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Zap!(OOC)


Ari

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Posted (edited)

Alright, all Teleport powers are Nullified due to mad science. This applies to all warping of space, or dimensional powers. +1 HP to both Net Fly and Warp.

Edited by Arichamus
Posted

All right, now for some Notice rolls. Morsa's using the Alien Exile archetype from Hero High, but with different powers obviously: 19.

Posted

Alright, everyone hears that there are a LOT of things coming towards them from all four corridors(they're at a nexus), but Warp and Net Fly can tell there are fewer coming from the one behind them than the others.

Posted (edited)

Warp is going to shoot a disintegrate at the wall to try to open an alternate path, because she hates fighting on someone else's terms. Because there's no risk of missing such a big target she'll go full power attack on the thing and see what happens.

Edited by Freely Seek
Posted (edited)

Steel so +5 to TOU save. 11. Failed by 11, DC27 TOU save: 9. Failed by 18, so Destroyed. Let's say a mighty big hole is blasted into the wall. It reveals a large, brightly-lit room filled with electrical equipment and half-built robots.

Edited by Arichamus
Posted (edited)

Feel free to make what rolls ye think helpful.

I would suggest Notice and Knowledge(Physical Sciences).

Edited by Arichamus
Posted

Warp can help with the notice checks, but she is awful at science. In celebration of IC's return, I will roll it instead of skill mastering it. Fingers crossed!

23. Still technically higher than her skill mastery would have been.

Posted

Notice: Warp sees that among the tangle of piled machinery and unused robot parts is a hidden door, and that several blasters are loose in a partially-concealed rack.

 

Knowledge(Technology): Net Fly discovers these robots are made of more of individually-made parts. They're relatively rudimentary robots, without the fine computing parts for true AI. Also, he could totally use the electronic equipment and power cells for improvised weapons.

Posted (edited)

Battle time. Initiative rolls please.

Morsa's Initiative: 21.

The Artifizoid's(x12) Initiative: 4.

Edited by Arichamus
Posted

Net Fly will Power Stunt the following attack, using Enhanced Dexterity 6 [6PP]:

 

Damage 7 (Extras: Autofire, Flaws: Distracting, Unreliable[5 Uses], Feats: Accurate, Mighty) [6PP] (Sonic Fists)

 

Initiative Roll: 1d20+12=13

Yes, seriously

Posted

Now for the nails.

 

Round 1

 

Warp: Unharmed, 4HP

Morsa: Unharmed-GM

Net Fly: Unharmed, 2HP

Artifizoids(x12): Unharmed-GM

 

The cannons are DC6 blasts, with Accurate 1.

 

Warp is up first.

Posted (edited)

On the left of the PCs and Morsa is a cluster of three Artifizoids ten feet above them, seven feet below on the right is another cluster of four. The rest are scattered throughout the catwalks.

Edited by Arichamus
Posted (edited)

Warp will take aim for . . . a section of the tank above the cluster of four, in the hope to drench and destroy them all! 22. Basic disintegrate, so 22DC toughness and 17 Fortitude drain.

Edited by Freely Seek
Posted (edited)

That hits(DC was 20), DC17 save to resist TOU drain: 13. -4 to TOU. DC22 TOU save: 2. It gets a very precise hole blown in it, and out the other side.

 

EDIT: Oh yeah, and the robots need to make DC18 Reflex saves to dodge the downpour or suffer damage: All but one fail. For them, DC20 TOU saves: One-lose Minions, so they are destroyed by corrosive toxic sludge going through their electronic innards.

Edited by Arichamus
Posted

Spending a Luck Point to recover from Fatigue

 

Net Fly flies[250 feet per Move Action] towards the 3 Artifizoids on the PCs' left, that are 10 feet above, as a Move Action

 

Net Fly Attacks using Sonic Fists(Improvised) as a Standard Action. He uses Accurate Attack -2/+2: 1d20+8=26

 

Toughness Save: DC 23 + Autofire ([Total Attack - Total Defense]/2 | min +0 | max +5)

 

Net Fly is Flat-Footed. 4 Sonic Fists Uses remain

Posted

Okay. Warp doesn't have her costume on, so she only has five toughness. First roll . . . 8 Not really willing to take that kind of blow in the first round of combat, so she'll be spending a hero point for a reroll. 24. Well damn, I would have accepted a bruise! Warp tanks the blow like she isn't a five-two waif.

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