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A Better Mousetrap (OOC)


Thevshi

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Posted

Certainly not spectacular Ari.  I will deal with this in a bit, want to let everyone get another post in with the initial interaction.

  • 1 month later...
Posted

It's a trap!  (well, of course it is)

 

El Heraldo is dealing with a perception area stun attack (sonic).  He has a DC 20 reflex save to make, if he succeeds, he will suffer no further effect, if he misses, he has a DC 20 fort save to make.

 

Net Fly needs to make a DC 18 reflex save to avoid sliding down the slide and though the hole that just opened in the wall below.

Posted (edited)

Okay, here is what we have for now.

 

El Heraldo slams into the steel plate, which just makes its toughness save.

 

Round One

Robot 9

El Heraldo 7 (4 HP, Unharmed)

 

The robot is continuing the sonic attack, so another DC 20 Reflex save for Heraldo.  Again, if he makes it, he avoids the attack completely.  Otherwise, a DC 20 Fort save.

Edited by Thevshi
Posted

DC20 Reflex save: 26!

 

Move Action over to it on foot, then an Accurate Attack(+2 Attack -2 Damage): 13! I presume that misses and instead smashes into the floorboards.

Posted

Round Two

Robot 9

El Heraldo 7 (4 HP, Unharmed)

 

Okay, slight edit to previous stuff, I forgot to account for El Heraldo’s superstrength in his attempt to smash the steel plate, so it took a little bit of damage (injured), but otherwise remained in place.

 

The robot attacks El Heraldo, getting a 27 (almost a critical hit!).  That is a DC 23 toughness save for the paragon.

Posted

DC23 Toughness save: 31. No dice, Robot.

 

EH will proceed with another attempt at punching the robot's being from its corporeal shell. Power Attack(-4 Attack, +4 Damage): 20. DC31 Toughness save if that hits.

 

Move Action away from the metal warrior.

Posted

The robot does very poorly on its toughness save with a 19, so we will say it is effectively damaged sufficient to put it out of commission. 

Posted

Round Two

Launcher 2: 18

Launcher 1: 17

El Heraldo 6 (4 HP, Unharmed; Bound and Helpless)

 

The launchers fire again, getting 27 and 17 respectively.  Normally, that 17 would miss, but El Heraldo's defense is reduced by the Helpless condition for failing the last Reflex save by 5. 

So, need two Reflex saves, and two Fort saves (all DC21).

Posted

As discussed in chat, the rules for the Stun power do not seem to have a stunned condition stacked on prior stunned condition lead to knocking the character out.  But, I will fiat that effect for El Heraldo, who now has 5 HP, though, adding one for being caught up in Tsunami's complication, that will move him to 6 for moving into the next thread (once everyone else gets captured).

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