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Devil In The Dark(OOC)


Vahnyu

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Posted (edited)

2 Dreadknights ( Demon, Warrior PL 7 from Core Book, pg 233)

 

Knowledge (Arcana) Check Results:

Dreadknights serve as guardsmen for the legions of hell. While very common in the lower planes, they seldomly leave their demonic habitats to come to the mundane world, and it is never out of their own volition. Not particularly intelligent, they are nevertheless quite strong and durable, able to withstand punishment and deal it back in interest. The flame that surrounds them is a defensive mechanism that shields them from common elemental attacks such as fire, cold, electricity, poison and acid. If the flame's color is dark, it means that the Dreadknight has been branded by a summoner, and is bound to do his work.

 

Initiative roll for Dreadknights:

 

Initiative roll for the Humans:

Edited by Vahnyu
Posted

So, move action is to slam the cane into Billy for his use. 

 

Right so I will go for a gently done power attack, shifting thusly:

 

-2 Attack, +1 Defence, +1 DC (For a total defence of +11, and an attack at +8)

 

1d20+8=20 as an attack roll, if that hits, its a DC 21 Bullet I think!

Posted

Initiative Order

Pitch: 22 (2 HP)

Dreadknight A: 7 (NPC, 1 Bruise, Dazed)

Dreadknight B: 7 (NPC)

Humans(3): 1 (Minions)

 

Dreadknight B takes 10 and attacks Alvaro(Human)

DC 22 Toughness Save

Fails automatically. Alvaro is unconscious.

 

Alex(Human): Attempts to attack the Dreadknight B

 

Billy refrains from acting.

 

Next Round: Pitch

Posted

Move Action:

 

Intimidate the standing Demon: 1d20+10=24 with favoured opponent feat, but I forgot to give a -5 penalty for move action, so thats a 19 result.

 

Then, a straightforward attack on the same (non dazed) demon, 1d20+10=21 is the attack roll, which should hit? a DC 20 Toughness save. 

Posted (edited)

The Demons are completely bound on contract to their Summoner, and are considered fanatically loyal to him (+20 to resist being intimidated). As such, they auto-succeed any intimidate check that is less than 25(20+4+1 minimum roll)

 

Toughness Save

Fails. 1 Bruise and Dazed

Edited by Vahnyu
Posted (edited)

Initiative Order

Pitch: 22 (2 HP)

Dreadknight A: 7 (NPC, 1 Bruise)

Dreadknight B: 7 (NPC, 1 Bruise, Dazed)

Humans(3): 1 (Minions, 1 Unconscious)

 

  :arrow: Dreadknight A charges Pitch with Power Attack and All-Out Attack (+2 Atk/+2 Dmg/-4 Def).

Misses

 

  :arrow: Alex tries to attack the Dazed Dreadknight

Hits. DC20 Toughness Save

Fails. 1 Bruise

 

Billy will charge Dreadknight A with Power Attack and All-Out Attack (+2 Atk/+2 Dmg/-4 Def).

Hits. DC18 Toughness Save

Saved Successfully.

 

Next Round: Pitch

Edited by Vahnyu
Posted

Initiative Order

Pitch: 22 (2 HP)

Dreadknight A: 7 (NPC, 1 Bruise)

Dreadknight B: 7 (NPC, 2 Bruise, Dazed)

Humans(3): 1 (Minions, 1 Unconscious)

 

 

Current Turn: Pitch

Posted

Initiative Order

Pitch: 22 (2 HP)

Dreadknight A: 7 (NPC, 2 Bruises, Dazed, Staggered)

Dreadknight B: 7 (NPC, 2 Bruises, Dazed)

Humans(3): 1 (Minions, 1 Unconscious)

 

:arrow: Alex tries to attack Dreadknight B

Success. Toughness Save vs DC20

Saves.

 

Billy will attack Dreadknight A with All-Out Attack (+2 Atk/-2 Def).

It hits. Toughness Save vs DC16

Made it.

Billy moves 20ft away.

 

Next Round: Pitch

Posted

Initiative Order

Pitch: 22 (2 HP)

Dreadknight A: 7 (NPC, 2 Bruises, Staggered)

Dreadknight B: 7 (NPC, 2 Bruises)

Humans(3): 1 (Minions, 1 Unconscious)

 

 

Current Turn: Pitch

Posted (edited)

Initiative Order

Pitch: 22 (2 HP)

Dreadknight A: 7 (NPC, 2 Bruises, Staggered)

Dreadknight B: 7 (NPC, 2 Bruises)

Humans(3): 1 (Minions, 1 Unconscious)

 

  :arrow: Dreadknight B moves close to Alex and attacks him with Power Attack (+2 dmg/-2 atk) and takes 10 in his roll.

DC24 Toughness Save(Impossible Save)

Alex is unconscious.

 

Dreadknight A Attacks Pitch

Fails

 

  :arrow: Billy doesn't act this turn.

 

Next Round: Pitch

Edited by Vahnyu
Posted

Right, no time to fiddle about with a gun anymore. Its only Billy who is conscious anyway. 

 

Move Action: Fire up Alternative Form / Tazel. 

 

Standard Action:

 

Blast The Demon A with Extra Effort to add +2 Ranks (and hence fatiguing myself). 

 

1d20+10=26 I presume is a hit, and its a DC 27 Toughness Save (and it has two yummy bruises and staggered!)

Posted (edited)

Right, sorry, my mistake. The staggered demon A was the one close to Pitch, not Acheron.

 

Anyways.

 

...

 

I rolled for damage, forgetting that he is immune to fire, as noted in >this post, and its character sheet(Demon Warrior, Core Rules, p233).

 

Disregard the roll. The demon survives unharmed.

 

Do you wish to try extraordinary effort for an extra attack, instead?

 

EDIT: After clearing it up, the attack is effective. The dreadknight is unconscious.

 

GM FIAT: The Dreadknight A becomes fully healed, and gains 3 PLs (+3 attack/defense/saves/dmg)

 

Pitch will need to roll a Knowledge(Arcane Lore) vs DC20, helped by a Sense Motive vs DC20

Edited by Vahnyu
Posted (edited)

Initiative Order

Pitch: 22 (3 HP)

Dreadknight A: 7 (NPC, Healed, +3 PLs)

Dreadknight B: 7 (NPC, 2 Bruises, Unconscious)

Humans(3): 1 (Minions, 1 Unconscious)

 

  :arrow: Carmen is unsure what is going on(she can tell that magic is afoot, that much is obvious, but no specifics whatsoever).

 

  :arrow: The Dreadknight A will move towards Acheron and attack him, intent on killing him.

He succeeds.

 

ACHERON IS MORTALLY WOUNDED AND KILLED

 

  :arrow: Billy fires a shot at Dreadknight A

Fails.

 

Next Round: Pitch

Edited by Vahnyu
Posted (edited)

Initiative Order

Pitch: 22 (3 HP)

Dreadknight A: 7 (NPC, Healed, +3 PLs, Bound and Helpless)

Dreadknight B: 7 (NPC, 2 Bruises, Unconscious)

Humans(3): 1 (Minions, 2 Unconscious)

 

  :arrow: Dreadknight A will attempt to break free from the snare using his strenght(PL+3), as a standard action.

Toughness Save vs DC24

Fails the save, the snare is injured(1).

 

  :arrow: Billy runs to safety.

 

Next Turn: Carmen

Edited by Vahnyu
Posted

With the cane? Damn!

 

Ok lets see what Pitch can do. She will keep hold of the chain tether, and throw a spear of metal at the demon. Its bound and helpless but gets +4 cover defence. So she will shift +2Att/-2 Def and +2DC/-2 Att for a total of +0 Att, +2 DC, and -2 Defence this round. 

 

1d20+10=16 for attack roll. -4 for for cover, but then it is flat footed and helpless so I hope that hits. 

 

If it does, a DC 27 Toughness roll. 

 

Move Action - move up to the Beast. 


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