Orlando Posted March 27, 2008 Posted March 27, 2008 *sighs* I don't have the book. I don't have a book. I don't have the PDF. I've played M&M extensively before, but my guru is very busy and no real help in cgen. Thus, I turn to the floor with the usual caveats about begging. I'll give you my brief character bios and power descriptions, and I will accept assistance from anyone on how to build them, final product decisions in my and the gm's power, of course. The Teem, PL10 Villain A 'created' being. He is about 3 years old, but was made as a full grown man with a 400 IQ and vast cosmic power (as vast as PL10 buys these days.) Finding his creators lacking, he destroyed them and took to the underground in Freedom City to discover what is the essence of the beings he was intended to be a perfected version of? Unfortunately, the more he discovers of humanity's flaws, the more he seethes with hatred for the whole lot of you. Disintegration cone eyeblast Supernatural Strength, Toughness Flight (FTL too) Vacuum protections Enhanced Intelligence Energy Resistance Burning Energy Aura Teleportation (Portal others can pass through, only open for a few seconds, long range) Dream Walk (Cause target specific imaged nightmares) The Reactionary PL6 Hero A junkyard inventor and gymnast. Prodigy Template? Has rusted batons, sawed off shotguns, Machete Your basic vigilante with a pro-victims emphasis, bit like TV's Solution Okay, let me have it. :rules:
Nyrath Posted March 27, 2008 Posted March 27, 2008 I'll have a got with it, just don't expect much in the way of initial skills or feats with that tall order of powers. As for the Reactionary, shouldn't be too hard. In either case it'll likely take a day or two for me to get anything done.
Orlando Posted April 3, 2008 Author Posted April 3, 2008 Thank you and nevermind, I have decided to acquire books and do my own homework. And since I wanted to have hyper intelligence reflected not only by his powers but by his acumen, I highly doubt I'll be going with a skill-free build. God bless them for x2 skill points...bless them all. *hits the drawing board*
Dr Archeville Posted April 3, 2008 Posted April 3, 2008 x4 skill points, actually Top 3 books I'd recommend are the M&M 2E core rulebook, Ultimate Power, and Instant Superheroes. And the Freedom City campaign book. And if you're looking for "Hyper-Intelligence Tricks," you can find some here ;)
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