Vahnyu Posted May 20, 2013 Author Posted May 20, 2013 Clarification: The green quoted text is still Acheron talking. The reason for using it as such was because, while his regular text color popped well, it seemed too strainning to the eye in wall-o-text form
Vahnyu Posted May 21, 2013 Author Posted May 21, 2013 Pitch gains a Hero Point for Twisted Tongues Complication
Vahnyu Posted May 21, 2013 Author Posted May 21, 2013 5 Hellstingers ( Demon, Imp PL 5 / Minion Rank 6 from Core Book, pg 233) Knowledge (Arcana) Check Results: Hellstingers are mindless low ranking flying demons that appear and attack in groups. Their existance in the material plane is usually the result of a high level demon entering the mundane world, but stray groups finding their way to the material plane by accident or happenstance is not unheard of. There's rumored to be a surefire way to know for certain which is the case.
Vahnyu Posted May 23, 2013 Author Posted May 23, 2013 Initiative roll for Hellstingers 1d20+1 → [12,1] = (13)
Vahnyu Posted May 23, 2013 Author Posted May 23, 2013 Initiative Order Hellstingers(5): 13 (Minions) Pitch: 4 (2 HP) :arrow: Hellstingers: #1-4 will use Aid Another against Carmen for #5 1d20+6 → [16,6] = (22) 1d20+6 → [3,6] = (9) 1d20+6 → [3,6] = (9) 1d20+6 → [12,6] = (18) vs a Defense 10, that's two hits, so a +4 total to attack Carmen in melee. #5 will Charge Carmen (+2 atk / -2 def) 1d20+12 → [2,12] = (14) Fails. Next Turn: Pitch
Supercape Posted May 23, 2013 Posted May 23, 2013 Pitch: Move Action: Activate Tazel Alternate Form. Standard Action: Breathe Fire. Ill try for a 20' cone, which I guess will hit them all (if not, expand it!) So thats a DC 18 Reflex Check for half damage, and DC 23 (19) Toughness saves.
Vahnyu Posted May 24, 2013 Author Posted May 24, 2013 Reflex saves 1d20+5 → [6,5] = (11) 1d20+5 → [20,5] = (25) 1d20+5 → [15,5] = (20) 1d20+5 → [20,5] = (25) 1d20+5 → [8,5] = (13) 3 successes. The Hellstingers have Immunity to Fire.
Vahnyu Posted May 24, 2013 Author Posted May 24, 2013 Initiative Order Hellstingers(5): 13 (Minions) Pitch: 4 (2 HP) :arrow: Hellstingers: #1-4 will use Aid Another against Carmen for #5 1d20+6 → [11,6] = (17) 1d20+6 → [11,6] = (17) 1d20+6 → [18,6] = (24) 1d20+6 → [3,6] = (9) 3 Successes, +6 to attack Carmen #5 will Attack Carmen 1d20+12 → [6,12] = (18) fails Next Turn: Pitch
Supercape Posted May 24, 2013 Posted May 24, 2013 Right, pesky minions! Power attacking one of them, -2 Attack, +2 DC, and taking 10 on attack roll for 18 (which I guess hits). This is a straightforward punch so, with STR 22, thats a DC 23 Toughness save.
Vahnyu Posted May 24, 2013 Author Posted May 24, 2013 Initiative Order Hellstingers(5): 13 (Minions), 1 Unconscious Pitch: 4 (2 HP) :arrow: Hellstingers: #1, #2 and #4 will use Aid Another against Carmen for #5 1d20+6 → [1,6] = (7) 1d20+6 → [12,6] = (18) 1d20+6 → [1,6] = (7) 1 success for a total of +2 #5 will Attack Carmen 1d20+8 → [6,8] = (14) Fails Next Turn: Pitch
Supercape Posted May 24, 2013 Posted May 24, 2013 Right, lets try a Mind Control. Taking 10 on the attack as before, shifting -2 Attack / +2 DC, which should still hit, and that would be a DC 22 Will Save to avoid being bound!
Vahnyu Posted May 24, 2013 Author Posted May 24, 2013 Will Save vs Power Check 1d20+5 → [4,5] = (9) bound
Vahnyu Posted May 26, 2013 Author Posted May 26, 2013 Initiative Order Hellstingers(5): 13 (Minions), 1 Unconscious, 1 Bound Pitch: 4 (2 HP) :arrow: Hellstingers: #1, #4 and #5 will move out of the way and then charge Carmen (+2 Atk, -2 Def) 1d20+8 → [14,8] = (22) 1d20+8 → [10,8] = (18) 1d20+8 → [9,8] = (17) 1 Hit Toughness Save vs DC20 Next Turn: Pitch
Supercape Posted May 26, 2013 Posted May 26, 2013 OK, so one is bound, one down. Lets whack another with a stick. Shifting -2 Attack, +2 DC, for a total DC of 25 Know the stick is in play. As a Free action, I will command the bound stinger to attack someone else!
Vahnyu Posted May 26, 2013 Author Posted May 26, 2013 (edited) Hellstinger #5: Toughness Save 1d20+5 → [12,5] = (17) Fails, Hellstinger #5 becomes Unconscious Hellstinger #2 is commanded to attack Hellstinger #1: 1d20+6 → [8,6] = (14) Succeeds Toughness Save vs DC20 1d20+3 → [19,3] = (22) Edited May 27, 2013 by Vahnyu
Vahnyu Posted May 27, 2013 Author Posted May 27, 2013 (edited) Initiative Order Hellstingers(5): 13 (Minions), 2 Unconscious, 1 Bound Pitch: 4 (2 HP) :arrow: Hellstingers: #1 and #4 will move out of the way and then charge Carmen (+2 Atk, -2 Def) 1d20+8 → [12,8] = (20) 1d20+8 → [17,8] = (25) Both hit. Toughness Save vs DC20 Next Turn: Pitch Edited May 27, 2013 by Vahnyu
Supercape Posted May 27, 2013 Posted May 27, 2013 As per chat, two tough saves! 1d20+10=27, 1d20+10=17
Supercape Posted May 30, 2013 Posted May 30, 2013 Right, sorry I lost the thread there! Lets whack em again with a good old stick! Taking 10, shifting -2/+2, for a DC 25 Toughness save.
Vahnyu Posted May 30, 2013 Author Posted May 30, 2013 Hellstinger #2 continues to attack #1 1d20+6 → [18,6] = (24) It's a hit, so 2 Toughness saves 1d20+3 → [15,3] = (18) 1d20+3 → [1,3] = (4) And they're both down!
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