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Rook (v2)


BType

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Posted (edited)

Player Name: BType
Character Name: Rook
Power Level: 10 (150/150PP)
Trade-Offs: +2 Attack/-2 Damage (Melee), +2 Defense/-2 Toughness
Unspent Power Points: 0
Progress To Bronze Status: 0/30

In Brief: Orphaned by violent crime, Drake Grey is the former ward of Duncan Summers, formerly the Raven, grown to adulthood and continuing his adopted family's crusade for justice.

Alternate Identity: Drake Grey
Identity: Secret
Birthplace: New York City, New York
Occupation: "Bachelor" (Indedependently Wealthy)
Affiliations: Duncan Summers (formerly the Raven), Callie Summers (The Raven), Fletcher Beaumont III (The Bowman), Claremont Academy (former student)
Family: N/A, Duncan Summers (Godfather), Callie Summers (Godsister)

Description:
Age: 26 (DoB: 11/12/87)
Gender: Male
Ethnicity: Caucasian
Height: 5'11
Weight: 175lbs
Eyes: Blue
Hair: Black

Drake when out of costume cuts an attractive figure. His build is as slim as his godfather's, but he is a few inches short of the Raven's height. He is extremely heavily muscled for his build, and thanks to this weighs in at far more as his figure would initially suggest. He generally keeps his hair at a reasonable length, though when in costume he tends to fly unkept regardless of how long he is currently wearing it. Smiles come easy to his face, both in friendly greeting to new people and in cocky smirks when fighting supercriminals.
His costume is, like his mentor's primarily black with muted blues to blend into dark, urban environments, but lacks a cape entirely, as Drake dislikes their bulk, heavily preferring to remain mobile when he fights. The black bodysuit is broken up by a red bird-emblem on his chest, and a leather-like jacket he wears over it, as the bodysuit has not room for his tools.

 

History:
Drake Grey is the son of Timothy Grey, formerly the Duncan Summer's archeological partner before Summer's discovered the treasure that would create his fortune. While Summers eventually invested his earnings into a tidy profit after losing his family to crime, Tim Grey never truly stopped adventuring, eventually marrying and having a son while keeping up his globe-trotting lifestyle. One day he came to Freedom Ciy to introduce their children to each other and catch up on old times. On the way there, young Drake's parents were murdered by a Mafia hit gone horrifically wrong, orphaning Drake at age twelve.

Duncan found and took in Drake as his godfather, raising the barely thirteen-year-old boy as his own along with his daughter Callie. While Drake at first was a morose and depressed child who frequently acted out, one day he accidentally discovered his godfather's Raven costume, long in storage since his retirement. Drake confronted his god father, demanding that Duncan train him as a crime fighter so he could prevent what happened to his parents from ever happening again.

Initially as reluctant to train Drake in crimefighting as he was his daughter Callie, Duncan eventually was convinced by Drake's conviction to supervise his training, eventually founding the Claremont Academy based on his newfound enjoyment of teaching, where Drake became one Duncan's very first students, giving Drake both a formal education and the training in superheroics he desired.
Drake, though initially distant from his Claremont peers, found his first real friends in the Claremont Academy's grounds, bonding especially well with the young Fletcher Beaumont III, the third Bowman. Drake and Fletch's eagerness to attempt crime-fighting before they had officially graduated eventually created the first iteration of the NextGen team, with Drake fighting crime as "Sparrow", frequently arguing with Fletch over tactics and constantly competing with with for position of unofficial "team leader".

Spending years fighting both street crime in Southside Freedom and whatever supervillain threats the teenaged heroes of the NextGen ran into, when Drake graduated he was an extremely versitile hero, becoming the independent superhero called "The Rook".

 

Personality & Motivation:


Drake is remarkably well-adjusted despite the traumas he experienced early in life. Having adventured with his parents across the globe almost from birth, the thrill of his crime-fighting lifestyle appeals to him, though he tempers his daredevil tendencies with a strong sense of right and wrong drilled into him by his mentor. If confronted directly, Drake would be forced to admit that he's a superhero because he's been trained to do it since he was thirteen, and really knows (and doesn't want to know) any other way to live his life.

 



Powers & Tactics:


Drake has no superhuman abilities, with all of his skills instead being a result of extensive physical conditioning and combat training.

Physical

Olympic Level Strength: Drake is extremely strong for his build, capable of lifting 300lbs above his head unaided, and can bench-press over 500lbs.

Olympic Level Agility: Drake's tendons and natural agility are favorably comparable to an Olympic gold medalist gymnyst and acrobat.

Olympic Level Stamina: Drake's extensive endurance training has improved his endurance immense. He is able to function at peak form for at least an hour before fatigue begins to impair his functionality in combat and activity.

Olympic Level Speed: Perhaps most impressive is Drake's running speed. On a level surface he can run up to 80kph (50mph), twice as fast as the world land speed record for an unaugmented, non-superpowered human.

Skills and Training

Master Acrobat: Trained extensively in extreme acrobatics maneuvers, Drake is an astoudningly competent acrobat, able to dazzle and disorient his enemies with his grace and quick maneuvers.
Master Martial Artist: Though not versed in any specific style, Drake is a highly talented combatant, instead trained by Duncan Summers in practical fighting techniques rather then adhering himself to a single specific form. He is easily capable of engaging multiple combatants and coming out to top. Perhaps more impressively, using a combination of his strength, skill, speed, and training he is capable of engaging superhuman foes, even when greatly outmatched by their sheer physical abilities, though at a certain point superhumans become too physically potent for him to handle.
Stealth Expert: Very much like his mentor Drake is practically invisible when he desires to be. Through Eastern stealth techniques he demonstrates the seemingly superhuman ability to vanish without sound or trace even in broad daylight while being observed (much to the chargrin of others). He once sat in a crowded room right next to a group of people he was observing, remaining unnoticed (if not technically unseen) by them simply through body posture and psychological tricks.
Expert Driver: Drake is fond of showing off advanced driving skill on his bike, often doing things as dangerous as driving on extremely narrow ledges and other visually impressive stunts.

Expert Detective: Though he spent more time on combat training, Drake is no slouch when it comes to investigative and detective work.

Equipment

Costume: Perhaps the most practical piece of equipment he uses, Drake's costume is not simple cloth, but is a piece of advanced Class V body armor, composed of Kevlar/boroide and silicate-oriented fiber in a ceramic matrix, with the jacket he wears over his bodysuit reinforced with a microscopic chainmail titanium nitride sandwitched between the fiber layers. It is highly bullet-resistant, and lower-caliber rounds and assaults it is actually physically impervious against, though it's flexible nature means he can still feel the concussive force of impacts.
Techmask: The small domino mask on his face is actually a sophisticated visual processing system. With lense filters for infrared and ultraviolet light, Drake can see perfectly in total darkness. The mask also has built-in vision enhancements (x100 magnification), and a highly advanced analysis system that lets him visually identify chemical compouds, structures, materials, visible energy signitures, and largely anything he can see, amplifying his ability to do detective work. It also has more mundane features, such as a GSP distance sensor, a clock/stopwatch, and compass, and a broadband radio reciever built into the earpiece connected to it.
Wingblades: Distinctive throwing weapons resembling large shiruken, wingblades are tri-tipped stars, with two of the tips having grooves cut into the edge (making them resemble wings), with the third is unadorned (resembling a bird's tail), and final, smaller point between the "wings" of the object, akin to an upright pointed bird's beak. Composite-graphite molded, nearly unbreakable up to 10,000 PSI, laser-honed so they never loose their edge, they are perfectly balanced while being totally expendable, and can be thrown with impressive force by Drake, cutting deep even into materials like brick or steel.
Wingcycle: Drake's personal transportation is a highly-tuned motorcycle he flippantly nicknames the "Wingcycle". It is equipped with a shifting exterior that lets it disguise itself as civilian motorbikes, Drake can leave it anywhere without suspicion being aroused by it's appearance. Normally it's top speed is 250mph, with a nitrous injector it can potentially reach speeds up to 500mph, though Drake doesn't use this often as it is hard on the engine and is extremely difficult to control. It also has "jacks" that allow the bike to "jump" even without a ramp, letting Drake perform truly ludicrous stunts on it, especially at top speed. It also has a simple voice-activated remote control from his techmask.

 

Complications:

Secret: Identity (Drake must keep his identity secret, not only because of his own safety, but for the safety of his godfamily.)
Enemies: Raven's Rogues Gallery (Anyone who's ever held a grudge against the Raven knows that to attack his former sidekick is an excellent way to hurt him indirectly.)
Fame: In his secret identity Drake is a fairly well-known socialite in Freedom City, and one of it's most eligable (and well-off) bachelors, thus is presence is fairly noted among social circles when he travels.


Relationships: Though not lacking for charm or looks (his appearence has been commented on by the opposite sex more then once) has a truly awful track record with the opposite sex, thanks to the demands of his superheroing (which he considers his actual job) and his need to keep his identity a secret. His most "successful" relationships have always been with other superheroes, all of which often ended on poor terms, thanks to Drake's "workaholic" attitude towards crime-fighting or trauma.

 

Abilities: 8+8+6+2+2+2=28PP

Strength: 18 (+4)


Dexterity: 18 (+4)


Constitution: 16 (+3)


Intelligence: 12 (+1)


Wisdom: 12 (+1)


Charisma: 12 (+1)




 

Combat: 20 + 20 = 40PP


Initiative: +8

Attack: +10, +12 (melee), +10 (ranged)


Grapple: +14

Defense: +12 (+10 Base, +2 Dodge Focus), +5 Flat-Footed


Knockback: -4

 

Saving Throws: 3 + 4 + 7 = 14PP


Toughness: +8 (+3 Con, +5 [costume, Extra: Impervious 2])


Fortitude: +6 (+3 Con, +3)


Reflex: +8 (+4 Dex, +4)


Will: +8 (+1 Wis, +7)

 




Skills: 76R = 19PP


Acrobatics 6 (+10)

Climb 4 (+8)

Computers 4 (+5)

Disable Device 4 (+5)

Drive 4 (+8)

Escape Artist 4 (+8)

Gather Information 7 (+8)

Intimidate 6 (+7)

Investigate 6 (+7)

Knowledge [streetwise] 6 (+7)

Notice 8 (+9)

Search 7 (+8)

Sense Motive 4 (+5)

Stealth 6 (+10)

 

Feats: 19PP

Acrobatic Bluff

Attack Focus (Melee) 2

Benefit (Wealth) 2

Dodge Focus 2

Equipment 4

Evasion 1

Hide in Plain Sight

Improved Initiative 1

Power Attack

Precise Shot 1

Ranged Pin

Skill Mastery (Stealth, Acrobatics, Drive, Gather Information)

Takedown Attack 1

Uncanny Dodge (Hearing)
 

Equipment: 20EP


Computer [smart Phone] (2EP)

Commlink (1EP)

Lock release gun (1EP)

"Wingcycle" motorcycle w/Disguise, Remote Control, Nitro Injectors, Jumping Jacks (13EP)

Multi-tool (1EP)

Rebreather (1EP)

 

Powers: 20+1+5+2+1=29PP
Device Device 5 (Costume Gear, 25PP, Flaws: Hard-to-Lose) [20PP]

Blast 8 ("Wingblades", Slashing [Non-Lethal], Drawback: Reduced Range [Thrown]) [8PP]

Protection 5 (protective costume, Extra: Impervious 2) [7PP]

Super-Senses 8 (Techmask, Infravision, Radio, Analytical [Vision], Extended [Vison] 1, Direction Sense, Distance Sense, Ultravision) [8PP]

Super-Movement 1 ("jumpline", Swinging) [2PP]

Leaping 1 (x2) [1PP]

Strike 4 (combat training, Extras: Mighty) [5PP]

Speed 2 (25mph) [2PP]

Super-Senses 1 (Danger Sense [hearing]) [1PP}

 

Drawbacks: -0=0PP

 

DC Block

 

ATTACK             RANGE           SAVE                                       EFFECT
Unarmed Strike  Touch             DC23  Toughness (Staged)      Damage (Physical)
Blast                   Ranged          DC23  Toughness (Staged)      Damage (Physical)

 

 

Totals: Abilities (28) + Combat (40) + Saving Throws (14) + Skills (14) + Feats (19) + Powers (30)=150/150 Power Points

Edited by BType
Posted

Rook's updated version, with some changes in format and backstory to make him more fit to Freedom City's backstory.

Posted (edited)

What Sonic came up with was the NAME, not the team I believe, which I never claimed Fletch or Drake came up with. Calling them "NextGen" seemed more appropriate then calling them "that hero team he and Bowman were on which Sonic hadn't named yet".
Trust me: I'm not trying to demerit, demote, roll over, or de-importance existing NPC's. In fact when OTHER people do that it's pretty infuriating to me. I'm just trying to tie my character into Freedom's existing universe somehow, which is easier for me then literally pulling him out if my hidequaters. If ya knew me, you'd know it's not on purpose, it's just me not having memorized literally every single aspect of every single one of the Freedomverse books.

Edited by BType
  • 3 weeks later...
Posted

Mechanics review:

Combat

With a melee attack bonus of +12 and a STR bonus of +4, that's a Grapple bonus of +16, not +14.

Your Knockback bonus is (imp. toughness) + (1/2 non-imp toughness) + (misc modifiers); this character's knockback would be -1/-5 (reflecting the difference between in- and out-of-costume).

Feats

I count 20pp of feats, not 19.

A character of average wealth or better doesn't need to purchase a phone with equipment points; a character of this level of wealth wouldn't have to justify a smartphone, either.

We have house-ruled communicators (though I realize this was done after your sheet was made); you will probably want to review the house rule thread and use the points you're spending here on your phone and 1ep communicator to buy a proper communication item.

Even as-written, you're only spending 19ep out of your budget of 20ep.

Powers

Blast 8 with a single drawback costs 15pp, not 8pp.

25mph is really fast - it roughly meets the world run speed record.

Total

You have 19pp of skills, not 14. As previously mentioned, I count 20pp of feats. You have 29pp of powers (though your device is over-budget), not 30. Thus, your total is as follows:

Abilities (28) + Combat (40) + Saving Throws (14) + Skills (19) + Feats (20) + Powers (29)=150/150 Power Points

  • 2 weeks later...
  • 2 months later...
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