Brown Dynamite Posted August 30, 2013 Posted August 30, 2013 With all eyes on Graft's medical expertise it's a perfect moment to slip away. Foreshadow's going to Hide in Plain sight first, getting a 18 on the stealth check . Welp should have just taken 10. Regardless of whether he's unseen or not he then begins heading towards the back again hoping to catch sight of Ana.
Supercape Posted August 30, 2013 Author Posted August 30, 2013 Which is grand! Right, for what I suspect will be the final time, a Fort Save 17 from y'all! Waves of sleepiness hitting you all!
Thevshi Posted August 30, 2013 Posted August 30, 2013 Velocity again easily makes the Fort save with a 27.
Supercape Posted August 30, 2013 Author Posted August 30, 2013 Need one from Graft who, coincidentally, is up!
Thunder King Posted September 3, 2013 Posted September 3, 2013 14 for the fort save... Graft is going to refocus. That's pretty much all he can do.
Supercape Posted September 3, 2013 Author Posted September 3, 2013 Which gives Graft an Initiative of 26, and fatigue for graft So onto Round 3 61 - Velocity - Fatigued - 2 HP 30 - Foreshadow - Fatigued - 1 HP 27 - ???? 26 - Graft - Fatigued - 4 HP 26 - Lady Brazil - ? Status 10 - Everyone else. And Velocity is up!
Thevshi Posted September 3, 2013 Posted September 3, 2013 Okay, a post with Velocity doing nothing but taking a few free action Take 20 notice checks all around her, just in case.
Supercape Posted September 3, 2013 Author Posted September 3, 2013 You can notice some of the stooges in the crowd pressing forward. They seem to be armed (grenades, guns) Given Velocioties Quickness, I am fine with her also reacting to that this round.
Thevshi Posted September 3, 2013 Posted September 3, 2013 (edited) Hmm, about how many stooges? How many with grenades vs. guns? And how spaced out are they? Edited September 3, 2013 by Thevshi
Supercape Posted September 3, 2013 Author Posted September 3, 2013 She counts eight of them, all armed. They are spaced out evenly through the crowd (i.e. not together)
Thevshi Posted September 3, 2013 Posted September 3, 2013 Okay, Velocity will use a hero point to remove her fatigue, then power stunt a new alt power: Disarm 8 (Extra: Area [Targeted, Burst, 200-ft]; Selective; Feat: Accurate 4 (+8 hit); Progression 2 (x5 Area)) {30/30} She will Power Attack (-3 atk, +3 Disarm: for +11 attack and +11 on the disarm) and gets a 23 on her attack roll against each of the masked women (?) with visible weapons. Assuming that hits any of them, she gets a 21 on the disarm check. I will edit my post based on the results.
Supercape Posted September 3, 2013 Author Posted September 3, 2013 That is enough to disarm them all soundly. They may be mind controlled and armed to the teeth, but they are not skilled! For reference thats Velocity Fatigued 1 HP Foreshadow is up!
Brown Dynamite Posted September 4, 2013 Posted September 4, 2013 Alright so first off taking a Notice Check in the area to see what Foreshadow now sees.
Supercape Posted September 4, 2013 Author Posted September 4, 2013 Its a good notice roll - enough to see what Velocity does. To add some spice to the proceedings, you see Ana and the mayors wife both putting on masks, in the sidelines of the show. It seems both have been in conversation and not paying attention to the show and assassination attempt!
Brown Dynamite Posted September 6, 2013 Posted September 6, 2013 Alright sorry for the delay. And using my remaining action as another move action to head towards the two newly masked women.
Supercape Posted September 7, 2013 Author Posted September 7, 2013 Another Round of Fort Saves guys - DC 17 The two body guards will fall asleep at this juncture
Thevshi Posted September 7, 2013 Posted September 7, 2013 Velocity once again makes the save easily with a 27.
Brown Dynamite Posted September 7, 2013 Posted September 7, 2013 (edited) Foreshadow is feeling heavy eyed with a 13. But this time will spend a HP to avoid the fatigued effect slipping to exhausted. Edited September 7, 2013 by HG Morrison
Thunder King Posted September 10, 2013 Posted September 10, 2013 http://invisiblecastle.com/roller/view/4211754/ 24 on the save
Thunder King Posted October 2, 2013 Posted October 2, 2013 Graft is going to ready an action to jump into the crowd of masked individuals should any of them start acting hostile again. Grabbing weapons, punching, putting masks on people. Any of that and he jumps in to take them down. He's tougher than the other heroes involved and thus should be the one to get targeted by large groups, if it comes down to that.
Supercape Posted October 2, 2013 Author Posted October 2, 2013 Ok consider that a readied action! As Lady Brazil is just being rubbish on the floor we have the Mayors Wife and Ana putting on the masks, and... Onto Round 4 61 - Velocity - Fatigued - 1 HP 30 - Foreshadow - Fatigued - 0 HP 27 - ???? 26 - Graft - Fatigued - 4 HP 26 - Lady Brazil - ? Status 10 - Everyone else. Velocity is up!
Supercape Posted October 23, 2013 Author Posted October 23, 2013 Ok I would like to get this corpse reanimated! Apologies folks, I have dropped the ball badly here. I would like to suggest moving out of combat and back into a mystery segment. Then to go see where it goes - which may well mean a finale. ILl wait for all three of you to confirm in the first intance you are ok with reanimating the corpse, secondly you are ok with dropping out of combat, and thirdly, if you have any thoughts on where to go, and then I shall inject my patented Necro-revitalising fluid and hope for the best. Sorry once again. I guess thats the nature of all GMing, balls get dropped!
Recommended Posts