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Devil In The Dark(OOC)


Vahnyu

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Posted

Clarification: The green quoted text is still Acheron talking. The reason for using it as such was because, while his regular text color popped well, it seemed too strainning to the eye in wall-o-text form

Posted

5 Hellstingers ( Demon, Imp PL 5 / Minion Rank 6 from Core Book, pg 233)

 

Knowledge (Arcana) Check Results:

Hellstingers are mindless low ranking flying demons that appear and attack in groups. Their existance in the material plane is usually the result of a high level demon entering the mundane world, but stray groups finding their way to the material plane by accident or happenstance is not unheard of. There's rumored to be a surefire way to know for certain which is the case.

Posted

Initiative Order

Hellstingers(5): 13 (Minions)

Pitch: 4 (2 HP)

 

:arrow: Hellstingers: #1-4 will use Aid Another against Carmen for #5

vs a Defense 10, that's two hits, so a +4 total to attack Carmen in melee.

 

#5 will Charge Carmen (+2 atk / -2 def)

Fails.

 

Next Turn: Pitch

Posted

Pitch:

 

Move Action: Activate Tazel Alternate Form. 

 

Standard Action: Breathe Fire. Ill try for a 20' cone, which I guess will hit them all (if not, expand it!)

 

So thats a DC 18 Reflex Check for half damage, and DC 23 (19) Toughness saves. 

Posted

Right, pesky minions!

 

Power attacking one of them, -2 Attack, +2 DC, and taking 10 on attack roll for 18 (which I guess hits). This is a straightforward punch so, with STR 22, thats a DC 23 Toughness save. 

Posted

Right, lets try a Mind Control. 

 

Taking 10 on the attack as before, shifting -2 Attack / +2 DC, which should still hit, and that would be a DC 22 Will Save to avoid being bound! :)

Posted

OK, so one is bound, one down. 

 

Lets whack another with a stick. 

 

Shifting -2 Attack, +2 DC, for a total DC of 25 Know the stick is in play. 

 

As a Free action, I will command the bound stinger to attack someone else!


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