Supercape Posted April 21, 2013 Share Posted April 21, 2013 OOC for this thread. Rose, I am fudging somehow that Carmen (or Tazel? or someone else?) sent some mystic signal to meet. All manipulation, I am sure! Also, Carmen is starting of fatigued due to her nerve pains. Giving her Pitch 2 HP Kit 1 HP Broadly speaking, this thread starts of a social between Pitch and Kit, turning slightly investigative, and then turning into a detective/action/adventure for (primarily) Kit. Link to comment
Blue Rose Posted April 21, 2013 Share Posted April 21, 2013 Assuming you don't mind me taking two rounds for the demonstration, and assuming there are plenty of shadows around.Teleport through shadows and hide, taking 20 on Stealth for a 27.Next round, attack with Fox Fire, which is an infernal blast 2 with homing and indirect. 1d20+10=15I do believe that hits her flat-footed? (For no effect, of course, since it is infernal, like all of Kit's powers. It would be a DC17 Toughness, though.) Link to comment
Supercape Posted April 21, 2013 Author Share Posted April 21, 2013 Shadow walk is fine Pitch wont even attempt to move. She is testing the nature of your powers as she has immunity to all infernal effects! It might scorch a few clothes?, but she is unharmed. (To clarify this is not a PvP thing really, just Pitch working out if Kits powers are really infernal!) Link to comment
Blue Rose Posted April 21, 2013 Share Posted April 21, 2013 May as well go straight for melting her top off. :P Link to comment
Supercape Posted April 21, 2013 Author Share Posted April 21, 2013 Well, ill keep it amusing, maybe even suggestive but PG! Link to comment
Blue Rose Posted April 21, 2013 Share Posted April 21, 2013 Sam has a jacket she can spare for the aftermath. Link to comment
Supercape Posted April 21, 2013 Author Share Posted April 21, 2013 Another HP for Pitch's complication (No Exorcisms please) - yes, she will probably need them as I will conspire to take her out of the action and move to Kits show! Pitch 3 HP Fatigued Kit 1 HP as for the rats - of course even Kits low powered blast can take out a measly rat trouble is they are swarming from everywhere. I wont handle this as combat, although it is potentially kinetic. Link to comment
Blue Rose Posted April 21, 2013 Share Posted April 21, 2013 (edited) Yeah, unmaking small, compelled animals in a burst of unthinkable agony isn't really singing to me, here. Is Carmen in/near enough shadow to just grab her and 'port her somewhere safe?And did she lose that infernal immunity? Edited April 21, 2013 by Blue Rose Link to comment
Supercape Posted April 21, 2013 Author Share Posted April 21, 2013 No, its not an infernal power. The mechanism behind this (other than PLOT device) is that Tazel cant enter holy ground, which means he gets ejected from her when it happens - an unpleasant experience that, combined with a motorcycle crash, has left her dazed for now. Someone has secretly consecrated part of the rubbished up railyards. And unfortunately no shadows! Well, you did want a rescue, huh? Link to comment
Blue Rose Posted April 21, 2013 Share Posted April 21, 2013 I was asking about the infernal immunity because Kit's teleportation is infernal.Hm... Well, time to try something.Oh, and I'm going to assume they traded contact info before parting ways. Otherwise, the whole, "Call me if you're getting jacked up by demon hordes," thing is kinda screwy. Link to comment
Blue Rose Posted April 21, 2013 Share Posted April 21, 2013 Taking a shot at emotion control to make Tazel really mad at the rats. DC17 will. Infernal and Mental descriptors. Link to comment
Supercape Posted April 22, 2013 Author Share Posted April 22, 2013 IC fail, so: 1D20+5 => 16 Tazel can easily burn away / scare the rats in safety (due to his insubstantial and straike aura), but cannot enter where Pitch has fallen. Link to comment
Supercape Posted April 23, 2013 Author Share Posted April 23, 2013 For reference, the whole in the ground is full of shadows (good for teleporting) and is low level light at best. Its further reaches are complete dark. I am not entirely sure how Kit's Soul Awareness works (and incidentally I think it may be borked? - if its a Mental Sense it is not ranged, so radius is a bit screwy...) If I guess right Kit can be aware that there are Soul's down there! Link to comment
Blue Rose Posted April 23, 2013 Share Posted April 23, 2013 Her Soul Awareness is completely and utterly borked, to a point that it just plain doesn't work. Unless someone uses powers with the Soul descriptor, I guess. It needs to be redone.Anyways, she has her other senses. Can she figure out which way the rats went by hearing? Notice 13. Link to comment
Supercape Posted April 23, 2013 Author Share Posted April 23, 2013 A bit low for a sense with accurate, although vision is possible in the low light. She also has Micky and Mouse to deal with. Link to comment
Blue Rose Posted April 23, 2013 Share Posted April 23, 2013 If I can get a decent trail to go off of, then no, I really don't. I just teleport and sneak to get away from them. Link to comment
Supercape Posted April 23, 2013 Author Share Posted April 23, 2013 True! thats one way to deal with them! Link to comment
Blue Rose Posted April 26, 2013 Share Posted April 26, 2013 Sam's going to alternate between listening and teleporting for a while, until she either finds something that looks like the right trail or completely and irretrievably loses the trail with no idea where she is. Link to comment
Supercape Posted April 26, 2013 Author Share Posted April 26, 2013 If you are doing stealth, can you give me a stealth roll? +2 Situational benefit for your teleport ability. Also throw me a notice roll for hearing! Link to comment
Blue Rose Posted April 26, 2013 Share Posted April 26, 2013 Stealth, I have Skill Mastery on. 29 with the bonus.Notice... I'm gonna roll for.1d20+5=12Darn. Link to comment
Blue Rose Posted April 26, 2013 Share Posted April 26, 2013 Using this gem:Concealment 10 (All Non-Tactile; Flaws: Phantasm, Power Feats: Close Range, Selective) [12/15PP] (Mind Veil, Infernal, Mental) Link to comment
Blue Rose Posted April 26, 2013 Share Posted April 26, 2013 Emotion control to thug. Rage against the rat. DC17, mental, infernal. Link to comment
Supercape Posted April 26, 2013 Author Share Posted April 26, 2013 the rat, unfortunately, is a demon and a cunning one at that (even if just a rat) 1d20+8=25 Saved. Initiative rolls please! 1d20+5=8 Rat Demon 1d20+2=11 Filth and 1d20+0=2 for Donny and Duck. The environment is low level light. Link to comment
Blue Rose Posted April 27, 2013 Share Posted April 27, 2013 Rat Will? I don't believe that was the roll for the correct target. I was targeting Donny or Duck, not the demon. I wanted a goon to go all ragey on the rat, not the rat to go all ragey on the goon. Unless the rat can somehow... interpose for someone else's brain? Link to comment
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