Vahnyu Posted April 24, 2013 Share Posted April 24, 2013 (edited) Toughness Saves: 1d20+3=7 1d20+3=17(Heroic Reroll) -1 HP 1d20+3=20 Edited April 24, 2013 by Vahnyu Link to comment
Ari Posted April 24, 2013 Author Share Posted April 24, 2013 (edited) Round 2. 40ft. to the door. Warp: Unharmed, 3HP Morsa: Bruise(x2)-GM Net Fly: Bruise(x2), 0HP Artifizoids(x8): Unharmed-GM Warp is up. Edited April 24, 2013 by Arichamus Link to comment
Curious Key Posted April 24, 2013 Share Posted April 24, 2013 (edited) Warp rushes over the catwalks on foot and jumps alongside Serge into the cluster. She gets close and tries to hit one with a martial arts strike. 30. I'll assume that hits. 22DC toughness. If that destroys it, she'll use takedown attack to hit the other robot. And if not, she'll be close enough to it to give the other robots nasty penalties for trying to shoot her this round. Edited April 24, 2013 by Freely Seek Link to comment
Ari Posted April 26, 2013 Author Share Posted April 26, 2013 That hits. DC22 Toughness save: 13. Failed by 9, destroyed. Feel free to make your Takedown Attack. Link to comment
Curious Key Posted April 28, 2013 Share Posted April 28, 2013 Sorry I didn't post sooner. Got a little sick. 19. Link to comment
Ari Posted April 28, 2013 Author Share Posted April 28, 2013 DC22 Toughness save: 24. Success. Morsa shoots at the last one above them: 27. Hits. DC21 TOU save: 16. Downed. He moves 20ft. ahead. Net Fly is up. Link to comment
Vahnyu Posted April 30, 2013 Share Posted April 30, 2013 (edited) Net Fly Attacks Warp's target using Sonic Fists(Improvised) as a Standard Action. He uses Accurate Attack -2/+2, All-out Attack -2/+2, and takes 10 on the attack vs minion (Total 20 vs defence) Toughness Save: DC 21 + Autofire Net Fly is flat-footed. 3 Sonic Fists Uses remain Edited April 30, 2013 by Vahnyu Link to comment
Ari Posted April 30, 2013 Author Share Posted April 30, 2013 DC22 TOU save: 12. Failed, destroyed. 5 left. They make their shots(4-5 attack Warp, 6-7 attack Morsa and 8 attacks Net Fly): -4 to 4-5 and 8, so only Net Fly gets hit. DC23 TOU save for Net Fly. We'll let the in-character thread catch up. Link to comment
Vahnyu Posted May 1, 2013 Share Posted May 1, 2013 Concentration check in order to retain Defensive Roll bonus on Toughness save, as per the House Rules 1d20+3 → [9,3] = (12) Toughness Save: 1d20+1 → [15,1] = (16) +2 if Concentration check succeeded. Link to comment
Ari Posted May 1, 2013 Author Share Posted May 1, 2013 (edited) DC10+7(power rank), so the Concentration check failed. Net Fly is Dazed and Bruised. Edited May 1, 2013 by Arichamus Link to comment
Ari Posted May 5, 2013 Author Share Posted May 5, 2013 Round 3, the kid heroes are about 20ft. from the door. The remaining robots are scattered around the catwalks, no longer in clusters. Warp: Unharmed, 3HP Morsa: Bruise(x2)-GM Net Fly: Bruise(x3), Dazed 0HP Artifizoids(x5): Unharmed-GM Warp is up. Link to comment
Curious Key Posted May 19, 2013 Share Posted May 19, 2013 (edited) And now that I've crawled out of my hole in the ground, Kat is going to try to attack a catwalk and drop some robots in the drink! She will be hitting it with a disintegrate and seeing what happens.Well . . . that's something. Edited May 19, 2013 by Freely Seek Link to comment
Ari Posted May 19, 2013 Author Share Posted May 19, 2013 DC17 save to keep its TOU bonus: 9. Catwalk, you are why I drink. Loses 7 ranks, for a net bonus of -1. DC22 TOU save: 11. Failed by 11, so unmade! THe two Artifizoids on it are plunged into the gooey abyss! Morsa Moves over to the Door and Shoots a robot: 13. Miss. Net Fly is Dazed, so no action. The Artifizoids(x3) each shoot at one of the students. #6 shoots at Warp, #7 at Net Fly, #8 at Morsa : 27, 21, 25. All hits, DC23 TOU save please. Morsa's TOU save: 16. Ouch! Dazed and Bruised. Link to comment
Vahnyu Posted May 19, 2013 Share Posted May 19, 2013 Toughness Save: 1d20+3 → [12,3] = (15) Link to comment
Curious Key Posted May 22, 2013 Share Posted May 22, 2013 (edited) Dang. Let's roll!7 . . . Actually, Kit has a rank of protection in her clothing that I forgot to take into account. So the roll is ACTUALLY 6. Let's spend a hero point on that. 16 So . . . I think she's 'only' bruised and dazed?Rolling concentration to see if she can't keep her high defense: 14. Ouch. I believe that makes her officially flat-footed. Edited May 22, 2013 by Freely Seek Link to comment
Ari Posted May 22, 2013 Author Share Posted May 22, 2013 (edited) Yes, everyone gets to be Dazed and Bruised. Round 4: the door is a Move Action away Warp: Bruised(x1), Dazed, 2HP Morsa: Bruise(x3), Dazed-GM Net Fly: Bruise(x4), Dazed, 0HP Artifizoids(x3): Unharmed-GM As before the Artifizoids fire on one of the three students, #6 at Warp, #7 at Morsa, #8 at Net Fly: All but the one aiming at Net Fly hit. DC23 TOU saves please. Morsa's: 17. Another Bruise and Dazed refreshed. Edited May 22, 2013 by Arichamus Link to comment
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