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Under Wraps [OOC]


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Posted

Necromancer 1: 23, Unharmed, 0 HP

Sekhmet: 18, Unharmed, 0 HP

Temperance: 12, Unharmed, 3 HP

Necromancer 2: 10, Unharmed, 0 HP

Necromancer 3: 6, Unharmed, 0 HP

Set: 4, Unharmed, 3 HP

Necromancer 1, the big guy, activates the "Ren" part of the array and takes a swing at Temperance. And a miss.

Sekhmet is up next.

Posted

He shakes off the Demoralize, and takes an Injured and is Dazed.

Necromancer 1: 23, Unharmed, 0 HP

Sekhmet: 18, Unharmed, 0 HP

Temperance: 12, Unharmed, 3 HP

Necromancer 2: 10, Injured x1, Dazed (Sekhmet's Action), 0 HP

Necromancer 3: 6, Unharmed, 0 HP

Set: 4, Unharmed, 3 HP

Temperance unleashes a hail of ice on Necromancer 3. But it misses. Necromancer 3 responds by switching to the "Akh" bit of the array and unleashing a Blast + Emotion Control. The Blast misses, but the Emotion Control is Will-ranged, so Temperance needs to make a DC18 Will save. Which she does.

Set is up next.

  • 2 weeks later...
Posted

All right, let's correct a few things:

 

Necromancer 3's Bluff save: 12. He is now Shaken, and while he still makes his TOU save, he's still fearful. Mind you, he's got to make it again... and he's out.

 

Necromancer 1: 23, Unharmed, 0 HP
Sekhmet: 18, Bruised x1, Dazed (Necromancer 3's Action), 0 HP
Temperance: 12, Unharmed, 3 HP
Necromancer 2: 10, Injured x1, 0 HP
Set: 4, Unharmed, 2 HP

 

As Sekhmet is Dazed, Temperance is up next. She unleashes another Blast on Necromancer 2 this time. Goddamnit.

 

Necromancer 1: 23, Unharmed, 0 HP
Sekhmet: 18, Bruised x1, Dazed (Necromancer 3's Action), 0 HP
Temperance: 12, Unharmed, 3 HP
Necromancer 2: 10, Injured x1, 0 HP
Set: 4, Unharmed, 2 HP

 

Necromancer 2, meanwhile, shakes off their Dazed, and aims to Blast/Emotion Control Set. And misses entirely. But as Emotion Control is a Will-Range power, its strange shadow still leeches at Set's soul a little, so DC18 Will save. 

 

Set is up next. 

  • 2 weeks later...
Posted

That hits, and Necromancer 1 is Dazed and Staggered

 

Necromancer 1: 23, Unharmed, Dazed (Sekhmet's Action), Staggered, Taunted, 0 HP
Sekhmet: 18, Bruised x1, 0 HP
Temperance: 12, Unharmed, Bound, 3 HP
Necromancer 2: 10, Injured x1, 0 HP
Set: 4, Unharmed, 2 HP

 

Temperance is up next. With Necromancer 1 out for now, she targets Necromancer 2 with a Blast. Which, again, misses. Oh, screw it. Hero Point. Well, that's a 24, at least. Which means +3 from Autofire, so Necromancer needs to make a DC26 Toughness save. And she takes an Injured.

 

Necromancer 1: 23, Unharmed, Dazed (Sekhmet's Action), Staggered, Taunted, 0 HP

Sekhmet: 18, Bruised x1, 0 HP
Temperance: 12, Unharmed, Bound, 2 HP
Necromancer 2: 10, Injured x2, 0 HP
Set: 4, Unharmed, 2 HP

 

Necromancer 2 realizes the "Fear blast" thing ain't exactly working, so she switches up to Mind Control and tries to bind Set. DC18 Will save from him. 

 

Set is up next. 

Posted

Mind Control is opposed check, right? It makes a pretty big difference here given Set's Luck Control; if the attack has to make a roll, he has a chance to force a reroll.

Posted

Perception just means that Defense doesn't enter into it. Quoting from Ultimate Power: "To use Mind Control, make an opposed power check against the result of the target’s Will saving throw." That means the necromancer has to actually make a check, rolling with their Mind Control rank as the bonus, then Set rolls is Will Save and they compare results.
 
Anyway: Opposed Will Save. (1d20+8=28)

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