Exaccus Posted November 19, 2015 Author Posted November 19, 2015 (edited) Player Name: ExaccusCharacter Name: FascimilePower Level: 8 (120pp)Trade-Offs: VariesUnspent Power Points: 0Progress To Bronze Status: 0/30 In Brief:A young man with the power to mimic the properties of substances he touches, trying to balance his hero work with his home life and schooling Residence:Freedom city; southsideBase of Operations: Freedom cityCatchphrase: "Lets see what you're made of.", Various material based puns. Alternate Identity: Alexander LloyddIdentity: SecretBirthplace:Freedom cityOccupation: StudentAffiliations: ClaremontFamily: Father; Eric Lloydd (48) Mother; Tabitha Lloydd (40) Younger brother; RIchard Lloydd (16) Older Sister Caitlynn Lloydd (24) Description:Age: 18 (DoB: 14th July 1997)Apparent Age: 18Gender:: MaleEthnicity: Caucasian.Height: 5'11 (base)Weight:: 150lbs (base)Eyes: GreyHair: Black, Alex has a broad and stocky frame much like his construction worker father though he is by no means muscular, keeping his hair short and styled with a side parting. Power Descriptions: the transformations begin at the point of contact and quickly spread up his form from there in a ripple of light and heat released from the atomic changes as his body assumes the properties of the material touched. History: Alexander hadn't planned on being a hero, he'd planned on following in his fathers footsteps and entering the construction business, maybe if he worked hard becoming a foreman, but at no point in time had it entered his mind that he might instead find himself shoulder to shoulder with the spandex phalanx as his father called the various heroes of freedom city, had never even crossed his mind but as someone once said, plans are insulted destinies. It was not untill a few weeks after his 18th birthday that his latent mutation first manifested, he'd been on site doing work experience at a construction yard when a chain snapped and a girder began a 6 story drop towards him, the world seemed to slow down around him as he watched what he was certain was going to be his very painful death rush towards him, arms raised in what he had passed off as futile defiance of the inevitable even as a strange surge of warmth raced up his legs and over his back, till he saw a white ripple of energy emerge from his sleeves, turning the flesh it passed over grey and numb, he barely had time to acknowledge it before the girder impacted his palms and nearly knocked him to the ground, before simply rolling off a landing on the concrete before him with a thud. leaving as quickly as it had come Alex found himself returned to his normal appearance in another wave of light and heat and beat a quick retreat home before the construction workers could come and investigate the site. It was a few days later he received a letter from a Mister Duncan Summers inviting him to Claremont High school on a scholarship, something his middle-class and money concious parents accepted with glee and the rest is as they say, history. Personality & Motivation: Alex is a well adjusted young man, having been instilled by a strong working ethic by his father and a love of mischief and terrible puns by his mother and older sister, he truely wants to try and make life better for the people around him, though he mainly plans to do this by pushing for the rennovation of the cities poorest and most delapidated areas he can't deny that punching bad guys is a lot more enjoyable Powers & Tactics: Alex will attempt to mimic a sturdy substance as soon as possible in combat, usually his steel belt buckle or his motorcycle if he happens to be riding it at the time and attempt to pummel his opponents into submission, though he is not above being cunning or sneaky when times call for such he is in his heart of hearts a showman who treats his battles with villainy like wresting matches Complications:Feet of clay: Alex assimilates most features of the materials he mimics, especially any flaws or drawbacks that might entail such as increased vulnerability to some descriptors or even weakness to substances it might react with. My Brothers Keeper: Richard is the only member of Alex's family to be aware of his powers and has since began to put himself into harms way on occasion in the hopes of awakening his own powers in some regard, he also feels jealousy towards his elder brother that occasionally turns to resentment Secret identity: though only Richard is aware that Alex is also Fascimile his sister Caitlynn has suspicions that he is "up to something!" this is particularly troublesome as she is a intern at the local newspaper and has limited access to the resources it can provide and won't hesisitate to do so if she believes Alex to be in danger or doing something stupid.Abilities: 8 + 4 + 8 + 0 + 4 + 4 = 28PP Strength: 18 (+4) Dexterity: 14 (+2) Constitution: 18 (+4) Intelligence: 10 (+0) Wisdom: 14 (+2) Charisma: 14 (+2)Combat: 12+ 8 = 20PP Initiative: +0 Attack: +6 Melee, +6 Ranged Grapple: +10 Defense: +6 (+4 Base, +2 Dodge Focus), +2 Flat-Footed Knockback: -2Saving Throws: 2+ 4 + 4 = 10PP Toughness: +4 (+4 Con, +0 [Other]) Fortitude: +6 (+4 Con, +2) Reflex: +6 (+2 Dex, +4) Will: +6 (+2 Wis, +4)Skills: 60R = 15PP Bluff 8 (+10) Concentration 8 (+10) Diplomacy 3 (+5) Drive 4 (+6) Knowledge: History 5 (+5) Knowledge: Physical sciences 5 (+5) Language 3 (Base: English, Spanish, German, French) Notice 8 (+10) Sense Motive 8 (+10) Stealth 8 (+10) Feats: 6PP All-out attack Dodge focus 2 Move by action Take-down attack 2 Equipment: 2PP = 10EP Motor Cycle (Str: 15, TOU: +8, Speed 5 (250mph)) [9ep] Smart Phone [1EP] Powers: 3 + 36 = 39PP Enhanced Phisiology(Immunity 3; Biological, mutation: Aging, Disease, Poison) [3pp]Object Mimicry(Object Mimicry 6; BIological, Mutation; 30pp of traits, Move action to activate[b[) [36pp]. Samples: Spoiler Steel mimicryHeavy metal(Density 6; +12 str +3 toughness [Impervious] Super strength 2 (effective str of 40 heavy load of 3.2 tons), Immovable 2(resist movement +8, Resist Knockback -2 Weight x5)[18pp]Oxygen Independance(Immunity 2; Suffication (all)) [2pp]Mighty Leap(Leaping 2: x5 jump distance (running Jump: 100ft, standing Jump 50ft, high Jump: 25ft) [2pp]Steel skin(Protection 3; +3 toughness;Extras:Impervious) [6pp]Springy Step(Speed 2; 25mph, 250ft a round)[2pp][30/30pp] Changes to base statsTrade off -2 defense/+2 toughness, -2 attack/+2 damage+10 toughness save (Impervious 6)Str: 30[18]Unarmed attack DC25 TOU Spoiler Fabric Mimicry Flat form(Concealment 2; Visual; Limited: from one side only)[2pp] Erratic Movements(Enhanced trait 4; Attack bonus +2(+8), Defense bonus +2(+8))[8pp]Kite Flight(Flight 4; 100mph, 1000ft a round; Limited: Gliding)[4pp]Inorganic Resiliance(Protection 4, +4 toughness)[4pp]Extreme Flexability(Insubstantial 1: Fluid)[5pp]Razor Edges(Damage 4; PF: Mighty)[5pp] Slithering Silk(Super Movement 1; Slithering)[2pp][30/30pp]Changes to base stats\Trade off: None ATK:+8DEF:+8 (6 base, +2 dodge bonus, +3 Flat footed) TOU: +8 Razor edge DC23 toughness vs damage DC Block ATTACK RANGE SAVE EFFECTUnarmed touch DC19 TOU DamageTotals: Abilities (28) + Combat (20) + Saving Throws (10) + Skills (15) + Feats (8) + Powers (39) - Drawbacks (0) = 120/120 Edited November 20, 2015 by Exaccus updated sheet
Exaccus Posted December 15, 2015 Author Posted December 15, 2015 (edited) Tsa-Sha Power Level: 10; Power Points Spent: 150/150STR: +3 (16), DEX: +2 (14), CON: +5 (20), INT: +0 (10), WIS: +2 (14), CHA: +2 (14)Tough: +10, Fort: +8, Ref: +6, Will: +10Skills: Bluff 8 (+10), Craft (artistic) 2 (+2), Diplomacy 4 (+6), Disguise 8 (+10), Intimidate 8 (+10), Language 2 (+2), Notice 8 (+10), Sense Motive 8 (+10), Stealth 8 (+10), Survival 4 (+6)Feats: Accurate Attack, Attack Specialization 4 (Sword), Dodge Focus 4, Equipment 1, Move-by Action, Power Attack, Takedown Attack 2, Uncanny Dodge (Tremorsense)Powers:Cold blooded (Concealment 1) (other sense: Infravision)Snake Hair (Super-Senses 3) (infravision, radius (type): Sight)Stoning Gaze (Petrification 10) (Transforms: 1000 lbs., DC 20; Gaze (you gaze at others); Reversible, Subtle (subtle)) Dominating Gaze (Mind Control 10) (Alternate; DC 20; Conscious, Effortless; Sense-Dependent (Sight); Mental Link, Subtle (subtle)) Harrowing Gaze (Damage 10) (Alternate; DC 25; Range (ranged); Accurate 2 (+4), Improved Range 3 (1000 ft. incr), Incurable, Precise, Progression, Increase Range 3 (max range x10, 10000 feet), Variable Descriptor 2 (Broad group - Magic)) Mind-Crushing Gaze (Blast 10) (Alternate; DC 25; Alternate Save (Will), Range (perception); Sense-Dependent (Sight); Accurate 2 (+4)) Obliterating Gaze (Disintegration 8) (Alternate; DC 23; Distracting; Accurate 3 (+6), Reversible) Telekinetic Ray (Telekinesis 10) (Alternate; Strength: 50, Carry: 4.3 tons / 8.5 tons / 12.8 tons / 25.6 tons, DC 25; Damaging; Accurate 2 (+4))Supernaturally hard Scales (Protection 5) (+5 Toughness)Swift (Speed 2) (Speed: 25 mph, 220 ft./rnd)Timeless legend (Immunity 1) (aging)Tremorsense (Super-Senses 3) (extended: Tremor sense 1 (-1 per 100 ft), tremorsense)Equipment: SwordAttack Bonus: +6 (Ranged: +6, Melee: +6, Grapple: +9)Attacks: Dominating Gaze (Mind Control 10) (DC Will 20), Harrowing Gaze (Damage 10), +10 (DC Staged/Tou ), Mind-Crushing Gaze (Blast 10) (DC Will 25), Obliterating Gaze (Disintegration 8), +12 (DC Fort/Tou ), Stoning Gaze (Petrification 10) (DC Fort 20), Sword, +14 (DC 21), Telekinetic Ray (Telekinesis 10), +10 (DC 25), Unarmed Attack, +6 (DC 18)Defense: +10 (Flat-footed: +3), Knockback: -5Initiative: +2Languages: English, Greek, SanskritTotals: Abilities 28 + Skills 15 (60 ranks) + Feats 15 + Powers 53 + Combat 24 + Saves 15 + Drawbacks 0 = 150 Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com Mutants & Masterminds, Second Edition is ©2005-2015 Green Ronin Publishing, LLC. All rights reserved. Edited December 15, 2015 by Exaccus
Exaccus Posted December 15, 2015 Author Posted December 15, 2015 Telepath Power Level: 10; Power Points Spent: 150/150STR: +0 (10), DEX: +2 (14), CON: +3 (16), INT: +2 (14), WIS: +2 (14), CHA: +2 (14)Tough: +3/+10, Fort: +6, Ref: +8, Will: +10Skills: Bluff 8 (+10), Concentration 8 (+10), Diplomacy 8 (+10), Disable Device 8 (+10), Gather Information 4 (+6), Intimidate 4 (+6), Notice 8 (+10), Sense Motive 8 (+10), Stealth 8 (+10)Feats: All-Out Attack, Challenge - Fast Task (Feint), Defensive Roll 2, Dodge Focus 4, Equipment 2, Improved Initiative, Power Attack, Set-Up, Ultimate Effort (Will Save)Powers:Armoured Costume (Device 1) (Hard to lose) Protection 5 (+5 Toughness)Force of Will (Array 16) (default power: damage) Mind Control 10 (Array; DC 20; Conscious, Effortless; Range (ranged); Accurate 2 (+4)) Mind Reading 10 (Array; DC 20; Burst Area (35-2500 ft. radius - Targeted), Selective Attack, Sensory Link; Range 2 (touch); Accurate 2 (+4), Precise, Progression, Decrease Area 3 (-3 ranks), Progression, Increase Area 5 (area x50), Subtle (subtle)) Stun 10 (Array; DC 20; Alternate Save (Fortitude), Range (ranged); Accurate 2 (+4)) Telepathic Blasts (Damage 10) (Default; DC 25; Alternate Save (Will), Range (ranged); Accurate 2 (+4))Minor ESP (Super-Senses 6) (accurate: Mental, danger sense: Mental, radius: Mental, ranged: Mental, uncanny dodge: Mental)Telepathic communication (Linked) Communication 6 (Linked; sense type: mental) Comprehend 2 (Linked; languages - understand all, languages - you're understood) Mind Reading 1 (Linked; DC 11; Action 2 (free); Limited to Surface Thoughts)Equipment: Blaster PistolAttack Bonus: +6 (Ranged: +6, Melee: +6, Grapple: +6)Attacks: Blaster Pistol, +6 (DC 20), Mind Control 10, +10 (DC Will 20), Mind Reading 1 (DC Will 11), Mind Reading 10, +10 (DC Will 20), Stun 10, +10 (DC Fort/Staged 20), Telepathic Blasts (Damage 10), +10 (DC Staged/Will 25), Unarmed Attack, +6 (DC 15)Defense: +10 (Flat-footed: +3), Knockback: -5Initiative: +6Languages: EnglishTotals: Abilities 22 + Skills 16 (64 ranks) + Feats 14 + Powers 57 + Combat 24 + Saves 17 + Drawbacks 0 = 150 Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com Mutants & Masterminds, Second Edition is ©2005-2015 Green Ronin Publishing, LLC. All rights reserved.
Exaccus Posted December 15, 2015 Author Posted December 15, 2015 Telepath Power Level: 10; Power Points Spent: 150/150STR: +0 (10), DEX: +2 (14), CON: +3 (16), INT: +2 (14), WIS: +2 (14), CHA: +2 (14)Tough: +3/+10, Fort: +6, Ref: +8, Will: +10Skills: Bluff 8 (+10), Concentration 8 (+10), Diplomacy 8 (+10), Disable Device 8 (+10), Gather Information 4 (+6), Intimidate 4 (+6), Notice 8 (+10), Sense Motive 8 (+10), Stealth 8 (+10)Feats: Attack Specialization (Blaster Pistol), Challenge - Fast Task (Feint), Defensive Roll 2, Dodge Focus 4, Equipment 2, Improved Initiative, Power Attack, Set-Up, Ultimate Effort (Will Save)Powers:Armoured Costume (Device 1) (Hard to lose) Protection 5 (+5 Toughness)Force of Will (Array 16) (default power: damage) Mind Control 10 (Array; DC 20; Conscious, Effortless; Range (ranged); Accurate 2 (+4)) Mind Reading 10 (Array; DC 20; Burst Area (35-2500 ft. radius - Targeted), Selective Attack, Sensory Link; Range 2 (touch); Accurate 2 (+4), Precise, Progression, Decrease Area 3 (-3 ranks), Progression, Increase Area 5 (area x50), Subtle (subtle)) Stun 10 (Array; DC 20; Alternate Save (Fortitude), Range (ranged); Accurate 2 (+4)) Telepathic Blasts (Damage 10) (Default; DC 25; Alternate Save (Will), Range (ranged); Accurate 2 (+4))Minor ESP (Super-Senses 6) (accurate: Mental, danger sense: Mental, radius: Mental, ranged: Mental, uncanny dodge: Mental)Telepathic communication (Linked) Communication 6 (Linked; sense type: mental) Comprehend 2 (Linked; languages - understand all, languages - you're understood) Mind Reading 1 (Linked; DC 11; Action 2 (free); Limited to Surface Thoughts)Equipment: Blaster PistolAttack Bonus: +6 (Ranged: +6, Melee: +6, Grapple: +6)Attacks: Blaster Pistol, +8 (DC 20), Mind Control 10, +10 (DC Will 20), Mind Reading 1 (DC Will 11), Mind Reading 10, +10 (DC Will 20), Stun 10, +10 (DC Fort/Staged 20), Telepathic Blasts (Damage 10), +10 (DC Staged/Will 25), Unarmed Attack, +6 (DC 15)Defense: +10 (Flat-footed: +3), Knockback: -5Initiative: +6Languages: EnglishTotals: Abilities 22 + Skills 16 (64 ranks) + Feats 14 + Powers 57 + Combat 24 + Saves 17 + Drawbacks 0 = 150 Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com Mutants & Masterminds, Second Edition is ©2005-2015 Green Ronin Publishing, LLC. All rights reserved.
Exaccus Posted December 27, 2015 Author Posted December 27, 2015 Fat Frumos Power Level: 10; Power Points Spent: 150/150STR: +15 (20/40), DEX: +0 (10), CON: +7 (20/24), INT: +0 (10), WIS: +2 (14), CHA: +2 (14)Tough: +7/+15, Fort: +10, Ref: +5, Will: +8Skills: Bluff 6 (+8), Craft (structural) 8 (+8), Diplomacy 8 (+10), Intimidate 8 (+12), Knowledge (business) 4 (+4), Knowledge (civics) 4 (+4), Language 2 (+2), Notice 4 (+6), Sense Motive 4 (+6)Feats: All-Out Attack, Improved Critical 2 (Unarmed Attack), Move-by Action, Power Attack, Takedown Attack 2Powers:Container, Passive 13 Density 6 (+12 STR, +3 Toughness, Weight Multiplier: x5, Adds: Immovable 2, Super-Strength 2; Permanent; Innate) Immovable 2 (Resist Movement: +8, Resist Knockback: -2) Super-Strength 2 (+10 STR carry capacity, heavy load: 102.4 tons; +2 STR to some checks) Growth 4 (+8 STR, +4 CON, +1 size category; Permanent; Innate) Immunity 10 (aging, disease, enviromental conditions (all), poison, suffocation (all)) Impervious Toughness 7 Protection 5 (+5 Toughness) Speed 4 (Speed: 100 mph, 880 ft./rnd) Leaping 4 (Alternate; Jumping distance: x25) Super-Strength 2 (+10 STR carry capacity, heavy load: 102.4 tons; +2 STR to some checks; Bracing, Countering Punch)Attack Bonus: +5 (Ranged: +5, Melee: +5, Grapple: +25/+29)Attacks: Unarmed Attack, +5 (DC 30)Defense: +5 (Flat-footed: +3), Size: Medium/Large, Knockback: -16/-18Initiative: +0Languages: English, German, RomanianTotals: Abilities 28 + Skills 12 (48 ranks) + Feats 7 + Powers 65 + Combat 24 + Saves 14 + Drawbacks 0 = 150 Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com Mutants & Masterminds, Second Edition is ©2005-2015 Green Ronin Publishing, LLC. All rights reserved.
Exaccus Posted April 8, 2016 Author Posted April 8, 2016 Doctor Zygote Power Level: 10; Power Points Spent: 150/150STR: +4 (18), DEX: +0 (10), CON: +8 (18/26), INT: +7 (24), WIS: +2 (14), CHA: +0 (10)Tough: +8/+10, Fort: +8, Ref: +5, Will: +8Skills: Computers 1 (+8), Craft (chemical) 8 (+15), Craft (electronic) 4 (+11), Craft (mechanical) 4 (+11), Knowledge (life sciences) 8 (+15), Knowledge (physical sciences) 4 (+11), Knowledge (technology) 8 (+15), Language 3 (+3), Medicine 4 (+6), Notice 6 (+8), Sense Motive 6 (+8)Feats: Attack Specialization 2 (Unarmed Attack), Benefit (wealth) 2, Dodge Focus 4, Eidetic Memory, Improved Critical 2 (Energy Projection (Blast 10)), Inventor, Jack-of-All-Trades, Speed of Thought, Uncanny Dodge (Hearing), Wealth 16Powers:Device 13 (Hard to lose, Only you can use) Biokinetic Enhancements (Array 20) (default power: blast) Biological Overclocking (Container, Active 8) Enhanced Strength 12 (+12 STR) Enhanced Trait 2 (Feats: Improved Critical 2 (Unarmed Attack)) Quickness 7 (Perform routine tasks at 250x speed; Stacks with (Quickness 1)) Speed 7 (Speed: 1000 mph, 8800 ft./rnd; Stacks with (Speed 1)) Super-Strength 5 (+25 STR carry capacity, heavy load: 4.8 tons; +5 STR to some checks; Groundstrike (Radius: 40 ft., DC 14), Shockwave (+4, Cone: 40 ft., DC 14)) Energy Form (Container, Active 8) Blast 10 (DC 25; Accurate 2 (+4)) Flight 1 (Speed: 10 mph, 88 ft./rnd) Insubstantial 3 (Energy; Selective) Energy Projection (Blast 10) (Default; DC 25, Feats: Improved Critical 2 (Energy Projection (Blast 10)); Accurate 2 (+4), Improved Range 5 (5000 ft. incr), Incurable, Indirect 3 (any point, any direction), Progression, Increase Range 5 (max range x50, 50000 feet), Variable Descriptor 2 (Broad group - Any Energy)) Matter and energy manipulation (Transform 10) (Array; affects: anything, Transforms: 1000 lbs., DC 20; Duration (continuous); Action (full), Distracting, Range (touch)) Telekinesis (Move Object 10) (Array; Strength: 50, Carry: 4.3 tons / 8.5 tons / 12.8 tons / 25.6 tons, DC 25; Damaging; Accurate 2 (+4), Affects Insubstantial 2 (full power), Improved Range 2 (500 ft. incr), Precise, Progression, Increase Range 2 (max range x5, 5000 feet), Subtle (subtle)) Teleport 13 (Array; 1300 ft. as move action, 200 million miles as full action; Accurate; Easy) Enhanced Constitution 8 (+8 CON) Immunity 7 (enviromental conditions (all), suffocation (all)) Protection 2 (+2 Toughness) Quickness 1 (Perform routine tasks at 2x speed) Speed 1 (Speed: 10 mph, 88 ft./rnd)Attack Bonus: +6 (Ranged: +6, Melee: +6, Grapple: +10)Attacks: Blast 10, +10 (DC 25), Energy Projection (Blast 10), +10 (DC 25), Matter and energy manipulation (Transform 10), +6 (DC Fort 20), Telekinesis (Move Object 10), +10 (DC 25), Unarmed Attack, +10 (DC 19)Defense: +10 (Flat-footed: +3), Knockback: -5Initiative: +7Languages: English, German, Romanian, RussianTotals: Abilities 34 + Skills 14 (56 ranks) + Feats 13 + Powers 54 + Combat 24 + Saves 11 + Drawbacks 0 = 150 Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com Mutants & Masterminds, Second Edition is ©2005-2015 Green Ronin Publishing, LLC. All rights reserved.
Supercape Posted April 8, 2016 Posted April 8, 2016 (edited) If you are doing a biologist supersuit, I did a sketch below of build type: Complications (for this or arguably the supersuit above) 1. Phobia: Aside from being vulnerable to diseases, Dr Zygote is completely germ phobic and will be obsessively clean, panicking and the thought of muck ridden germs GERMS GEEEERMS!!!!! Everywhere...the little invisible horrors!2: Hungry! Feed Me! Dy Zygots Gloop Suit is hungry for protein at all time, and will reach out and slowly gobble any such stuff (including plants) with unconscious Lovecraftian tentacles. Aside from the disconcetring and rude effect this has, failure to supply with large protein sources will make it wither. 3: Electroshock. The electronuerosystem of the gloop suit might be overloaded, resulting in the whole suit solidifying in a spasm. 4: Colour blind: Dy Zygotes strange eyes make him colour blind. They are also slightly offputting, and may go against him in social interactions. 5: Morbid Fascination; Dr Zygote is fascinated with biologyy and psychology and loves poking and prodding (mentally and physically) "specimins" Doctor Zygote Power Level: 10; Power Points Spent: 150/150STR: +10 (10/30), DEX: +0 (10), CON: +10 (8/30), INT: +5 (20), WIS: +1 (12), CHA: +0 (10)Tough: +10, Fort: +10, Ref: +6, Will: +8Skills: Craft (chemical) 8 (+13), Craft (electronic) 8 (+13), Knowledge (behavioral science) 8 (+13), Knowledge (life sciences) 12 (+17), Knowledge (technology) 8 (+13), Language 4 (+4), Medicine 8 (+9), Notice 4 (+5), Sense Motive 12 (+13)Feats: Benefit (Wealth), Chokehold, Improved Pin, Jack-of-All-Trades, Psychological Manipulation*, Skill Mastery (Medicine, Craft, Craft, sense Motive) *Use Knowledge (Behavioural Sciences) in place of any interaction skill, providing detailed psychological profile is available (an hour interview, prepared reports, or extensive information gathering from people who know him well and/or historical information). Powers:Electro Gloop Suit (Device 16) (Hard to lose, Only you can use) Blast 10 (DC 25) Snare 10 (Alternate; DC 20; Contagious; Range (touch)) Stun 10 (Alternate; DC 20) Elongation 5 (Elongation: 100 ft., range incr 50 ft., +5 Escape & Grapple) Enhanced Trait 42 (Traits: Strength +20 (30, +10), Constitution +22 (30, +10)) Immunity 3 (condition: own powers, poison, starvation & thirst) Speed 3 (Speed: 50 mph, 440 ft./rnd) Super-Senses 1 (scent; Custom 2 (Analytical touch, smell)) Super-Strength 1 (+5 STR carry capacity, heavy load: 3.2k lbs; +1 STR to some checks)Attack Bonus: +10 (Ranged: +10, Melee: +10, Grapple: +20/+26)Attacks: Blast 10, +10 (DC 25), Snare 10, +10 (DC Ref/Staged 20), Stun 10, +10 (DC Fort/Staged 20), Unarmed Attack, +10 (DC 25)Defense: +10 (Flat-footed: +5), Knockback: -5Initiative: +0Drawbacks: Vulnerable, common, moderate, DiseaseLanguages: French, German, Latin, Native Language, SpanishTotals: Abilities 10 + Skills 18 (72 ranks) + Feats 6 + Powers 66 + Combat 40 + Saves 13 - Drawbacks 3 = 150 Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com Mutants & Masterminds, Second Edition is ©2005-2015 Green Ronin Publishing, LLC. All rights reserved. Edited April 8, 2016 by Supercape
Exaccus Posted July 15, 2016 Author Posted July 15, 2016 Unnamed Hero Power Level: 10; Power Points Spent: 150/150 STR: +0 (10), DEX: +2 (14), CON: +8 (26), INT: +0 (10), WIS: +2 (14), CHA: +3 (16) Tough: +12, Fort: +10, Ref: +6, Will: +6 Skills: Bluff 12 (+15), Intimidate 4 (+7), Notice 4 (+6), Perform (acting) 4 (+7), Sense Motive 4 (+6), Stealth 8 (+10) Feats: Attack Focus (melee) 4, Challenge - Durable Lie, Challenge - Improved Feint, Distract (Bluff), Dodge Focus 2, Set-Up, Skill Mastery (Bluff, Diplomacy, Stealth, Perform (Acting)), Wealth 8 Powers:Bodily Weapons (Strike 10) (DC 25; Penetrating [5 ranks only]; Precise, Split Attack 2 (3 targets), Subtle (subtle), Variable Descriptor (Narrow group - Bludgeoning/PPiercing)) . . Blast 8 (Alternate; DC 23; Accurate 3 (+6), Precise) . . Enhanced Strength 20 (Alternate; +20 STR) . . Flesh to clay (Linked) . . . . Damage 10 (Linked; DC 25) . . . . Drain 10 (Linked; drains: single trait - toughness, DC 20) . . Morphic Actor (Linked) . . . . Enhanced Trait 6 (Linked; Traits: Diplomacy +8 (+11), Intimidate +4 (+11), Perform (acting) +8 (+15), Feats: Hide in Plain Sight) . . . . Morph 7 (Linked; morph: broad group - humanoids, +35 Disguise) . . Snare 10 (Alternate; DC 20; Engulf) . . Suffocate 10 (Alternate; DC 20)Elongation 5 (Elongation: 100 ft., range incr 50 ft., +5 Escape & Grapple)Immunity 6 (critical hits, disease, poison, suffocation (all))Impervious Toughness 10 (Limited 2 (Physical damage))Insubstantial 1 (Fluid)Protection 4 (+4 Toughness)Regeneration 8 (recovery rate (bruised) 3 (recover 1 / round without rest), recovery rate (disabled) 5 (recover 1 / minute); Source (Natural earth); Persistent, Regrowth)Super-Movement 3 (slithering, sure-footed 1 (25% penalty reduction), wall-crawling 1 (half speed))Super-Strength 4 (+20 STR carry capacity, heavy load: 1.6k lbs; +4 STR to some checks; Groundstrike (Radius: 0 ft., DC 10), Shockwave (+0, Cone: 0 ft., DC 10)) Attack Bonus: +6 (Ranged: +6, Melee: +10, Grapple: +10/+19) Attacks: Blast 8, +12 (DC 23), Bodily Weapons (Strike 10), +10 (DC 25), Damage 10, +10 (DC Staged/Tou ), Drain 10, +10 (DC Fort/Staged 20), Snare 10, +10 (DC Ref/Staged 20), Suffocate 10, +10 (DC Fort 20), Unarmed Attack, +10 (DC 15) Defense: +8 (Flat-footed: +3), Knockback: -11 Initiative: +2 Drawbacks: Vulnerable, common, moderate, Cold, Vulnerable, common, moderate, Heat Languages: Native Language Totals: Abilities 30 + Skills 9 (36 ranks) + Feats 11 + Powers 72 + Combat 24 + Saves 10 - Drawbacks 6 = 150 Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com Mutants & Masterminds, Second Edition is ©2005-2015 Green Ronin Publishing, LLC. All rights reserved.
Exaccus Posted July 16, 2016 Author Posted July 16, 2016 Mire Power Level: 10; Power Points Spent: 150/150 STR: +0 (10), DEX: +2 (14), CON: +8 (26), INT: +0 (10), WIS: +2 (14), CHA: +3 (16) Tough: +12, Fort: +10, Ref: +6, Will: +8 Skills: Bluff 12 (+15), Diplomacy 4 (+7/+15), Disguise 4 (+7/+42), Intimidate 4 (+7/+15), Knowledge (streetwise) 8 (+8), Language 4 (+4), Notice 4 (+6), Perform (acting) 8 (+11), Sense Motive 4 (+6), Stealth 8 (+10) Feats: Attack Focus (melee) 4, Challenge - Durable Lie, Challenge - Face in the Crowd, Challenge - Fast Task (Feint), Distract (Bluff), Dodge Focus 2, Hide in Plain Sight, Stunning Attack, Takedown Attack Powers:Elongation 5 (Elongation: 100 ft., range incr 50 ft., +5 Escape & Grapple)Impervious Toughness 10 (Limited (Physical Only))Insubstantial 1 (Fluid)Protection 4 (+4 Toughness)Regeneration 8 (recovery rate (disabled) 5 (recover 1 / minute), recovery rate (injured) 3 (recover 1 / minute); Source (Natural Earth); Persistent, Regrowth)Strike 10 (DC 25; Penetrating [5 ranks only]; Knockback, Precise, Subtle (subtle), Variable Descriptor 2 (Broad group - Weaponry)) . . - Linked Powers - . . . . Enhanced Trait 6 (Linked; Traits: Diplomacy +8 (+15), Intimidate +8 (+15), Feats: Challenge - Face in the Crowd, Hide in Plain Sight) . . . . Morph 7 (Linked; morph: broad group - humanoids, +35 Disguise) . . Blast 8 (Alternate; DC 23; Accurate 3 (+6), Precise) . . Enhanced Strength 20 (Alternate; +20 STR) . . Snare 10 (Alternate; DC 20; Engulf) . . Suffocate 10 (Alternate; DC 20)Super-Movement 3 (slithering, sure-footed 1 (25% penalty reduction), wall-crawling 1 (half speed))Super-Strength 4 (+20 STR carry capacity, heavy load: 1.6k lbs; +4 STR to some checks) Attack Bonus: +6 (Ranged: +6, Melee: +10, Grapple: +10/+19) Attacks: Blast 8, +12 (DC 23), Snare 10, +10 (DC Ref/Staged 20), Strike 10, +10 (DC 25), Suffocate 10, +10 (DC Fort 20), Unarmed Attack, +10 (DC 15) Defense: +8 (Flat-footed: +3), Knockback: -11 Initiative: +2 Drawbacks: Vulnerable, common, moderate, Cold, Vulnerable, common, moderate, Heat Languages: English, French, German, Latin, Russian Totals: Abilities 30 + Skills 15 (60 ranks) + Feats 11 + Powers 64 + Combat 24 + Saves 12 - Drawbacks 6 = 150 Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com Mutants & Masterminds, Second Edition is ©2005-2015 Green Ronin Publishing, LLC. All rights reserved.
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