Vahnyu Posted October 24, 2013 Author Posted October 24, 2013 (edited) The sailors save vs DC20 Paralyze (-1 on the results displayed bellow) 1d20+2 → [5,2] = (7) 1d20+2 → [13,2] = (15) 1d20+2 → [20,2] = (22) 1d20+2 → [8,2] = (10) 1d20+2 → [17,2] = (19) 1d20+2 → [13,2] = (15) 1d20+2 → [2,2] = (4) 1d20+2 → [9,2] = (11) Sailors #1 and #7 are still slowed Sailor #4 Saves They all try to take a shot at the Spidermouth (the first two are at -1 due to Slow) 1d20+5 → [14,5] = (19) 1d20+5 → [4,5] = (9) 1d20+5 → [19,5] = (24) 1d20+5 → [7,5] = (12) 1d20+5 → [10,5] = (15) 1 hits Toughness save (-1 Bruised): 1d20+5 → [6,5] = (11) Reroll: 1d20+5 → [3,5] = (8) + 10 1 Bruise Carmen gains an HP Edited October 24, 2013 by Vahnyu
Vahnyu Posted October 24, 2013 Author Posted October 24, 2013 Initiative Order Spidermouth Demon: 30 (NPC, Bruised x2, Suffocating) Pitch: 14 (7 HP) Sailors: 8 (NPCs, 5 Paralyzed, 2 Slowed) x10 Spidermouth will use Mouth Appendages: Area Cover Radius 250ft Reflex Save vs DC20 Area Effect (For Half Effect) Toughness Save vs DC25 Damage Sailors' Reflex Saves: 1d20+1 → [10,1] = (11) 1d20+1 → [18,1] = (19) 1d20+1 → [12,1] = (13) 1d20+1 → [5,1] = (6) 1d20+1 → [11,1] = (12) 1d20+1 → [20,1] = (21) 1d20+1 → [20,1] = (21) 1d20+1 → [17,1] = (18) 1d20+1 → [1,1] = (2) 1d20+1 → [20,1] = (21) 3 successes for half effect (DC20 instead of 25) Toughness Save: 1d20+5 → [19,5] = (24) 1d20+5 → [6,5] = (11) 1d20+5 → [18,5] = (23) 1d20+5 → [1,5] = (6) 1d20+5 → [13,5] = (18) 1d20+5 → [11,5] = (16) 1d20+5 → [5,5] = (10) 1d20+5 → [6,5] = (11) 1d20+5 → [15,5] = (20) 1d20+5 → [16,5] = (21) #1-9 Fall unconscious #10 Succeeds.
Supercape Posted October 24, 2013 Posted October 24, 2013 1d20+5=13 failed Reflex So lets see about toughness: 1d20+10=23 so ill take that Bruise? or Bruise and Injury? either!
Supercape Posted October 24, 2013 Posted October 24, 2013 So lets just carry on with what walks - Suffocation for Pitchs Action!
Vahnyu Posted October 25, 2013 Author Posted October 25, 2013 Con Save +2 vs Suffocation 1d20+3 → [5,3] = (8) And it fails. The Spidermouth is rendered unconscious, finally.
Vahnyu Posted October 31, 2013 Author Posted October 31, 2013 While resting, Carmen has healed of her bruises Pitch: 14 (7 HP)
Supercape Posted November 8, 2013 Posted November 8, 2013 So her search skill is not very good, but taking 20 for a 21 result to see if she can find anything. Perhaps in conjunction with the sailors.
Supercape Posted November 9, 2013 Posted November 9, 2013 1d20+6=8 a spectacular fail on notice roll!
Vahnyu Posted November 9, 2013 Author Posted November 9, 2013 Searching doesn't reveal anything of interest, other than the apparent chaos from the battles fought inside the building. Carmen can pick the noise the sailor indicated, but she couldn't, for the life of her, decipher what i actually was she was hearing. It sounded vaguely like something getting sawed off in the distance.
Vahnyu Posted January 2, 2014 Author Posted January 2, 2014 [The Lamant Family] These records hold the genealogical tree of the Lamant Family, the wealthiest family in Riverrock Island, prior to the fire. This holds the details for the previous owners of the late Acheron's residence. One name in particular stands out. Maria Ambrosia Phlegethon, wife of the last mayor of St.Blaise Village, Jean-Louis Lamant the Third, and mother of two boys, the older Felipe-Louis Lamant, and the younger Georges Lamant. According to the records, Maria and Jean-Louis married on Octomber the 9th, in 1930. Felipe was born on November 23rd, 1932, while Georges was born on May 5th, 1936.
Vahnyu Posted January 13, 2014 Author Posted January 13, 2014 Carmen can accept 1 level of Fatigue, thanks to her Disability Complication, and gain 1HP(She can instead decline the fatige and the HP) Roll for initiative. Humans (Grouped): 1d20+0 → [15,0] = (15) Demons (Grouped): 1d20+1 → [13,1] = (14) Hailstorm Weather -All Fire Effects suffer a -2 penalty on their DC -All Water and Ice Effects gain a +2 Bonus on their DC -All Electricity Effects gain a +2 Bonus on their Attack Roll and a +2 Bonus on their Area Reflex DC The effects apply while outdoors in the hailstorm. The insides of buildings and caves provide cover from the weather and its effects.
Supercape Posted January 13, 2014 Posted January 13, 2014 1d20+6=26 hows about that. I will take that level of fatigue, which I think makes her at 8 HP, and Fatigued? Ok, so I better use one of those straight away to stunt a power of her Infernal forge array. As breathing fire is unlikely to work on them, lets breathe metal instead! Damage 10 (Extra: Cone, Power Feats: Affects Insubstantial 1) [21 PP] So thats a Toughness DC 25 Save for them, or 20 if they make their Reflex DC 20 Save.
Vahnyu Posted January 13, 2014 Author Posted January 13, 2014 (edited) Initiative Order Pitch: 22 (8 HP, Fatigued) Humans: 15 (NPCs) x4 Demons: 14 (Minions) x10 Pitch is up Hailstorm Weather -All Fire Effects suffer a -2 penalty on their DC -All Water and Ice Effects gain a +2 Bonus on their DC -All Electricity Effects gain a +2 Bonus on their Attack Roll and a +2 Bonus on their Area Reflex DC The effects apply while outdoors in the hailstorm. The insides of buildings and caves provide cover from the weather and its effects. Edited January 13, 2014 by Vahnyu
Supercape Posted January 13, 2014 Posted January 13, 2014 Pitch will stunt as above, using her move action to get into best position.
Vahnyu Posted January 13, 2014 Author Posted January 13, 2014 Reflex Saves against Area effect (2 have Improved Evasion) 1d20+5 → [5,5] = (10) 1d20+5 → [15,5] = (20) 1d20+5 → [15,5] = (20)-1 1d20+5 → [6,5] = (11)-1 1d20+5 → [2,5] = (7) 1d20+5 → [10,5] = (15)+ImprEv 1d20+5 → [6,5] = (11)+ImprEv Two make it (Halve Effect), Three fail, Two fail with Impr Evasion Toughness Saves: 1d20+3 → [14,3] = (17) 1d20+3 → [17,3] = (20) 1d20+3 → [3,3] = (6)+4 1d20+3 → [5,3] = (8)+ 4 1d20+3 → [4,3] = (7) 1d20+3 → [17,3] = (20) 1d20+3 → [12,3] = (15) 2 make it, 5 die.
Vahnyu Posted January 13, 2014 Author Posted January 13, 2014 Humans turn: 1d20+1 → [1,1] = (2) 1d20+1 → [15,1] = (16) 1d20+1 → [4,1] = (5)+4 1d20+1 → [17,1] = (18)+4 3 misses, 1 hit. Tou save vs DC20 1d20+3 → [8,3] = (11) failed. Demon dies
Vahnyu Posted January 13, 2014 Author Posted January 13, 2014 Demons turn: 3 Demons will attack Carmen: 1d20+5 → [2,5] = (7)+1 1d20+5 → [13,5] = (18)+1 1d20+5 → [2,5] = (7) All fail. the last demon comes closer
Vahnyu Posted January 13, 2014 Author Posted January 13, 2014 nitiative Order Pitch: 22 (8 HP, Fatigued) Humans: 15 (NPCs) x4 Demons: 14 (Minions) x4 Pitch is up Hailstorm Weather -All Fire Effects suffer a -2 penalty on their DC -All Water and Ice Effects gain a +2 Bonus on their DC -All Electricity Effects gain a +2 Bonus on their Attack Roll and a +2 Bonus on their Area Reflex DC The effects apply while outdoors in the hailstorm. The insides of buildings and caves provide cover from the weather and its effects.
Supercape Posted January 14, 2014 Posted January 14, 2014 Ok, stuff the Cantos stick into the Jaws of the Dog - I hope. 1d20+10=19 well I hope that hits. I forgot to add the fatigue penalty making it 18. Anyway, if it does, its a DC 25 Will Save or nicely bound to Pitch (for a bit, anyway!)
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