback: -11
 
Initiative: +2
 
Drawbacks: Normal Identity, common, Vulnerable, uncommon, major, Magnetics, Vulnerable, very common, minor, Magic
 
Languages: Native Language
 
Totals: Abilities 40 + Skills 12 (48 ranks) + Feats 7 + Powers 66 + Combat 20 + Saves 15 - Drawbacks 10 = 150
 
 
Notes: I really don't like building characters with drawbacks but for a build with such a strong theme im willing to swallow my pride.
 
this is a power armour wearer with an affection for the legend of sleepy hollow.
 
the idea is pretty basic, the armour itself has a pumpkin like drone/turret for a head, he has the scythe so he can do things whilst its off scouting or spying or whatnot (potentialy cloaked as the power is unnoticeable by default i think.) letting him do creepy things like follow people slowly but inescapably and in utter silence.
 
the stormcrows are electromagnetic constructs of crows that divebomb his targets from whatever direction.
 
portals are just so much fun to work with, in my mind its a transformery space bridge type thing. that works by exploiting anti euclidean geometry to make points closer  by ignoring the curve.or just simply collapsing the space between places.
 
what may spring to notice is his lack of wealth, Maybe his company was driven under or he was forced out and left with nothing of his lifes work but these two prototypes, it is very tempting to play them as a vengeful character, but ultimately i feel he has a empathy for the unfortunate and revenge on the people who ruined him is a fringe benefit rather than his new lifes goal.
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Solar Battery
 
Power Level: 10; Power Points Spent: 150/150
 
STR: +15 (30/40), DEX: +0 (10), CON: +10 (30), INT: +0 (10), WIS: +2 (14), CHA: +2 (14)
 
Tough: +15, Fort: +10, Ref: +5, Will: +8
 
Skills: Diplomacy 8 (+10), Intimidate 8 (+10), Knowledge (physical sciences) 4 (+4), Knowledge (technology) 4 (+4), Language 4 (+4), Medicine 4 (+6), Notice 8 (+10), Sense Motive 6 (+8)
 
Feats: Dodge Focus 2, Interpose, Leadership, Move-by Action, Takedown Attack 2, Ultimate Effort (Strength), Ultimate Effort (Toughness)
 
Powers:
Array 10 (default power: super-strength)
. . Flight 10 (Array; [0 active, 0/20 PP, 2/r], Speed: 10000 mph, 88000 ft./rnd; Stacks with (Flight 1))
. . Super-Speed (Linked)
. . . . Quickness 10 (Linked; [0 active, 0/20 PP, 1/r], Perform routine tasks at 2500x speed)
. . . . Speed 10 (Linked; [0 active, 0/20 PP, 1/r], Speed: 10000 mph, 88000 ft./rnd)
. . Super-Strength 10 (Default; [0 active, 0/20 PP, 2/r], +50 STR carry capacity, heavy load: 6.6k tons; +10 STR to some checks)
Enhanced Strength 10 (+10 STR)
Flight 1 (Speed: 10 mph, 88 ft./rnd)
Immunity 10 (disease, enviromental conditions (all), poison, starvation & thirst, suffocation (all))
Impervious Toughness 10
Protection 5 (+5 Toughness)
Super-Strength 1 (+5 STR carry capacity, heavy load: 6.4 tons; +1 STR to some checks)
 
Attack Bonus: +5 (Ranged: +5, Melee: +5, Grapple: +20/+21)
 
Attacks: Unarmed Attack, +5 (DC 30)
 
Defense: +5  (Flat-footed: +2), Knockback: -12
 
Initiative: +0
 
Drawbacks: Involuntary Transformation, uncommon, irresistible, Saturated by Red Sunlight, Normal Identity, uncommon, Yellow Sunlight Recharge, Vulnerable, very common, minor, Magic
 
Languages: Arabic, English, Japanese, Russian, Xenonese
 
Totals: Abilities 48 + Skills 12 (46 ranks) + Feats 9 + Powers 64 + Combat 16 + Saves 11 - Drawbacks 10 = 150
 
 
Its a bird, its a plane, its a paragon,  quite a powerful one at that.
 
he can soak up sunlight to activate his powers as a free action (something your gm might require you to do every round if theres not a lot of it around.) lasting generally however long the gm feels and suddenly cutting out at dramaticly appropriate times. as for the red sunlight thing i figure it takes different times depending on the source, on a planet with a red sun you get a while before you run out, some guy with a red sun flash light can drain you super quickly but in turn you can recover relatively fast from that in bright sunny areas....
 
consider picking up a fatal allergy to green rocks at PL15 (i always felt that superman's vulnerabilities were drawbacks rather than complications.) complications bring him in, drawbacks keep him from steamrolling over who ever got hold of lois or the bomb or the president.
 
there normal id I imagine is a PL5ish lab assistant.
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Mild Mannered Normal Identity
 
Power Level: 5; Power Points Spent: 60/75
 
STR: +5 (20), DEX: +0 (10), CON: +5 (20), INT: +0 (10), WIS: +2 (14), CHA: +2 (14)
 
Tough: +5, Fort: +5, Ref: +5, Will: +8
 
Skills: Diplomacy 8 (+10), Intimidate 8 (+10), Knowledge (physical sciences) 4 (+4), Knowledge (technology) 4 (+4), Language 4 (+4), Medicine 4 (+6), Notice 8 (+10), Sense Motive 6 (+8)
 
Feats: Dodge Focus 2, Interpose
 
Attack Bonus: +5 (Ranged: +5, Melee: +5, Grapple: +10)
 
Attacks: Unarmed Attack, +5 (DC 20)
 
Defense: +5  (Flat-footed: +2), Knockback: -2
 
Initiative: +0
 
Drawbacks: Involuntary Transformation, uncommon, irresistible, Saturated by Red Sunlight, Normal Identity, uncommon, Yellow Sunlight Recharge, Vulnerable, very common, minor, Magic
 
Languages: Arabic, English, Japanese, Xenonese, Russian
 
Totals: Abilities 28 + Skills 12 (46 ranks) + Feats 3 + Powers 0 + Combat 16 + Saves 11 - Drawbacks 10 = 60
 
 
and heres the Normal ID, Solid PL5 combatant without any of his powers or feats of supercharged physiology or confidence (though seeing as he has interpose still the spirit.) he'd go down easy to a thug with a gun in this state and probably put himself into those situations without his powers all the same.
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Dr Moth (alternate Moon Moth)

Power Level: 10; Power Points Spent: 160/160

STR: +0 (10), DEX: +2 (14), CON: +5 (18/20), INT: +10 (16/30), WIS: +5 (16/20), CHA: +2 (14)

Tough: +5/+15, Fort: +7, Ref: +7, Will: +10

Skills: Concentration 8 (+13), Craft (artistic) 4 (+14), Diplomacy 4 (+6), Gather Information 4 (+6), Knowledge (arcane Lore) 15 (+25), Knowledge (Cosmic Lore) 4 (+14), Language 1 (+1/+5), Notice 5 (+10), Sense Motive 5 (+10)

Feats: Artificer, Dodge Focus 2, Eidetic Memory, Jack-of-All-Trades, Luck 2, Ritualist, Speed of Thought

Powers:
Flight 1 (Speed: 10 mph, 88 ft./rnd)
. . Concealment 2 (Alternate; sense - sight; Passive)
Myothizar's Mask (Device 19) (Hard to lose, Only you can use (Praetorians Only. can lift))
. . Array 23 (default power: blast)
. . . . Blast 10 (Default; DC 25; Penetrating [5 ranks only]; Accurate 2 (+4), Homing 2 (2 attempts), Indirect 3 (any point, any direction), Split Attack (2 targets), Variable Descriptor 2 (Broad group))
. . . . Corrosion 10 (Array; DC 25; Accurate 2 (+4), Extended Reach 2 (10 ft.), Incurable)
. . . . Create Object 10 (Array; Max Size: 10x 5' cubes, DC 20; Movable (Radius: 50 ft., Strength: 50, Force: 12.8 tons); Precise, Stationary)
. . . . Illusion 10 (Array; affects: all sense types, DC 20; Progression, Area 6 (500 ft. radius))
. . . . Snare 10 (Array; DC 20; Regenerating; Accurate 2 (+4), Obscure Sense 5)
. . . . Telekinesis 19 (Array; Strength: 95, Carry: 2.2k tons / 4.4k tons / 6.6k tons / 13.1k tons; Precise, Subtle (subtle))
. . . . Teleport 10 (Array; 1000 ft. as move action, 200000 miles as full action; Accurate; Change Velocity, Easy, Progression, Mass 2 (carry 500 lbs), Turnabout)
. . . . Teleport 20 (Array; Anywhere in the universe as full action; Accurate; Long-Range)
. . . . Transform 12 (Array; affects: broad > broad, Transforms: 5000 lbs., DC 22; Duration (continuous); Action (full), Distracting, Range (touch); Accurate (+2), Innate)
. . Enhanced Constitution 2 (+2 CON)
. . Enhanced Intelligence 14 (+14 INT)
. . Enhanced Trait 1 (Traits: Language +4 (+5))
. . Enhanced Trait 2 (Feats: Eidetic Memory, Jack-of-All-Trades)
. . Enhanced Wisdom 4 (+4 WIS)
. . Force Field 10 (+10 Toughness)
. . Immunity 8 (aging, enviromental conditions (all), suffocation (all))

Attack Bonus: +6 (Ranged: +6, Melee: +6, Grapple: +6)

Attacks: Blast 10, +10 (DC 25), Corrosion 10, +10 (DC Fort/Tou ), Snare 10, +10 (DC Ref/Staged 20), Transform 12, +8 (DC Fort 22), Unarmed Attack, +6 (DC 15)

Defense: +5  (Flat-footed: +2), Knockback: -7

Initiative: +10

Languages: Delzatri, English, Galstandard, German, Lanternian, Lor

Totals: Abilities 28 + Skills 13 (50 ranks) + Feats 7 + Powers 82 + Combat 18 + Saves 12 + Drawbacks 0 = 160


Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Mutants & Masterminds, Second Edition is ©2005-2014 Green Ronin Publishing, LLC. All rights reserved.

 

Note: An alternate version of moon-moth; in which he died in the praetorians last stand against the incursion, having prepared for such an eventuality his soul transferred into a specially prepared mask, ignored by the curator he spent the two millennia in Isolation upon the devotion, discovered by his friends and later bestowed upon a worthy successor.

Helm of Fate/Majora's mask mashup, he's attached to a generic host i imagine potentially a lor or human, though the bulk of the power resides within the mask he's begun to teach them the easier spells at his disposal, i imagine that soon enough they'll be a sorcerer in their own right and the mask will return to praetorian keeping until its needed again.

Edited by Exaccus
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Dr Diverger

Power Level: 10; Power Points Spent: 150/150

STR: +1 (12), DEX: +2 (14), CON: +5 (20), INT: +7 (24), WIS: +2 (14), CHA: +2 (14)

Tough: +10, Fort: +8, Ref: +5, Will: +8

Skills: Craft (chemical) 8 (+15), Craft (electronic) 8 (+15), Investigate 1 (+8), Knowledge (life sciences) 15 (+22), Knowledge (physical sciences) 8 (+15), Knowledge (technology) 8 (+15), Medicine 12 (+14), Notice 8 (+10), Sense Motive 8 (+10)

Feats: Dodge Focus 4, Eidetic Memory, Fearless, Inventor, Luck 2, Skill Mastery (Craft Chemical,  Knowledge: Life sciences, Medicine,  Sense Motive.)

Powers:
Arrested Biological Processes (Immunity 4) (aging, disease, poison, starvation & thirst)
Genetic Modifications (Array 16) (default power: blast; Accurate 2 (+4))
. . Blast 10 (Default; DC 25; Penetrating [5 ranks only]; Incurable, Indirect 3 (any point, any direction), Precise, Variable Descriptor 2 (Broad group - Mutations))
. . Blast 10 (Array; DC 25; Autofire (interval 2, max +5); Incurable, Precise)
. . Healing 10 (Array; Action (standard), Total; Personal; Persistent, Regrowth)
. . Telekinesis 10 (Array; Strength: 50, Carry: 4.3 tons / 8.5 tons / 12.8 tons / 25.6 tons, DC 25; Damaging)
. . Teleport 6 (Array; 600 ft. as move action, 20 miles as full action; Accurate, Portal; Change Velocity, Easy)
Hardened Phisiology (Protection 5) (+5 Toughness)

Attack Bonus: +6 (Ranged: +6, Melee: +6, Grapple: +7)

Attacks: Blast 10, +10 (DC 25), Blast 10, +10 (DC 25), Telekinesis 10, +10 (DC 25), Unarmed Attack, +6 (DC 16)

Defense: +10  (Flat-footed: +3), Knockback: -5

Initiative: +2

Languages: Native Language

Totals: Abilities 38 + Skills 19 (76 ranks) + Feats 10 + Powers 47 + Combat 24 + Saves 12 + Drawbacks 0 = 150


Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Mutants & Masterminds, Second Edition is ©2005-2014 Green Ronin Publishing, LLC. All rights reserved.

Notes: A brilliant geneticist whom has granted himself Several powers through self experimentation, Maybe he was jelouse, maybe he was curious, whatever the case he's barely recognizable as human anymore, so why does he go out adventuring you might ask? maybe he wants to put his self granted gifts to good use, maybe in penance when he learned where those wonderful genome maps were comming from or maybe he doesnt, maybe he's something a little more....Sinister.

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Ulysses

Power Level: 10; Power Points Spent: 157/157

STR: +15 (40), DEX: +0 (10), CON: +0 (-), INT: +0 (10), WIS: +2 (14), CHA: +2 (14)

Tough: +15, Fort: Immune, Ref: +5, Will: +8

Skills: Diplomacy 8 (+10), Drive 4 (+4), Intimidate 4 (+10), Knowledge (civics) 4 (+4), Knowledge (history) 4 (+4), Language 4 (+4), Notice 8 (+10), Sense Motive 8 (+10)

Feats: Attack Focus (melee) 2, Dodge Focus 2, Improved Critical 2 (Unarmed Attack), Improved Grab, Improved Grapple, Improved Pin, Interpose, Leadership, Luck, Move-by Action, Takedown Attack

Powers:
- Linked Powers -
. . Immovable 4 (Linked; Resist Movement: +16, Resist Knockback: -4; Unstoppable)
. . Speed 4 (Linked; Speed: 100 mph, 880 ft./rnd)
Growth 8 (+16 STR, +8 CON, +2 size categories; Permanent; Innate)
Immunity to Fortitude Saves
Morph 2 (morph: single appearance - steam locomotive form, +10 Disguise)
Super-Strength 6 (+30 STR carry capacity, heavy load: 819.2 tons; +6 STR to some checks; Bracing, Super-Breath (+10, Cone: 100 ft., DC 20), Thunderclap (Area: 50 ft., DC 20))

Attack Bonus: +3 (Ranged: +3, Melee: +5, Grapple: +30/+36)

Attacks: Unarmed Attack, +5 (DC 30)

Defense: +5  (Flat-footed: +2), Size: Huge, Knockback: -19

Initiative: +0

Drawbacks: Vulnerable, common, moderate, Electricity, Vulnerable, uncommon, major, Magnetics

Languages: English, Galstandard, German, Lor, Robotonian

Totals: Abilities 12 + Skills 11 (44 ranks) + Feats 14 + Powers 84 + Combat 20 + Saves 22 - Drawbacks 6 = 157


Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Mutants & Masterminds, Second Edition is ©2005-2014 Green Ronin Publishing, LLC. All rights reserved.

Notes: Ulysses as a giant transforming robot.

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Doctor Diverger

Power Level: 10; Power Points Spent: 160/160

STR: +0 (10), DEX: +1 (12), CON: +5 (20), INT: +7 (24), WIS: +2 (14), CHA: +1 (12)

Tough: +15, Fort: +8, Ref: +5, Will: +8

Skills: Craft (chemical) 8 (+15), Craft (electronic) 8 (+15), Craft (mechanical) 8 (+15), Gather Information 4 (+5), Knowledge (life sciences) 8 (+15), Knowledge (physical sciences) 8 (+15), Knowledge (technology) 8 (+15), Language 4 (+4), Medicine 8 (+10), Notice 8 (+10), Sense Motive 8 (+10)

Feats: Benefit (Wealth), Fearless, Improved Critical 2 (Blast 10), Inventor, Jack-of-All-Trades, Skill Mastery (Knowledge: Technology, Knowledge: Life Sciences, Medicine, Craft Chemical)

Powers:
Cellular Shapeshifting (Array 6) (default power: morph)
. . Elongation 5 (Array; Elongation: 100 ft., range incr 50 ft., +5 Escape & Grapple; Action (free))
. . Healing 5 (Array; Total; Personal; Persistent, Regrowth)
. . Insubstantial 2 (Array; Gaseous; Duration (continuous))
. . Morph 4 (Default; morph: any form, +20 Disguise)
Energy Projection (Array 16) (default power: blast; Accurate 2 (+4))
. . Blast 10 (Default; DC 25, Feats: Improved Critical 2 (Blast 10); Penetrating [5 ranks only]; Indirect 3 (any point, any direction), Precise, Variable Descriptor (Narrow group - Electromagnetic Spectrum))
. . Blast 10 (Array; DC 25; Autofire (interval 2, max +5))
. . Corrosion 10 (Array; DC 25; Custom 2 (Double Cost for Accurate))
. . Disintegration 10 (Array; DC 25; Distracting; Custom 2 (Double Cost for Accurate))
. . Forcefield Generation (Create Object 10) (Array; Max Size: 10x 5' cubes, DC 20; Impervious; Selective, Stationary)
. . Impervious Toughness 10 (Array; Custom 2 (Reflective))
. . Teleport 6 (Array; 600 ft. as move action, 20 miles as full action; Accurate, Portal; Change Velocity, Easy)
Flight 1 (Speed: 10 mph, 88 ft./rnd)
Immunity 1 (aging)
Protection 10 (+10 Toughness)

Attack Bonus: +6 (Ranged: +6, Melee: +6, Grapple: +6)

Attacks: Blast 10, +10 (DC 25), Blast 10, +10 (DC 25), Corrosion 10, +10 (DC Fort/Tou ), Disintegration 10, +10 (DC Fort/Tou ), Unarmed Attack, +6 (DC 15)

Defense: +5  (Flat-footed: +3), Knockback: -7

Initiative: +1

Languages: Arabic, English, French, German, Japanese

Totals: Abilities 32 + Skills 20 (80 ranks) + Feats 5 + Powers 68 + Combat 22 + Saves 13 + Drawbacks 0 = 160


Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Mutants & Masterminds, Second Edition is ©2005-2014 Green Ronin Publishing, LLC. All rights reserved.

PL10 Version.

 

Doctor Diverger (PL10)

Power Level: 10; Power Points Spent: 150/150

STR: +0 (10), DEX: +1 (12), CON: +5 (20), INT: +7 (24), WIS: +2 (14), CHA: +1 (12)

Tough: +15, Fort: +8, Ref: +5, Will: +8

Skills: Craft (chemical) 8 (+15), Craft (electronic) 8 (+15), Craft (mechanical) 8 (+15), Knowledge (life sciences) 8 (+15), Knowledge (technology) 8 (+15), Language 4 (+4), Medicine 4 (+6), Notice 4 (+6), Sense Motive 4 (+6)

Feats: Benefit (Wealth), Fearless, Improved Critical 2 (Blast 10), Inventor, Jack-of-All-Trades, Skill Mastery (Knowledge: Technology, Knowledge: Life Sciences, Medicine, Craft Chemical)

Powers:
Cellular Shapeshifting (Array 6) (default power: morph)
. . Elongation 5 (Array; Elongation: 100 ft., range incr 50 ft., +5 Escape & Grapple; Action (free))
. . Healing 5 (Array; Total; Personal; Persistent, Regrowth)
. . Morph 4 (Default; morph: any form, +20 Disguise)
Energy Projection (Array 16) (default power: blast; Accurate 2 (+4))
. . Blast 10 (Default; DC 25, Feats: Improved Critical 2 (Blast 10); Penetrating [5 ranks only]; Indirect 3 (any point, any direction), Precise, Variable Descriptor (Narrow group - Electromagnetic Spectrum))
. . Blast 10 (Array; DC 25; Autofire (interval 2, max +5))
. . Forcefield Generation (Create Object 10) (Array; Max Size: 10x 5' cubes, DC 20; Impervious; Selective, Stationary)
. . Teleport 6 (Array; 600 ft. as move action, 20 miles as full action; Accurate, Portal; Change Velocity, Easy)
Flight 1 (Speed: 10 mph, 88 ft./rnd)
Immunity 1 (aging)
Protection 10 (+10 Toughness)

Attack Bonus: +6 (Ranged: +6, Melee: +6, Grapple: +6)

Attacks: Blast 10, +10 (DC 25), Blast 10, +10 (DC 25), Unarmed Attack, +6 (DC 15)

Defense: +5  (Flat-footed: +3), Knockback: -7

Initiative: +1

Languages: Arabic, English, French, German, Japanese

Totals: Abilities 32 + Skills 14 (56 ranks) + Feats 5 + Powers 64 + Combat 22 + Saves 13 + Drawbacks 0 = 150


Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Mutants & Masterminds, Second Edition is ©2005-2014 Green Ronin Publishing, LLC. All rights reserved.

Notes: Born in 1800 to Oliver and Veronica Mansfield in their modest abode in Essex, Jonathan s experience of his parents was one of their passive disinterest and disregard, being raised almost entirely by the staff, as a young man living in the relative comfort of the middle class, Jonathan knew he was special, smarter than the others around him though it hadn't made him arrogant and insensitive to the suffering of those beneath his station, in part due to his closest relationships being with the servants that maintained his home with silent dignity; it had created a great envy of the luxury of those better off within him; for there idleness and pursuits of pleasure offended him and drove him to as a young man strike out on his own.

using what contacts and influence his family name granted (Leaving a bitter taste in his mouth even to this day.) he got himself accepted to the most prestigious academies of the time and though he initially secluded himself from his peers, believing them to be the idle rich on the hunt for ever more grand distractions he gradually became more open and even friendly, becoming eventually a contemporary of Charles Darwin; the man was so driven, so passionate about his work even his hard won stoicism quickly turned to admiration and more; though once again the mindsets of the time prevented him from acting on these confusing feelings for fear of ostracization and indeed being rejected.

It was also about this time he noticed his ageing had begun to arrest, terrified he confided in his unrequited and unannounced paramour and together they began to investigate, leading to the discovery of his mutation, he was in almost total command of his body, able to alter his form, elongate his limbs and with supreme effort accelerate his healing process, though again due to his fears of what others might think he kept his strange powers in confidence.

Many years later, long after his friend had died and had his revolutionary theories been accepted by the academic world that he entered into a loveless relationship with a woman more interested in his wealth and social status than his work or indeed himself; he needed to keep up appearances after all people would begin to notice his immortality otherwise and posing as his own son would be a sure way to avoid their suspicions a tradition he saw through many many decades.

It was not until the 1950's in the wake of the first terminus invasion that he, Now living in Freedom city, Having emigrated in the hopes of finding less constrictive thinking in the fledgling society, that In honour of his first and to this day, only love's resoluteness in the face of disgrace and hatred that he began to consider taking to the streets with a nom de gurr, oh there had been men of mystery and adventurers long before then, but always on sides, always during wars always under the divisions of nations and class; volunteering his services as a doctor to meta-humans and heroes alike for free he began the painstaking process of trying to map out the more stable mutations and through use of his powers replicate them.

It took him the best part of another half century before he felt confident enough in himself and his abilities to make his début under the name "Doctor Diverge." and wielding the mighty amalgamated energy projection mutations of more than a half dozen other heroes. 

Edited by Exaccus
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Panda-Monium

Power Level: 10; Power Points Spent: 150/150

STR: +15 (26/40), DEX: +0 (10), CON: +4 (18), INT: +0 (10), WIS: +2 (14), CHA: +2 (14)

Tough: +7/+15, Fort: +8, Ref: +5, Will: +8

Skills: Acrobatics 8 (+8/+15), Intimidate 4 (+8), Knowledge (art) 4 (+4), Knowledge (civics) 4 (+4), Knowledge (tactics) 4 (+4), Knowledge (theology & philosophy) 4 (+4), Language 4 (+4), Medicine 8 (+10), Notice 10 (+12), Sense Motive 6 (+8)

Feats: Accurate Attack, Acrobatic Bluff, All-Out Attack, Attack Focus (ranged) 5, Fearless, Improved Critical 2 (Unarmed Attack), Improved Grab, Leadership, Power Attack, Stunning Attack

Powers:
Comprehend 2 (animals - speak to, animals - understand; Narrow Group (Bears))
Growth 4 (+8 STR, +4 CON, +1 size category; Permanent; Innate)
Protection 3 (+3 Toughness)
Super-Senses 6 (accurate: Olfactory, acute: Olfactory, low-light vision, tracking: Olfactory 2 (normal speed))
War-Suit (Device 10) (Hard to lose, Restricted use (Ursines))
. . Flight 5 (Speed: 250 mph, 2200 ft./rnd)
. . Protection 8 (+8 Toughness)
. . Weapon Systems (Array 15) (default power: - linked powers -)
. . . . Orbital Weapons Platform (Blast 10) (Array; DC 25; Improved Range 2 (500 ft. incr), Indirect 3 (any point, any direction), Precise, Progression, Increase Range 2 (max range x5, 5000 feet), Variable Descriptor 2 (Broad group - Technological))
. . . . power-Servos (Linked)
. . . . . . Enhanced Strength 14 (Linked; +14 STR)
. . . . . . Enhanced Trait 4 (Linked; Traits: Acrobatics +7 (+15), Climb +1 (+12), Feats: Improved Critical 2 (Unarmed Attack))
. . . . . . Super-Strength 4 (Linked; +20 STR carry capacity, heavy load: 102.4 tons; +4 STR to some checks; Bracing, Countering Punch, Groundstrike (Radius: 100 ft., DC 20), Shockwave (+10, Cone: 100 ft., DC 20))
. . . . Rotary Pulse Cannon (Blast 10) (Array; DC 25; Autofire (interval 2, max +5))

Attack Bonus: +5 (Ranged: +10, Melee: +5, Grapple: +25/+29)

Attacks: Orbital Weapons Platform (Blast 10), +10 (DC 25), Rotary Pulse Cannon (Blast 10), +10 (DC 25), Unarmed Attack, +5 (DC 30)

Defense: +5  (Flat-footed: +3), Size: Large, Knockback: -11

Initiative: +0

Languages: Chinese, English, French, German, Russian

Totals: Abilities 20 + Skills 14 (56 ranks) + Feats 13 + Powers 64 + Combat 24 + Saves 15 + Drawbacks 0 = 150


Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Mutants & Masterminds, Second Edition is ©2005-2014 Green Ronin Publishing, LLC. All rights reserved.

Notes: a panda in a battle suit, i felt inspired by the Soviet superhero teams and the picture attached. Not really much more to say, he's a beloved guardian of his homeland willing to fight and indeed die for it if he's called upon to do so, having been geneticly modified to be smarter and larger than the average bear and given a warsuit to supliment his fearsome strength and supliment it with options of a ranged and more technological nature.

 

 

Edited by Exaccus
Destiny
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Ulysses (Juggernaut)

Power Level: 10; Power Points Spent: 158/158

STR: +15 (28/40), DEX: +0 (10), CON: +12 (24/34), INT: +0 (10), WIS: +2 (14), CHA: +2 (14)

Tough: +12/+15, Fort: +12, Ref: +5, Will: +8

Skills: Diplomacy 8 (+10), Drive 4 (+4), Intimidate 8 (+12), Knowledge (civics) 4 (+4), Knowledge (history) 4 (+4), Language 2 (+2), Notice 4 (+6), Sense Motive 4 (+6)

Feats: All-Out Attack, Attack Focus (melee) 2, Dodge Focus 2, Improved Critical (Unarmed Attack), Improved Grab, Interpose, Move-by Action, Power Attack, Takedown Attack

Powers:
Avatar Of Industry (Container, Passive 13)
. . Enhanced Constitution 10 (+10 CON)
. . Enhanced Strength 12 (+12 STR)
. . Immunity 14 (aging, critical hits, life support, sleep, starvation & thirst)
. . Impervious Toughness 7
. . Protection 3 (+3 Toughness; Impervious)
. . Super-Strength 6 (+30 STR carry capacity, heavy load: 409.6 tons; +6 STR to some checks; Bracing, Countering Punch, Groundstrike (Radius: 100 ft., DC 20), Shockwave (+10, Cone: 100 ft., DC 20))
Growth 4 (+8 STR, +4 CON, +1 size category; Permanent; Innate)
Speed 4 (Speed: 100 mph, 880 ft./rnd)

Attack Bonus: +3 (Ranged: +3, Melee: +5, Grapple: +25/+31)

Attacks: Unarmed Attack, +5 (DC 30)

Defense: +5  (Flat-footed: +2), Size: Large, Knockback: -16

Initiative: +0

Languages: German, Native Language, Spanish

Totals: Abilities 28 + Skills 10 (38 ranks) + Feats 11 + Powers 82 + Combat 16 + Saves 11 + Drawbacks 0 = 158


Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Mutants & Masterminds, Second Edition is ©2005-2014 Green Ronin Publishing, LLC. All rights reserved.

 

Notes: a forray into containers, heres a ulysses closer in style to marvels juggernaut, might see play one day as a reincarnation. built on ulysses current points.

Not a lot to really say, this version of ulysses has swapped his quirks for sheer power both offensive and defensive, more unto a train given the shape of man than a man given the strength of a train.

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King Juggernougat

Power Level: 10; Power Points Spent: 150/150

STR: +15 (40), DEX: +0 (10), CON: +12 (34), INT: +0 (10), WIS: +2 (14), CHA: +2 (14)

Tough: +15, Fort: +12, Ref: +6, Will: +10

Skills: Bluff 10 (+12), Craft (chemical) 8 (+8), Diplomacy 10 (+12), Intimidate 8 (+12), Notice 8 (+10), Sense Motive 8 (+10)

Feats: Dodge Focus 2, Fearless, Improved Grab, Interpose, Leadership, Takedown Attack, Ultimate Effort (Will Save)

Powers:
Chewy (Protection 3) (+3 Toughness)
Enduring Dream (Immunity 14) (aging, critical hits, disease, enviromental conditions (all), poison, sleep, starvation & thirst, suffocation (all))
Family Sized (Growth 4) (+8 STR, +4 CON, +1 size category; Permanent; Innate)
Hard Candy (Enhanced Constitution 10) (+10 CON)
Nougaty body (Insubstantial 1) (Fluid; Permanent; Subtle (subtle))
Saccharine Strength (Enhanced Strength 12) (+12 STR)
Strechy (Elongation 5) (Elongation: 100 ft., range incr 50 ft., +5 Escape & Grapple)
Undying Dream (Regeneration 2) (resurrection 2 (1 day); Persistent, Regrowth)

Attack Bonus: +5 (Ranged: +5, Melee: +5, Grapple: +25/+30)

Attacks: Unarmed Attack, +5 (DC 30)

Defense: +5  (Flat-footed: +2), Size: Large, Knockback: -11

Initiative: +0

Languages: English

Totals: Abilities 28 + Skills 13 (52 ranks) + Feats 8 + Powers 67 + Combat 20 + Saves 14 + Drawbacks 0 = 150


Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Mutants & Masterminds, Second Edition is ©2005-2014 Green Ronin Publishing, LLC. All rights reserved.

Notes: Hail to the king, this sweetheart of a tulpa Doesn't loose grapples. can trade blows with the mightiest of foes even if he's not extremely strong and do all kinds of neat things.

An imaginary friend made real, the good king is every bit as innocent as his creator though with considerably more power at his disposal thats potentialy a great deal of trouble for himself and all involved with him though in his heart of hearts Juggernougat is as good as they come and will endevor to do the right thing whenever possible.

tumblr_nnl6azyT9z1u1boplo1_500.png

Edited by Exaccus
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Brunhilde

Power Level: 10; Power Points Spent: 150/150

STR: +2 (14), DEX: +1 (12), CON: +3 (16), INT: +2 (14), WIS: +3 (16), CHA: +4 (18)

Tough: +3/+13, Fort: +8, Ref: +5, Will: +8

Skills: Diplomacy 8 (+12), Intimidate 8 (+12), Knowledge (art) 8 (+10), Knowledge (popular culture) 8 (+10), Knowledge (theology & philosophy) 8 (+10), Language 4 (+4), Medicine 4 (+7), Notice 8 (+11), Perform (acting) 8 (+12), Perform (oratory) 4 (+8), Perform (singing) 11 (+15), Sense Motive 8 (+11)

Feats: Dodge Focus 2, Move-by Action, Uncanny Dodge (Sonar)

Powers:
Array 15 (default power: blast)
. . Banshee Wail (Damage 10) (Array; DC 25; Cone Area (100 ft. cone - General), Selective Attack)
. . Gottdammerung (Blast 15) (Array; DC 30)
. . Resonate (Drain 15) (Array; drains: single trait - toughness, DC 25; Range (ranged))
. . Sonic Echos (Blast 11) (Default; DC 26; Accurate 2 (+4), Indirect 3 (any point, any direction), Knockback 2, Precise)
Flight Harness (Device 6) (Hard to lose)
. . Ride of the valkyries (Linked)
. . . . Flight 6 (Linked; Speed: 500 mph, 4400 ft./rnd)
. . . . Force Field 10 (Linked; +10 Toughness; Impervious [8 ranks only])
Super-Senses 3 (sonar)

Attack Bonus: +5 (Ranged: +5, Melee: +5, Grapple: +7)

Attacks: Banshee Wail (Damage 10) (DC Staged/Tou ), Gottdammerung (Blast 15), +5 (DC 30), Resonate (Drain 15), +5 (DC Fort/Staged 25), Sonic Echos (Blast 11), +9 (DC 26), Unarmed Attack, +5 (DC 17)

Defense: +7  (Flat-footed: +3), Knockback: -10

Initiative: +1

Languages: English, French, German, Italian, Norse

Totals: Abilities 30 + Skills 22 (87 ranks) + Feats 4 + Powers 60 + Combat 20 + Saves 14 + Drawbacks 0 = 150


Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Mutants & Masterminds, Second Edition is ©2005-2014 Green Ronin Publishing, LLC. All rights reserved.

Notes: The show doesn't Start till this lady begins to sing! Her powers are sound amplification, hence her jet pack is really more of a boom-box, which plays the aforementioned song amplified to the point of allowing flight and creating a barrier of sound. Taking the name of the Valkyrie from gottdammerung the opera to fight badguys dressed up as a viking and throw her weight around. the song choice itself is entirely thematic.

Edited by Exaccus
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Prince in Exile

Power Level: 10; Power Points Spent: 150/150

STR: +4 (18), DEX: +2 (14), CON: +5 (20), INT: +15 (40), WIS: +2 (14), CHA: +5 (20)

Tough: +5/+10, Fort: +8, Ref: +8, Will: +8

Skills: Computers 5 (+20), Craft (artistic) 5 (+20), Craft (chemical) 5 (+20), Craft (electronic) 5 (+20), Craft (mechanical) 5 (+20), Craft (structural) 5 (+20), Knowledge (earth sciences) 5 (+20), Knowledge (life sciences) 5 (+20), Knowledge (physical sciences) 5 (+20), Knowledge (technology) 5 (+20), Language 4 (+4), Notice 4 (+6), Sense Motive 8 (+10)

Feats: Assessment, Benefit 3 (Status), Benefit 3 (Wealth), Dodge Focus 4, Eidetic Memory, Inventor, Jack-of-All-Trades, Skill Mastery (Knowledge (earth science, life science, physical science, technology)), Speed of Thought

Powers:
Kinetic Field Projector Ring (Device 2) (Hard to lose)
. . Damage 6 (DC 25; Accurate 2 (+4), Mighty (+4 to damage), Subtle (subtle))
Nanoweave Uniform (Device 1) (Hard to lose)
. . Protection 5 (+5 Toughness)

Attack Bonus: +6 (Ranged: +6, Melee: +6, Grapple: +10)

Attacks: Damage 6, +10 (DC Staged/Tou ), Unarmed Attack, +6 (DC 19)

Defense: +10  (Flat-footed: +3), Knockback: -5

Initiative: +15

Languages: English, German, Latin, Romanian, Russian

Totals: Abilities 66 + Skills 17 (66 ranks) + Feats 16 + Powers 12 + Combat 24 + Saves 15 + Drawbacks 0 = 150


Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Mutants & Masterminds, Second Edition is ©2005-2014 Green Ronin Publishing, LLC. All rights reserved.

 

A mix of Doctor Doom and lex luthor, this prince was driven from his home by something, maybe a jealous older sibling paranoid about his place on the throne or some usurper, fleeing to the safety of a friendly country and taking with him only his good name and brilliant mind. ((he's considerably outside of normal human intelligence. 10 short of as high as is possible at all for a PC, and maximum for his PL)) and slowly and surely he's built himself back up, selling his inventions and building his reputation so that when the time is right he can return to his home and reclaim it from whatever rot sits on the throne.

Built with his smart-guy hat as his strongest and most favored option, he can still box with the best of regular men and hobnob well enough to avoid ostricization from the circles he finds himself drawn into, don't be afraid to throw your weight around with wealth as well. you have practicaly unlimited funds for "mundane" items, fly a new plane to every country! own a private island. practicaly anything that money can buy and his mind can invent.

Consider picking up speed of thought if he does become more combatively orientated, along with masterplan, leadership and inspire.  maybe graduate him into full power armour when he feels that his simple equipment will no longer suffice (taking on a country entire is hard work! even for him.)

Id also be disappointed if he's not played as the largest ham in the land.

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Former Prime Minister Alexander Cross

Power Level: 11; Power Points Spent: 160/160

STR: +15 (20/40), DEX: +0 (10), CON: +5 (20), INT: +0 (10), WIS: +2 (14), CHA: +4 (18)

Tough: +5/+17, Fort: +8, Ref: +5, Will: +10

Skills: Bluff 8 (+12), Diplomacy 8 (+12), Knowledge (civics) 8 (+8), Knowledge (popular culture) 8 (+8), Notice 8 (+10), Sense Motive 8 (+10)

Feats: Attack Focus (melee) 2, Benefit (Former Prime Minister), Benefit 2 (Wealth), Connected, Improved Critical 2 (Unarmed Attack), Improved Grapple, Interpose, Leadership, Move-by Action, Stunning Attack, Takedown Attack

Powers:
Exosuit (Device 17) (Hard to lose)
. . Additional Limbs 2 (2 extra limbs; +2 to Grapple when not using Imp. Grapple, Feats: Improved Grapple; Projection)
. . Elongation 2 (Elongation: 10 ft., range incr 20 ft., +2 Escape & Grapple; Projection; Limited (Suits Limbs), Permanent)
. . Enhanced Strength 20 (+20 STR, Feats: Improved Critical 2 (Unarmed Attack))
. . Immunity 7 (enviromental conditions (all), suffocation (all))
. . Impervious Toughness 10
. . Protection 12 (+12 Toughness)
. . Speed 6 (Speed: 500 mph, 4400 ft./rnd)
. . . . Leaping 6 (Alternate; Jumping distance: x100)
. . Super-Strength 8 (+40 STR carry capacity, heavy load: 819.2 tons; +8 STR to some checks)
. . Van Derr Waal Boots (Super-Movement 3) (wall-crawling 3 (full speed, sticky))
Immunity 1 (aging)

Attack Bonus: +5 (Ranged: +5, Melee: +7, Grapple: +22/+32)

Attacks: Unarmed Attack, +7 (DC 30)

Defense: +5  (Flat-footed: +3), Knockback: -13

Initiative: +0

Languages: english

Totals: Abilities 32 + Skills 12 (48 ranks) + Feats 11 + Powers 69 + Combat 20 + Saves 16 + Drawbacks 0 = 160


Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Mutants & Masterminds, Second Edition is ©2005-2014 Green Ronin Publishing, LLC. All rights reserved.

Notes: In another time and place, Another Alexander cross, Not so unlike Prime Version never found a great love in the works of locomotives and instead took a stronger interest in the politics of his homeland, though it left him poorer in some respects it left him much richer in others and eventually lead to him becoming the prime minister, It was however during his third (and final) term he learned of a Deep running conspiracy in the ministry of powers, Shocked and frightend by what little he had glimpsed he began to use his personal resources (having been elected on the grounds of not wasting the peoples.) and connections to begin production on a personal Warsuit Developed by a half dozen Private Companies and rising Stars in the scientific fields.

Based pretty obviously on Solidus snake (AKA Former President George Sears) this ulysses Is infact a mutant with a reccently activated dormant abilities that have not yet come into there own, though have granted him a halted ageing process that has managed to keep him in his physical prime even if he does look a little worn on the surface. the character is ultimately an idealist and his formidible weapons are used as only a last resort.

As stated he's a former Prime minister, bringing the status up to 3 and the wealth along with it would more accurately present him in power. but that would be a whole kettle of cuttlefish on its own. repairing his suit is something beyond his capabilities so id suggest buying the indestructible modifier as soon as you're able if you don't want to be using your connections for it.

As Always feel free to use the stats if you like for anything, just let me know, id love to see what you do with any of my cobbled together builds.

Aqk_GZUCQAAe8Z9.jpg

 

Player Name: Exaccus

 

Character Name: Galleon

 

Power Level: 11 160/160PP

 

Trade-Offs: -3 Attack/+3 Damage, -5 Defense / +5 Toughness

 

Unspent Power Points: 0

 

Progress To Bronze Status: 0/30

 

 

 

In Brief: An alternate Alexander cross, having used political connections to create and obtain a exosuit and fight the good fight in person.

 

 

 

Alternate Identity: Alexander Cross

 

Identity: Public

 

Birthplace: Manchester, England, United Kingdom

 

Occupation: Retired Politician, Uncle, Super hero

 

Affiliations: Vanguard,

 

Family: Two Brothers, Sister-in-law, 2 nieces and a nephew.

 

 

 

Description:

 

Age: 65 (DoB: 10th september 1950)

 

Apparent Age: 50

 

Gender: Male

 

Ethnicity: Caucasian

 

Height: 6’3”

 

Weight: 185lbs

 

Eyes: brown

 

Hair: Gray

 

 

 

Power Descriptions: Alexanders only innate power is his now completely arrested aging process, the rest are features of his personal exosuit

 

 

 

History: In another time and place, Another Alexander cross, Not so unlike Prime Version never found a great love in the works of locomotives and instead took a stronger interest in the politics of his homeland, though it left him poorer in some respects it left him much richer in others and eventually lead to him becoming the prime minister of the labor party in the 1980s, It was however during his third (and final) term he learned of a Deep running conspiracy in the ministry of powers, Shocked and frightened by what little he had glimpsed he began to use his personal resources (having been elected on the grounds of not wasting the peoples.) and connections to begin production on a personal Exosuit Developed by a half dozen Private Companies and rising Stars in the scientific fields.

 

 

 

Personality & Motivation: Alexander is a political idealist who genuinely wants the best for people, though he is fond of using less aggressive methods he is no stranger to having to fight for his dreams

 

 

 

Powers & Tactics: Alexander generaly enters battle like a runaway train, careening into his foes and bulldozing through them with his enhanced strength and combat tentacles, using his armours rocket turbines liberal, he remains however somewhat two-dimensional in his tactics and rarely thinks to use them creatively.

 

 

 

 

 


 

 

Complications

 

 

 

“The Iron Giant”: Alexander’s reputation as an industrialist and politician generally precedes him and brings all the rumours it can with it, even the greatest of politicians make enemies.

 

 

 

Ties that bind: Alexander takes a very active role in his immediate families life, though beloved by his nieces and nephew as their superhero uncle, his public identity and previous profession has placed his younger brother Nicholas and his wife Jaquline Under tremendous pressure from the media and the fear of retribution from his foes, political and ideological alike; His other and youngest brother, David is something of a trouble maker that might in turn make life difficult in unforeseeable ways for Alexander, due to his penchant for throwing his elder brothers name and reputation around with abandon.

 

 

 

Tinkerer, Tailor, Solider, Sailor: Alexander despite being a man of many tallents and friends finds himself often frustrated by red tape and poor tempers(both his own and those of his connections) which is a problem primarily because he is also incapable of repairing his suit on his own and whilst he retains several contacts whom are willing, they’re not always able, the suit is a marvel of technology, the materials for even light repairs are expensive and hard to come by even with aid, it can deny him access to both his wealth and his ability to call in favours for quite a while or until bridges are rebuilt depending on how extensive the damages to his suit or relationships are

 

Edited by Exaccus
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Death-Metal

Power Level: 10; Power Points Spent: 160/160

STR: +5 (20), DEX: +0 (10), CON: +0 (-), INT: +15 (40), WIS: +2 (14), CHA: +6 (22)

Tough: +15, Fort: Immune, Ref: +5, Will: +10

Skills: Knowledge (technology) 15 (+30), Language 4 (+4), Notice 8 (+10), Perform (singing) 4 (+10), Perform (stringed instruments) 4 (+10), Sense Motive 4 (+6)

Feats: Attack Specialization 5 (Unarmed Attack), Eidetic Memory, Fearless, Inventor, Jack-of-All-Trades

Powers:
Immunity 30 (fortitude saves)
Protection 15 (+15 Toughness)
Quantum Computing (Quickness 10) (Perform routine tasks at 2500x speed; One Type (Mental))
Self Repair Protocols (Regeneration 8) (recovery bonus 7 (+7 to recover), resurrection 1 (1 week); Persistent, Regrowth)
Super-Strength 1 (+5 STR carry capacity, heavy load: 800 lbs; +1 STR to some checks)

Attack Bonus: +5 (Ranged: +5, Melee: +5, Grapple: +10/+11)

Attacks: Unarmed Attack, +15 (DC 20)

Defense: +5  (Flat-footed: +3), Knockback: -7

Initiative: +0

Languages: Cryptonian, Delzatri, English, Galstandard, Lor

Totals: Abilities 46 + Skills 10 (39 ranks) + Feats 9 + Powers 62 + Combat 20 + Saves 13 + Drawbacks 0 = 160


Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Mutants & Masterminds, Second Edition is ©2005-2014 Green Ronin Publishing, LLC. All rights reserved.

Edited by Exaccus
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Artificer Supreme

Power Level: 10; Power Points Spent: 150/150

STR: +5 (20), DEX: +0 (10), CON: +5 (20), INT: +7 (24), WIS: +2 (14), CHA: +0 (10)

Tough: +5/+15, Fort: +8, Ref: +5, Will: +10

Skills: Craft (artistic) 8 (+15), Craft (electronic) 8 (+15), Craft (mechanical) 8 (+15), Craft (structural) 8 (+15), Knowledge (arcane Lore) 12 (+19), Knowledge (theology & philosophy) 4 (+11), Language 4 (+4), Notice 8 (+10), Sense Motive 8 (+10)

Feats: Accurate Attack, Artificer, Attack Focus (melee) 5, Improved Critical 2 (Obliterate (Corrosion 10)), Improved Critical 2 (Oricalcum Hammer (Damage 5)), Move-by Action, Power Attack, Skill Mastery (Craft (artistic, Mechanical, Structural) Knowledge Arcana), Takedown Attack 2, Ultimate Effort (Knowledge Arcana)

Powers:
Malleus Mundus (Device 13) (Easy to lose, Only you can use)
. . Indelible Momentum (Enhanced Trait 3) (Feats: Move-by Action, Takedown Attack 2)
. . Oricalcum Hammer (Damage 5) (DC 25, Feats: Improved Critical 2 (Oricalcum Hammer (Damage 5)); Incurable, Mighty (+5 to damage))
. . Personal Gravity Well (Flight 3) (Speed: 50 mph, 440 ft./rnd)
. . Reshaper of Realities (Array 20) (default power: teleport)
. . . . Bolts of Awesome Cosmic Power (Blast 15) (Array; DC 30; Penetrating [5 ranks only]; Indirect 3 (any point, any direction), Variable Descriptor 2 (Broad group - Cosmic))
. . . . Hammerquake (Linked)
. . . . . . Damage 10 (Linked; DC 25; Cone Area (100 ft. cone - General))
. . . . . . Trip 10 (Linked; Cone Area (100 ft. cone - General), Knockback; Range (touch))
. . . . Imprison (Snare 10) (Array; DC 20; Cone Area (100 ft. cone - Targeted), Regenerating, Transparent; Range (touch))
. . . . Obliterate (Corrosion 10) (Array; DC 25, Feats: Improved Critical 2 (Obliterate (Corrosion 10)); Incurable, Precise, Reversible)
. . . . Portals I (Teleport 8) (Default; 800 ft. as move action, 2000 miles as full action; Accurate, Portal)
. . . . Portals II (Super-Movement 6) (Array; dimensional 3 (any dimension), temporal move 3 (any time); Custom 2 (Portal), Custom (Accurate))
. . . . Reshape (Transform 10) (Array; affects: anything, Transforms: 1000 lbs., DC 20; Duration (continuous); Action (full), Distracting, Range (touch))
. . . . Unseen Forces (Move Object 19) (Array; Strength: 95, Carry: 2.2k tons / 4.4k tons / 6.6k tons / 13.1k tons; Precise, Subtle (subtle))
Ring of protection (Device 2) (Hard to lose)
. . Protection 10 (+10 Toughness)

Attack Bonus: +5 (Ranged: +5, Melee: +10, Grapple: +15)

Attacks: Bolts of Awesome Cosmic Power (Blast 15), +5 (DC 30), Damage 10 (DC Staged/Tou ), Imprison (Snare 10), +10 (DC Ref/Staged 20), Obliterate (Corrosion 10), +10 (DC Fort/Tou ), Oricalcum Hammer (Damage 5), +10 (DC Staged/Tou ), Reshape (Transform 10), +10 (DC Fort 20), Trip 10 (DC 20), Unarmed Attack, +10 (DC 20)

Defense: +5  (Flat-footed: +3), Knockback: -7

Initiative: +0

Languages: english

Totals: Abilities 38 + Skills 17 (68 ranks) + Feats 10 + Powers 49 + Combat 20 + Saves 16 + Drawbacks 0 = 150

Validation: Hero: You can still learn one or more languages.


Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Mutants & Masterminds, Second Edition is ©2005-2014 Green Ronin Publishing, LLC. All rights reserved.

Notes: Behold, Hammer guy's return. though he's not as much cop without his hammer anymore he's still PL7.5 for punching and PL5 without his ring of protection.

I Imagine he's a master artificer from a world not too unlike our own, a world that united to face the threat of the terminus and brought into being weapons of fearsome power to weild against the terrors from beyond, uniting to pool the resources and knowledge masters of magic and science alike gathered and armies of men and monsters marched against the shadow; Alas it prevailed and scattered the survivors to the cosmic winds, the last thing he remembers is a flash of orange-black lightning, the sensation of unbearable pain and the feeling of sheer dread that followed.

He was quite suprised to wake up not long afterwards in the Nevada desert, under a night-sky not his own.

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  • 3 weeks later...

Ganondorf Dragmire

Power Level: 10; Power Points Spent: 150/150

STR: +10 (20/30), DEX: +0 (10), CON: +10 (20/30), INT: +2 (14), WIS: +2 (14), CHA: +2 (14)

Tough: +10/+15, Fort: +10, Ref: +6, Will: +8

Skills: Intimidate 8 (+10), Knowledge (arcane Lore) 8 (+10), Knowledge (civics) 2 (+4), Knowledge (current events) 2 (+4), Knowledge (history) 2 (+4), Language 2 (+2), Notice 8 (+10), Sense Motive 8 (+10)

Feats: Attack Specialization 2 (Unarmed Attack), Fearless, Improved Critical 2 (Evil Power (Blast 10)), Power Attack, Ritualist, Ultimate Effort (Knowledge: Arcane Lore)

Powers:
Demonking Plate Mail (Device 1) (Hard to lose)
. . Protection 5 (+5 Toughness)
High and Mighty (Growth 2) (+4 STR, +2 CON; Permanent; Innate)
Triforce Of Power (Container, Passive 12)
. . Array 16 (default power: blast; Accurate 2 (+4))
. . . . Corridors of Darkness (Teleport 6) (Array; 600 ft. as move action, 20 miles as full action; Accurate, Portal; Change Velocity, Easy)
. . . . Evil Power (Blast 10) (Default; DC 25, Feats: Improved Critical 2 (Evil Power (Blast 10)); Penetrating [5 ranks only]; Indirect 3 (any point, any direction), Variable Descriptor 2 (Broad group))
. . . . Power-Incarnate (Super-Strength 13) (Array; +65 STR carry capacity, heavy load: 6.6k tons; +13 STR to some checks; Bracing, Countering Punch, Groundstrike (Radius: 100 ft., DC 20), Shockwave (+10, Cone: 100 ft., DC 20), Super-Breath (+10, Cone: 100 ft., DC 20), Thunderclap (Area: 50 ft., DC 20))
. . . . Waves of Darkness (Damage 10) (Array; DC 25; Burst Area (50-5000 ft. radius - General), Penetrating [5 ranks only], Selective Attack; Distracting; Precise, Progression, Increase Area 6 (area x100))
. . Enhanced Constitution 10 (+10 CON)
. . Enhanced Strength 10 (+10 STR)
. . Phantom Steed (Flight 2) (Speed: 25 mph, 220 ft./rnd; Platform; Subtle (subtle))
Warlock Blade (Device 1) (Easy to lose)
. . Damage 4 (DC 29; Mighty (+10 to damage))

Attack Bonus: +6 (Ranged: +6, Melee: +6, Grapple: +16/+29)

Attacks: Damage 4, +6 (DC Staged/Tou ), Evil Power (Blast 10), +10 (DC 25), Unarmed Attack, +10 (DC 25), Waves of Darkness (Damage 10) (DC Staged/Tou )

Defense: +5  (Flat-footed: +3), Knockback: -7

Initiative: +0

Languages: English, Gerudese, Hylian

Totals: Abilities 26 + Skills 10 (40 ranks) + Feats 6 + Powers 74 + Combat 22 + Saves 12 + Drawbacks 0 = 150


Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Mutants & Masterminds, Second Edition is ©2005-2014 Green Ronin Publishing, LLC. All rights reserved.

Notes: Ganondorf dragmire (or Mandrag Ganondorf at your preferance) The Gerudo king and demon thief, he has so much going on this build was supposed to be a christopher lee mashup of saruman, dracula and count dooku (Rest his soul) but as it became clearer and clearer the more instruments he had the blunter they needed to be made i began to see instead a hulking figure wearing armour and weilding a great weapon and sorcerorous knowledge.

Whats to say, he's got a talent for bringing the pain at all ranges, throwing spells at any elf kids he likes, can fly on his ghostly steed and with power incarnate shrug off any gigantic tower that happens to fall on him if he's still concious, he can also given time cook up rituals (though don't expect to be popping out boss monsters any time soon.) or stunt off his big array,) the main idea became that as power is situational, power incarnate must be very adaptable, i gave him some knowledge of kingly things but ultimately i feel that he's generaly a poor leader whom keeps his massive horde of creatures in check with threats and displays of power and martial ability.

one thing that many people might notice is that ganondorf is not very sneaky or lockpicky for a king of thieves, but i don't see such a big dude being very sneaky at all, he's more of a thug than a rogue, breaking through locked doors and overpowering the light contingents of guards that stand between him and his mark. though you could always make him less physicaly mighty and opt instead for a more tallented theif than warrior, personaly ganondorfs heavy use of magic would make feeling trimming down the greater artifact he's bound too feel wrong,

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Christopher Lee

Power Level: 10; Power Points Spent: 150/150

STR: +0 (10), DEX: +1 (12), CON: +5 (20), INT: +3 (16), WIS: +2 (14), CHA: +15 (20/40)

Tough: +13, Fort: +8, Ref: +5, Will: +10

Skills: Bluff 8 (+23/+27), Diplomacy 8 (+23/+27), Intimidate 8 (+23/+27), Knowledge (arcane Lore) 8 (+11), Language 4 (+4), Notice 8 (+10), Sense Motive 8 (+10/+14), Survival 8 (+10)

Feats: Challenge - Improved Taunt, Dodge Focus 2, Improved Critical 2 (Man of Skill (Blast 10)), Skill Mastery (Bluff, Diplomacy, Intimidate, Disguise), Taunt

Powers:
Array 17 (default power: - linked powers -)
. . Man of Skill (Blast 10) (Array; DC 25, Feats: Improved Critical 2 (Man of Skill (Blast 10)); Accurate 2 (+4), Affects Insubstantial 2 (full power), Incurable, Indirect 3 (any point, any direction), Precise, Subtle (subtle), Variable Descriptor 2 (Broad group - Magic))
. . Uncontestable Will power (Linked)
. . . . Enhanced Charisma 20 (Linked; +20 CHA)
. . . . Enhanced Trait 4 (Linked; Traits: Bluff +4 (+27), Diplomacy +4 (+27), Sense Motive +4 (+14), Intimidate +4 (+27))
. . . . Immunity 10 (Linked; mental effects; Limited - Half Effect)
. . . . Immunity 5 (Linked; interaction skills)
. . Unseen Forces (Move Object 10) (Array; Strength: 50, Carry: 4.3 tons / 8.5 tons / 12.8 tons / 25.6 tons; Shapeable Area (10-50 cubes of 125 cu. ft. (5x5x5) - General); Progression, Increase Area 2 (area x5), Selective, Subtle (subtle))
Immunity 1 (aging)
Leaping 1 (Jumping distance: x2)
Protection 8 (+8 Toughness)
Speed 1 (Speed: 10 mph, 88 ft./rnd)
Thaumaturgic Thespian (Array 6) (default power: morph)
. . Of many colours (Morph 4) (Default; morph: any form, +20 Disguise)
. . Unyielding (Healing 5) (Array; Total; Personal; Persistent, Regrowth)
. . Vapor and shadow (Insubstantial 2) (Array; Gaseous; Selective, Subtle (subtle))

Attack Bonus: +6 (Ranged: +6, Melee: +6, Grapple: +6)

Attacks: Man of Skill (Blast 10), +10 (DC 25), Unarmed Attack, +6 (DC 15)

Defense: +7  (Flat-footed: +3), Knockback: -6

Initiative: +1

Languages: English, Fiinish, French, Galstandard, German

Totals: Abilities 32 + Skills 15 (60 ranks) + Feats 5 + Powers 61 + Combat 22 + Saves 15 + Drawbacks 0 = 150


Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Mutants & Masterminds, Second Edition is ©2005-2014 Green Ronin Publishing, LLC. All rights reserved.

Notes:In tribute to the Reccently Deceased Christopher lee; this character is a mash-up of the three dark lord characters Christopher lee has played over his life, Dracula, Saruman and Count Dooku, i tried to give all three equal representation but i fell flat a few times, his main power is his uncontested Will power, allowing him to make incredibly difficult social rolls with minimal effort,(a trait i believe all three possessed) though when the donquixote does hit the windmill he has his Move object and blast to fall back on, as well as a secondary array to help keep savvy foes guessing.

My advice for playing this build would be to volunteer nothing of yourself unless forced, that is not to say, don't help anyone (which would be counter productive to a heroic representation.) but to speak softly and carry a big stick (maybe grab a staff later on in your career and move some of your most blatantly offensive powers into it.) Use your charisma with care however, its very grey area when you can substantially affect a persons beliefs like that, either permanently or until such a time that they change their minds again.

Why is he a hero if he's got dark lord archetype powers, maybe he's gotten fed up of always loosing, maybe he's a progressive type of warden rather than overlord who believes his ravenloft like home plane should be put to the use of rehabilitating the wicked souls of those whom are sent there rather than to torment them pointlessly for eternity and he's now living on earth to both try and nip evil in the bud as it were and find his own redemption; or maybe like saruman he's long walked the roads of good and evil both and has settled firmly on the side of good after a harrowing confrontation with one of his peers.

Edited by Exaccus
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Lanternian Hunter-Gatherer

Power Level: 7; Power Points Spent: 105/105

STR: +0 (10), DEX: +0 (10), CON: +5 (20), INT: +5 (20), WIS: +2 (14), CHA: +0 (10)

Tough: +5/+9, Fort: +7, Ref: +5, Will: +7

Skills: Diplomacy 8 (+8), Knowledge (arcane Lore) 8 (+13), Language 4 (+4), Notice 4 (+6), Sense Motive 4 (+6), Survival 8 (+10)

Feats: Attack Focus (ranged) 2, Dodge Focus 2, Evasion 2, Teamwork 3, Uncanny Dodge (Auditory)

Powers:
Aurora Scales (Force Field 4) (+4 Toughness)
Flight 1 (Speed: 10 mph, 88 ft./rnd)
Hunter-Gatherer Arts (Array 9) (default power: move object)
. . Lunar Migration magic (Teleport 9) (Array; 20000 miles as full action; Accurate; Long-Range)
. . Minds Eye Seeking (ESP 9) (Array; affects: visual senses)
. . Minds Hand Moving (Move Object 9) (Default; Strength: 45, Carry: 4.3k / 4.3 tons / 6.4 tons / 12.8 tons)
. . Prismatic Bolts (Blast 9) (Array; DC 24)
. . Restore Self (Healing 8) (Array; Total; Personal; Persistent, Regrowth)
lanternian biology (Immunity 8) (aging, enviromental conditions (all), suffocation (all))
Lanternian Cloak (Concealment 4) (sense - sight, sense - smell, sense - taste; Blending)
Super-Senses 3 (analytical: Visual Detect Magic, detect magic; Custom)

Attack Bonus: +3 (Ranged: +5, Melee: +3, Grapple: +3)

Attacks: Prismatic Bolts (Blast 9), +5 (DC 24), Unarmed Attack, +3 (DC 15)

Defense: +5  (Flat-footed: +2), Knockback: -4

Initiative: +0

Drawbacks: Vulnerable, common, moderate, Electricity, Vulnerable, common, moderate, Fire

Languages: Delzatri, Galstandard, Lanternian, Lor, Za'akis

Totals: Abilities 24 + Skills 9 (36 ranks) + Feats 10 + Powers 44 + Combat 12 + Saves 12 - Drawbacks 6 = 105


Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Mutants & Masterminds, Second Edition is ©2005-2014 Green Ronin Publishing, LLC. All rights reserved.

Notes: Generic NPC lanternian, this is as close to a standard warrior as their modern society has, they make the jump down to the planet in groups of 4-6 "secure" a resource, be that downing and butchering a creature to return to the moon (in 50lbs chunks, taking rotations to catch their breath.) or stripping what mushrooms and hardy plants they can.

They're rather more accustomed to working in an atmosphere than many lanternains (read moon-moth.) are and are jumpy at almost any sound, with the extremely hostile enviroment they've learned to trust in one another and get the heck out of dodge if they feel the air fill with heat or static.

From my understanding these guys are pretty tough and highly resiliant for NPCs which is fitting given the race has incredibly small numbers due to their immortality, limited resources and lack of technology. feel free to water them down if you do fancy using them.

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  • 2 weeks later...

Rocket Lobster

Power Level: 10; Power Points Spent: 150/150

STR: +15 (14/40), DEX: +0 (10), CON: +8 (18/26), INT: +7 (24), WIS: +2 (14), CHA: +2 (14)

Tough: +8/+15, Fort: +8, Ref: +5, Will: +8

Skills: Craft (electronic) 8 (+15), Craft (mechanical) 8 (+15), Craft (structural) 8 (+15), Intimidate 4 (+10), Knowledge (life sciences) 8 (+15), Knowledge (technology) 8 (+15), Language 2 (+2), Notice 6 (+8), Sense Motive 4 (+6)

Feats: Accurate Attack, Benefit (Status), Benefit 3 (Wealth), Chokehold, Crushing Pin, Environmental Adaptation (High Gravity), Environmental Adaptation (Underwater), Improved Critical 2 (Unarmed Attack), Improved Grab, Improved Grapple, Improved Pin, Inventor

Powers:
Rocket Lobster Warsuit (Device 16) (Hard to lose, Only you can use)
. . Combat Computer (Enhanced Trait 8) (Traits: Attack Bonus +2 (+5), Defense Bonus +2 (+5))
. . Enhanced Strength 10 (+10 STR)
. . Growth 8 (+16 STR, +8 CON, +2 size categories; Permanent; Innate)
. . Immunity 3 (environmental condition: Pressure, environmental condition: Cold, suffocation: Drowning, Feats: Environmental Adaptation (High Gravity), Environmental Adaptation (Underwater))
. . Pneumatic Claws (Enhanced Trait 8) (Feats: Accurate Attack, Chokehold, Crushing Pin, Improved Critical 2 (Unarmed Attack), Improved Grab, Improved Grapple, Improved Pin)
. . Protection 7 (+7 Toughness)
. . Super-Senses 5 (darkvision, sonar)
. . Super-Strength 4 (+20 STR carry capacity, heavy load: 204.8 tons; +4 STR to some checks)
. . Treads (Speed 3) (Speed: 50 mph, 500 ft./rnd)
. . . . Turbines (Flight 1) (Alternate; Speed: 10 mph, 100 ft./rnd)

Attack Bonus: +3/+5 (Ranged: +3/+5, Melee: +3/+5, Grapple: +28/+34)

Attacks: Unarmed Attack, +5 (DC 30)

Defense: +3/+5  (Flat-footed: +3), Size: Medium/Huge, Knockback: -15

Initiative: +0

Languages: English, German, Spanish

Totals: Abilities 34 + Skills 14 (56 ranks) + Feats 5 + Powers 66 + Combat 20 + Saves 11 + Drawbacks 0 = 150


Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Mutants & Masterminds, Second Edition is ©2005-2014 Green Ronin Publishing, LLC. All rights reserved.

Notes: Based pretty heavily on the Heavy lobster from metaknights revenge, this is a big bulky battlesuit thats essentialy a mix of a rank and a minisub armed with powerful claws (represented by the enhanced feats, don't want to be using hydraulic cutters on street thugs after all.) its big and strong and trundles along without too much trouble in urban enviroments or aquatic ones. (consider upgrading and becoming space lobster!)

Not represented here are several possible complications and drawbacks, such as a the lack of fine manipulation the claws would impose (though you could use manipulator cables  stylized as the lobsters antenna or nose spine) difficulty turning and fixed field of vision.

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  • 2 months later...

Cauldron

Power Level: 8; Power Points Spent: 120/120

STR: +4 (18), DEX: +1 (12), CON: +4 (18), INT: +0 (10), WIS: +2 (14), CHA: +2 (14)

Tough: +6/+10, Fort: +8, Ref: +6, Will: +8

Skills: Diplomacy 4 (+6), Intimidate 8 (+10), Knowledge (earth sciences) 4 (+4), Knowledge (physical sciences) 4 (+4), Notice 6 (+8), Sense Motive 6 (+8)

Feats: Accurate Attack, All-Out Attack, Fearless, Improved Critical 2 (Extreme Heat (Energy Aura 6)), Improved Critical 2 (Volcanic Cannon (Blast 10)), Power Attack

Powers:
Hightend Resiliance (Protection 2) (+2 Toughness)
Intense Heat (Force Field 4) (+4 Toughness)
Too Hot to Burn (Immunity 5) (damage type: Heat)
Volcanic Array (Array 15) (default power: energy aura)
. . Extreme Heat (Energy Aura 6) (Default; energy type: heat, DC 21, Feats: Improved Critical 2 (Extreme Heat (Energy Aura 6)); Incurable, Knockback, Precise, Selective Aura)
. . Molten Meteor Storm (Blast 6) (Array; DC 21; Burst Area (30 ft. radius - Targeted), Autofire (interval 2, max +5); Accurate 2 (+4), Improved Range 2 (300 ft. incr), Progression, Increase Range 2 (max range x5, 3000 feet))
. . Volcanic Cannon (Blast 10) (Array; DC 25, Feats: Improved Critical 2 (Volcanic Cannon (Blast 10)); Improved Range 2 (500 ft. incr), Indirect 3 (any point, any direction), Progression, Increase Range 2 (max range x5, 5000 feet), Variable Descriptor (Narrow group - Magma/Stone))

Attack Bonus: +6 (Ranged: +6, Melee: +6, Grapple: +10)

Attacks: Extreme Heat (Energy Aura 6), +6 (DC 21), Molten Meteor Storm (Blast 6), +10 (DC 21), Unarmed Attack, +6 (DC 19), Volcanic Cannon (Blast 10), +6 (DC 25)

Defense: +6  (Flat-footed: +3), Knockback: -5

Initiative: +1

Languages: English

Totals: Abilities 26 + Skills 8 (32 ranks) + Feats 4 + Powers 43 + Combat 24 + Saves 15 + Drawbacks 0 = 120


Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Mutants & Masterminds, Second Edition is ©2005-2014 Green Ronin Publishing, LLC. All rights reserved.

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Carukian

Power Level: 10; Power Points Spent: 150/150

STR: +4 (18), DEX: +2 (14), CON: +4 (18), INT: +0 (10), WIS: +2 (14), CHA: +2 (14)

Tough: +10, Fort: +8, Ref: +6, Will: +8

Skills: Bluff 4 (+6), Diplomacy 4 (+6), Intimidate 8 (+10), Language 4 (+4), Notice 4 (+6), Sense Motive 4 (+6), Stealth 8 (+10), Survival 4 (+6)

Feats: Accurate Attack, All-Out Attack, Dodge Focus 4, Improved Critical 2 (Parastitic Strikes (Damage 6)), Power Attack, Uncanny Dodge (Auditory)

Powers:
Flight 2 (Speed: 25 mph, 220 ft./rnd)
Highly Resiliant Phisiology (Immunity 12) (aging, disease, enviromental conditions (all), poison, sleep, starvation & thirst, suffocation (all))
Meta-Mesoglea (Protection 6) (+6 Toughness)
Parastitic Strikes (Damage 6) (DC 25, Feats: Improved Critical 2 (Parastitic Strikes (Damage 6)); Vampiric [4 extra ranks]; Accurate 2 (+4), Incurable, Mighty (+4 to damage))
Predatory Adaptions (Super-Senses 2) (darkvision)
Supremely Resiliant Membrane (Immunity 40) (lethal energy damage, lethal physical damage; Limited (Converts to none lethal damage))

Attack Bonus: +6 (Ranged: +6, Melee: +6, Grapple: +10)

Attacks: Parastitic Strikes (Damage 6), +10 (DC Staged/Tou ), Unarmed Attack, +6 (DC 19)

Defense: +10  (Flat-footed: +3), Knockback: -5

Initiative: +2

Languages: Carukian, Delzatri, English, Galstandard, Grue

Totals: Abilities 28 + Skills 10 (40 ranks) + Feats 8 + Powers 66 + Combat 24 + Saves 14 + Drawbacks 0 = 150


Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Mutants & Masterminds, Second Edition is ©2005-2014 Green Ronin Publishing, LLC. All rights reserved.

Notes: a Jellyfish like Parasite guy! Based on the metroids of the titular metroid series. its damn near invincible, perfect for stalking abandoned space stations;  as built they don't need to drain energy to survive, i think its rather more sinister if its an addiction rather than a need.

Played as a hero you could have them be either an experiment gone horribly right granting one of these mindless but nigh invulnerable parasites sapience and enough of a conscience to understand the morality of killing; or simply straight up evolved from a race of parasites that managed to get to a industrial level of development.

Want some more points? Vulnerability to an energy type would help, maybe cold? Or you could make him need to use his parasitic strike (draining the batteries from robots is just as good as draining the bio-energy from people!) to feed. or if your happy enough you could always make them complications, is he recorded in ancient star databases as an hazardous species? is he sought after or uplifted to sentience to serve as a bio-weapon? all are possibilities.

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  • 2 weeks later...

Durazkladd

Power Level: 11; Power Points Spent: 162/162

STR: +9 (28), DEX: +0 (10), CON: +6 (22), INT: +7 (24), WIS: +2 (14), CHA: +0 (10)

Tough: +13, Fort: +10, Ref: +5, Will: +8

Skills: Craft (artistic) 8 (+15), Craft (mechanical) 8 (+15), Craft (structural) 8 (+15), Investigate 1 (+8), Knowledge (arcane Lore) 15 (+22), Knowledge (earth sciences) 4 (+11), Knowledge (history) 4 (+11), Knowledge (theology & philosophy) 4 (+11), Language 4 (+4), Notice 8 (+10), Sense Motive 8 (+10)

Feats: All-Out Attack, Artificer, Attack Specialization 2 (Unarmed Attack), Fearless, Improved Critical 2 (Ruinic Weapon (Damage 4)), Move-by Action, Power Attack, Skill Mastery (Craft (Artistic), Craft (Mechanical), Craft (Structural), Knowledge (Arcane lore)), Takedown Attack 2, Ultimate Effort (Knowledge (Arcane Lore)), Ultimate Effort (Toughness Saves)

Powers:
Durazklovv the Axe (Device 2) (Hard to lose)
. . Ruinic Weapon (Damage 4) (DC 28, Feats: Improved Critical 2 (Ruinic Weapon (Damage 4)); Affects Insubstantial 2 (full power), Incurable, Mighty (+9 to damage))
Dwarven Density (Density 6) (+12 STR, +3 Toughness, Weight Multiplier: x5, Adds: Immovable 2, Super-Strength 2; Permanent; Innate)
. . Immovable 2 (Resist Movement: +8, Resist Knockback: -2)
. . Super-Strength 2 (+10 STR carry capacity, heavy load: 4.8k lbs; +2 STR to some checks)
Dwarven Phisiology (Immunity 10) (aging, disease, enviromental conditions (all), poison, suffocation (all))
Earthborn (Super-Senses 5) (darkvision, detect: Precious Minerals 1, tremorsense)
Steely Flesh (Impervious Toughness 7)
Stonebones (Protection 4) (+4 Toughness)

Attack Bonus: +7 (Ranged: +7, Melee: +7, Grapple: +16/+18)

Attacks: Ruinic Weapon (Damage 4), +7 (DC Staged/Tou ), Unarmed Attack, +11 (DC 24)

Defense: +7  (Flat-footed: +4), Knockback: -13

Initiative: +0

Languages: Dwarven, English, Galstandard, German, Old Norse

Totals: Abilities 36 + Skills 18 (72 ranks) + Feats 12 + Powers 53 + Combat 28 + Saves 15 + Drawbacks 0 = 162


Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Mutants & Masterminds, Second Edition is ©2005-2014 Green Ronin Publishing, LLC. All rights reserved.

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