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Posted (edited)
First up, Bronze character.
 
 
 
In Brief:  Berseker!
 
 
Abilities: 14 + 6 + 14 + 2 + 6 + 6 = 48 PP
Strength 24/30 (+7/+10)
Dexterity 16 (+3)
Constitution 24/30 (+7/+10)
Intelligence 12 (+1)
Wisdom 16 (+3)
Charisma 16 (+3)
 
Combat: 14 + 12 = 26 PP
Attack: +7/+8 Melee during Blessing/+10 Unarmed during Rage (+7 Base)
Defense: +7/+10 During Blessing of Anat (+6 Base), +3 Flatfooted
Initiative: +7
Grapple: +14/+20 with Blessing of Anath
Knockback: -3/-5 with Blessing of Anath
 
Saving Throws: 0 + 4 + 4 = 8 PP
Toughness:  +7/+10 (+7 CON, +10 CON w/Blessing)
Fortitude:  +7/+10 (+7 CON, +10 CON w/Blessing)
Reflex:  +7 (+3 DEX, +4)
Will:  +7/+9 (+3 WIS, +4, +2 with Blessing)
 
Skills: 44r = 11 PP
Acrobatics 12 (+15)
Climb 4 (+11/14)
Intimidate 12 (+15)
Knowledge (arcane lore) 2 (+3)
Knowledge (current events) 2 (+3)
Knowledge (streetwise) 3 (+4)
Languages 1 (Base English, Canaan)
Notice 8 (+11)
 
 
 
Feats: 12 PP
Challenge (Fast Startle)
Dodge Focus
Fearless
Improved Grab
Improved Initiative
Improved Overrun
Improved Throw
Power Attack
Startle
Takedown Attack 2
Uncanny Dodge (Auditory)
 
 
Powers:  39 + 4 + 2 = 45 PP
 
Alternate Form 8 (Extras: Total Fade, Flaws: Fades, Power Feats: Slow Fade 1 [5 minutes], Drawback: Temporary Disability [Exhausted When Effect Drops, -2]) [39 PP] 'Blessing of Anath'
  • Enhanced Strength 6 [6 PP}
  • Enhanced Constitution 6 [6 PP]
  • Enhanced Will 2 [2 PP]
  • Enhanced Feats (Attack Specialization (Unarmed), Defensive Roll, Improved Critical [unarmed] 2, Melee Focus) 6 [6 PP]
  • Immunity (emotion effects, interaction skills) 10 [10 PP]
  • Regeneration 9 (Bruised 3 [No Action], Staggered 6 [No Action]) [9 PP]
 
Comprehend 2(Objects 2 ) [4 PP] 'Communion.'
Movement Array .5 ( Extras: Alternate Power ) (training, prowess) [2 PP]
  • Base Power: Jumping 1 (Running Jump 34'/40' with Blessing of Anat, Standing Jump 17'/20' with Blessing of Anat, High Jump 8'/10' With Blessing of Anat) [1 PP]
  • Alternate Power: Speed 1 ( 10MPH, 100' per round) [1 PP]
 
 
 
DC Block

ATTACK          RANGE           SAVE                                                     EFFECT
Unarmed         Touch              DC22/DC25 Toughness (Staged)         Damage (Physical)
 
PP Totals:  48 + 26 + 8 + 11 + 12 + 12 + 45 = 150 PP
Edited by TheAbsurdist
Posted

Very interesting to have that limited Alternate Form which fades! However, the mechanics may be slightly off, as the fades limitation technically applies whenever you activate the power, which in the case of AF is a bit wonky (as per house rules). The way you write it is like a boost power (personal only, 1 trait, total fade) that applies to the Alternate Form Trait. I guess its being pedantic so excuse that!

 

The major issue I see is that Regeneration from the unconscious trait is expressly forbidden by house rules. Also I dont quite know how you got to 9PP from that...Bruised no action is 3 PP, Unconscious no action is 3 PP (which is forbidden), and 

Injured and Staggered are both 6PP - that makes 18PP not 9 (although you cant buy the 3PP of unconscious regeneration). 

 

Now for a personal opinion, rather than with a ref hat on (although it may well be shared by many). Be aware that having Regeneration from all injury conditions as no action adds a hell of survivability to the character. Unless there is some drawback or limitation to that, you will be functioning at at least 2, and more like 3 or 4 PL's above your apparent PL in terms of defence (there is a good discussion on ATT about this issue). That is no problem, it's just a heads up for you and GM's to add that into the calibration when you discuss things. From my own experience these extreme levels of regeneration can lead to a rather dull immortality feeling unless you are careful. Of course, your built in "Timer" of alternate form is a great example of how to mitigate that issue! :) Its no surprise, however, that 3E eliminated the "no action" recovery regeneration option. 

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