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Devil In The Dark(OOC)


Vahnyu

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Posted

Initiative Order

Pitch: 22 (8 HP, Fatigued)

Humans: 15 (NPCs) x4

Demons: 14 (Minions) x2

 

Pitch is up

 

 

Hailstorm Weather

 

-All Fire Effects suffer a -2 penalty on their DC

-All Water and Ice Effects gain a +2 Bonus on their DC

-All Electricity Effects gain a +2 Bonus on their Attack Roll and a +2 Bonus on their Area Reflex DC

 

The effects apply while outdoors in the hailstorm. The insides of buildings and caves provide cover from the weather and its effects.

Posted

Ok time to take down one of the ogres - at least, I hope. Lets try the Mind Control again. 

 

Starting out with a bluff as move action: 1d20+9=27

 

Which I hope flat foots it, in which case Ill jam the cane hard: 1d20+8=23 should hit. 

 

And its an opposed roll again: 1d20+10=13 ok, Im really not having that! I will spend an HP to reroll. 1d20+10=24 is still rather poor. 

Posted

Initiative Order

Pitch: 22 (8 HP, Fatigued)

Humans: 15 (NPCs) x4

Demons: 14 (Minions, 1 Mind Controlled) x2

 

Pitch is up

 

 

Hailstorm Weather

 

-All Fire Effects suffer a -2 penalty on their DC

-All Water and Ice Effects gain a +2 Bonus on their DC

-All Electricity Effects gain a +2 Bonus on their Attack Roll and a +2 Bonus on their Area Reflex DC

 

The effects apply while outdoors in the hailstorm. The insides of buildings and caves provide cover from the weather and its effects.

  • 11 months later...
Posted

Time for Initiative! The Magician is PL12. The Demons follow the Powerhouse Archetype from the Core Book, adjusted at PL8. They also have Flight 2 (25mph/250ft per Move Action).

 

Demons (Grouped): 1d20 → [16] = (16)

 

Magician: 1d20+16 → [14,16] = (30)

 

Humans (Grouped): 1d20 → [2] = (2)

 

Hailstorm Weather

 

-All Fire Effects suffer a -2 penalty on their DC

-All Water and Ice Effects gain a +2 Bonus on their DC

-All Electricity Effects gain a +2 Bonus on their Attack Roll and a +2 Bonus on their Area Reflex DC

 

The effects apply while outdoors in the hailstorm. The insides of buildings and caves provide cover from the weather and its effects.

Posted

Initiative Order

Magician: 30 (NPC)

Demons: 16 (Minions) x5

Pitch: 8 (8 HP, Fatigued)

Humans: 2 (NPCs) x4

 

 

The Magician will hold his action for now.

 

The Demons close in on both Pitch and the humans, and attack using their weapons. 2 go for Pitch, and 3 go for the humans.

 

2 Demons hit the humans. Toughness Save vs DC35 (critical) and DC25 respectively

 
The 2 humans get knocked out.
 
Pitch is up.

 

Hailstorm Weather

 

-All Fire Effects suffer a -2 penalty on their DC

-All Water and Ice Effects gain a +2 Bonus on their DC

-All Electricity Effects gain a +2 Bonus on their Attack Roll and a +2 Bonus on their Area Reflex DC

 

The effects apply while outdoors in the hailstorm. The insides of buildings and caves provide cover from the weather and its effects.

Posted

Move action: Back off a little, say 15 feet. 

 

Standard Action: Throw Metal as Autofire Attack, lets go for all five of em, giving a -5 penalty to attack rolls. To help that a bit, shifting the attack slightly +1 Attack, -1 DC. 

 

Autofire Attack on Demons: 5#1d20+7 23 24 24 23 10

 

Which is pretty awesome. I am guessing that hits the first four (but no crits), so DC 25 Toughness for those that hits. 

Posted

Initiative Order

Magician: 30 (NPC)

Demons: 16 (Minions) x2

Pitch: 8 (8 HP, Fatigued)

Humans: 2 (NPCs) x2

 

The Magician will still hold action for now.

 

The 2 Demons left attack Pitch. All out Attack +2 atk/-2 def: 2#1d20+8: 2 # 15 [1d20=7] 15 [1d20=7]

both fail.

 

Pitch is up.

 

Hailstorm Weather

 

-All Fire Effects suffer a -2 penalty on their DC

-All Water and Ice Effects gain a +2 Bonus on their DC

-All Electricity Effects gain a +2 Bonus on their Attack Roll and a +2 Bonus on their Area Reflex DC

 

The effects apply while outdoors in the hailstorm. The insides of buildings and caves provide cover from the weather and its effects.

Posted

Well lets try another autofire special, this time at just -2 to hit. Again, shifting it +1 attack, -1 defence

 

Throw Metal at Demons: 2#1d20+9 16 23 not too bad. DC 25 Toughness for whoever fails that save. 

 

Move Action, taking cover if there is any, perhaps some fallen crumbling masonry?

Posted (edited)

Initiative Order

Magician: 30 (NPC)

Demons: 16 (Minions) x1

Pitch: 8 (8 HP, Fatigued)

Humans: 2 (NPCs) x2

 

The Magician will use Chalice of Apathy on Pitch

Drain 12(Will; Extras: Alternate Save[Will], Range[Perception], Total Fade, Flaws: Action[Full-Round], Distracting, Feats: Slow Fade 2) [24PP] (Chalice of Apathy)

The Magician becomes Distracted

 

DC22 vs Will Save.

 

The Demon will once again try to hit on Pitch (not that way!)

Attack: 1d20+10: 27 [1d20=17]

That hits. DC25 vs Toughness.

 

Pitch is up.

 

Hailstorm Weather

 

-All Fire Effects suffer a -2 penalty on their DC

-All Water and Ice Effects gain a +2 Bonus on their DC

-All Electricity Effects gain a +2 Bonus on their Attack Roll and a +2 Bonus on their Area Reflex DC

 

The effects apply while outdoors in the hailstorm. The insides of buildings and caves provide cover from the weather and its effects.

Edited by Vahnyu
Posted (edited)

Pitch may attempt any and all of the following, if she wishes:

-Knowledge (Arcane Lore)/Knowledge (Philosophy and Theology)/Knowledge(Popular Culture) Roll on the Magician.

-Sense Motive Roll on the Magician.

Edited by Vahnyu

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