Supercape Posted July 30, 2013 Author Posted July 30, 2013 Ok so technically I suppose this is handled as an overrun attempt by Robert So its a trip attack: 1d20+12=22 which, against Megans stupidly high defence, is a miss! Initiative Rolls probably in order here, also, awarding 1 HP to Thev for general boyfriend troubles!
Supercape Posted July 30, 2013 Author Posted July 30, 2013 Is it worth even rolling? 1d20+17=26 Steed is delaying action for the moment, so basically will have an initiative of whenever! Round 1 48 - Velocity - Fatigued - 3 HP 27 - Robert - Unharmed Velocity is up!
Thevshi Posted July 30, 2013 Posted July 30, 2013 (edited) Velocity will make a reluctant attack on Robert, using the Stunning Attack feat of her Strike power. She gets a 23 on the attack roll. How sad is it that she has only used this aspect of her power on her ex-boyfriend/boyfriend so far? (assuming it is her boyfriend at the moment) Edited July 30, 2013 by Thevshi
Supercape Posted July 30, 2013 Author Posted July 30, 2013 That hits, and has no effect! The Infiltration Unit responds, by smashing Velocity with his fist! Its a shifted attack -2 DC, +2 Attack 1d20+12=23 Miss! Then, it activates it stealth field, gaining concealment to all visual senses! Round 2 48 - Velocity - Fatigued - 3 HP 27 - Robert - Unharmed
Thevshi Posted July 30, 2013 Posted July 30, 2013 Okay, Velocity will use her new hero point to take care of the Fatigue she has. Then she will stunt off her Superspeed Array (which leaves the stunted power off her Speed still in place). She will go with: Strike 10 (Extra: Area, Selective) [30/30pp] This is like the Rapid Attack AP she already has, but is not targeted, but, as it is a smaller area (50’ radius area), she is literally punching everywhere in a split second, except any space that she chooses to not hit. The android of course gets a DC 20 Reflex save to take half damage (of avoid all damage if it has Evasive). DC 25 toughness save. She will of course not punch Steed, the pillar, the fragment, the equipment, anything she can see, she is not hitting, otherwise her fist will be everywhere else.
Supercape Posted July 30, 2013 Author Posted July 30, 2013 It does not have evasion! Its a very powerful drone, but not the smartest! Fails its reflex (sorry forgot to post link, trust me it failed with 13!) 1d20+12=21 Takes an Injury! Post away! YOu also have a move action!
Vahnyu Posted July 31, 2013 Posted July 31, 2013 Notice check: 1d20+14 → [20,14] = (34) Nothing eludes Hronos!
Supercape Posted August 1, 2013 Author Posted August 1, 2013 Ok Vahn, I will get to that imminently! Meanwhile...the Time Unit is going to fire a slow beam (sciency science!) at Vahn, and then grab the Fragment. 1d20+12=19 another miss.
Supercape Posted August 1, 2013 Author Posted August 1, 2013 Round 3 48 - Velocity - Fatigued - 2 HP 27 - Robert - Injured
Thevshi Posted August 1, 2013 Posted August 1, 2013 Velocity will once again use her stunted alt power, this time focusing her flurry of punches on the area around the floating fragment. Still a DC 20 Reflex save to try to reduce the damage. If successful, it is a DC 20 toughness save, otherwise a DC 25 tough save.
Supercape Posted August 1, 2013 Author Posted August 1, 2013 1d20+8=24 Reflex made. 1d20+11=17 So another Injury
Supercape Posted August 2, 2013 Author Posted August 2, 2013 Steed reacts on Initiative 47! She will move, and then attempt a disarm. I will give her a -2 attack penalty because whilst she can see the object, she cant see the ATU (Automatied Temporal Unit). 1d20+10=14 is a miss even without the -2 penalty! So ATU will respond as per IC text. Could you give me a hearing notice roll vs ATU's stealth: 1d20+13=24
Thevshi Posted August 2, 2013 Posted August 2, 2013 Nope, Velocity only gets a 16 on her Notice check.
Supercape Posted August 2, 2013 Author Posted August 2, 2013 Round 4 48 - Velocity - Fatigued - 2 HP 47 - Steed - Uninjured 27 - Robert - Injured x2 Velocity is up!
Thevshi Posted August 2, 2013 Posted August 2, 2013 Velocity will move so she is just at the entrance to the tunnel up, then use her stunted alt power once more. The area is large enough to cover the entire cave where the fragment was, as well as 50’ up the tunnel. She will target the now visible android, but also all the apparently empty space in the chamber and up the tunnel as well. Again, DC 20 Reflex save to avoid, DC 20 or 25 Toughness save, depending on whether it makes its Reflex save.
Supercape Posted August 2, 2013 Author Posted August 2, 2013 ATU is fast enough to be out of the Cave and Velocities blows. The Andriod, you discover, is a holographic projection! Her fists go right through it, and it remains in the same pose! Post away! As part of that stunt, going up the tunnel, you see Lvov, Sobchak, and Robert fast asleep at the tunnel entrance. They appear unharmed, although the cold is a hazard as they are not keeping warm by moving... Which means a Fort Check at -2 for Very Cold conditions. DC 10. And a -1 penalty for being the second check. Lvov is using the Soldier Archetype, with INT, CHA, and WIS increased to 14, and Survival 8 (+11), Tactics 8 (+10) Skills, and Endurance 1 feat. Sobchak is using the Scientist Archtype with Endurance 1 feat. The three Fort Checks are: 1d20-3=13, 1d20-3=17, 1d20-3=0 Lvov and Sobchak make it. Robert takes 1 point of CON drainage.
Supercape Posted August 15, 2013 Author Posted August 15, 2013 1d20+15=19 If you could post Hronos responding or starting to act, and Boris will cut in!
Supercape Posted August 15, 2013 Author Posted August 15, 2013 Round 1: 19 Super Spetznas - Unharmed 14 Hronos - Unharmed - 0HP So the Septznas will fire off a round from his Rifle as a standard action: Shifting this +2 DC, -2 Attack 1d20+13=30 will hit, and its a DC 22 Tough Save. For his move action he will set off in the Buggy, driving around Hronos. In this weather it will travel as if Speed 2 (i.e. 25mph). Including having to take a detour, that will put him at about 100' away.
Vahnyu Posted August 15, 2013 Posted August 15, 2013 Toughness Save 1d20+8 → [10,8] = (18) As a Full Round Action, Hronos will use Time Stopper on both Super Spetznas and his Vehicle Stun Area attack, 1'000 ft radius, Distracting. Reflex Save vs DC20 to halve the effect Reflex Save vs DC20 Stun. Hronos is flat-footed.
Supercape Posted August 15, 2013 Author Posted August 15, 2013 A high Reflex save, but no evasion. 1d20+12=25 for half effect 1d20+12=24 for no effect! Round 2: 19 Super Spetznas - Unharmed 14 Hronos - Injured - 0HP The Super Spetz is now 100 feet away. Easy picking for his Sniper Rifle. Another Shifted Attack 1d20+13=20 which is another hit and another DC 22 TOughness Save He is taking up partial cover behind the Defunct buggy. Hronos is up again!
Vahnyu Posted October 12, 2013 Posted October 12, 2013 Concentration check for Defensive Roll: 1d20 → [3] = (3) Toughness Save: 1d20+8 → [12,8] = (20) Fails. Hronos, for his turn, will instead take flight and get behind the Spetz (100 out of 1'000ft) as a move action As a standard action, he takes the Total Defense action, +4 dodge bonus to defense.
Supercape Posted October 12, 2013 Author Posted October 12, 2013 For Reference Hronos - INjured x2, 0 HP Post away IC
Supercape Posted October 12, 2013 Author Posted October 12, 2013 Boris responds by taking partial cover by the tracked vehicle and taking an aim action. Hronos is up once again.
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