Thevshi Posted August 8, 2013 Author Posted August 8, 2013 The mercs do not do so well on initaive. I will keep the same initiatives for us. Round One: 22 Tsunami (bruised, 2 HP) 20 Glamazon (unharmed, 1 HP) 20 Beta Merc 1 17 Beta Merc 5 17 Beta Merc 6 11 Beta Merc 4 6 Beta Merc 2 Tsunami will go defensive again, Def Atk: -5 atk, +5 def. She swims forward some, and takes 10 to blast one of them. That merc goes down. Glamazon’s action.
Brown Dynamite Posted August 8, 2013 Posted August 8, 2013 Glamazon takes a Power Attack -4 Atk, +4 Damage with the +2 FE conditional bonus still shifted towards her Atk. Swimming after one of the nearest mercs she takes 10 to kick at him for a DC 26 TOU save
Thevshi Posted August 8, 2013 Author Posted August 8, 2013 Nope, Merc 6 is out. Go ahead and post IC.
Thevshi Posted August 9, 2013 Author Posted August 9, 2013 Merc 1 shots at Giang, missing horribly. Mercs 5 and 4 decide to try a combined attack on Glamazon. Merc 4 manages a hit, but Merc 5 misses, so Glamazon ignores the hit. Merc 2 then shots as Giang as well, getting a 23. Normally that would hit, but not with the defensive attack shift Giang made this round.
Thevshi Posted August 9, 2013 Author Posted August 9, 2013 Round Two: 22 Tsunami (bruised, 2 HP) 20 Glamazon (unharmed, 1 HP) 20 Beta Merc 1 11 Beta Merc 5 11 Beta Merc 4 6 Beta Merc 2 Tsunami continues the same defensive attack shift as last round, while taking 10 to hit Merc 2, and he is totally out. Glamazon is up.
Brown Dynamite Posted August 9, 2013 Posted August 9, 2013 Glamazon takes 10 to repeat the process going after Merc 1 for another DC 26 TOU
Thevshi Posted August 11, 2013 Author Posted August 11, 2013 Mercs 4 and 5 are going to try a combined attack on Glamazon again. This time they both hit! So and DC 22 Toughness save.
Brown Dynamite Posted August 11, 2013 Posted August 11, 2013 she bombed the TOU save. And I mean bombed with an 11. Choosing to forgo the opportunity to fall back on her regeneration and burning an HP to reroll that...and getting a 13. With the +10 on the dice roll of 4 it makes it 23.
Thevshi Posted August 13, 2013 Author Posted August 13, 2013 Round Three: 22 Tsunami (bruised, 2 HP) 20 Glamazon (unharmed, 1 HP) 11 Beta Merc 5 11 Beta Merc 4 Okay, on to round three, with Tsunami moving on, Glamazon is up. Also, I am replacing the hero point you just spent, as you are allowing the bad guys to delay you.
Brown Dynamite Posted August 13, 2013 Posted August 13, 2013 Glamazon takes 10 repeating her power attack sequence going after Merc 5 for another DC 26 TOU save
Thevshi Posted August 13, 2013 Author Posted August 13, 2013 Even with a 21 he blows it and is out. Post away!
Thevshi Posted August 13, 2013 Author Posted August 13, 2013 (edited) Merc 4 is deciding to run, making two movement actions to try to get away from Glamazon (though she can easily catch up with a single move action). Tsunami meanwhile has run into the mini-sub that was on the way to pick up the ambush team, which shoots a torpedo at her. She gets a 18 on her Reflex save, just enough to avoid the effect of the explosion (thanks to Evasion). Edited August 13, 2013 by Thevshi
Thevshi Posted August 13, 2013 Author Posted August 13, 2013 Round Four (sort of): 22 Tsunami (bruised, 2 HP) 20 Glamazon (unharmed, 1 HP) 11 Beta Merc 4 2 Manta 2 Tsunami will power attack the mini-sub she has run into (-2 atk/+2 dam), getting a 16 on her attack roll, which misses. Glamazon is up, and she likely heard the explosion of the torpedo, and can easily follow after the fleeing merc if she wishes.
Brown Dynamite Posted August 14, 2013 Posted August 14, 2013 Which she will do so and try and pelt him from behind after catching up to him. Power Attack being only -2 Atk/+2 dam this round so a 24 TOU save
Thevshi Posted August 14, 2013 Author Posted August 14, 2013 Wow, close, bust still misses and is out. Post away.
Thevshi Posted August 19, 2013 Author Posted August 19, 2013 The mini-sub fires another torpedo at Tsunami, once again she makes her Reflex save, and avoids all damage thanks to Evasion.
Thevshi Posted August 19, 2013 Author Posted August 19, 2013 Round Five 22 Tsunami (bruised, 2 HP) 20 Glamazon (unharmed, 1 HP) 2 Manta 2 (injured) Tsunami will repeat the Power Attack from last round (-2/+2). Again, she just misses, but I will spend a hero point to reroll. This time getting a 13, which is increased to 23 with the hero point, so she hits. The sub gets a 20 on its tough save (vs DC 27), so it is damaged (ie injured). Glamazon is up!
Brown Dynamite Posted August 21, 2013 Posted August 21, 2013 (edited) Would Glamazon make the distance in two or less move actions? I assume as much with her swimming speed of 500 mph. But want to be sure. Edited August 21, 2013 by HG Morrison
Brown Dynamite Posted August 21, 2013 Posted August 21, 2013 Alright in which case. Move Action to show up and then taking an All-Out Attack for -2 Def/+2 Atk and getting a 28 on her attack which if it lands should 22 TOU save
Thevshi Posted August 21, 2013 Author Posted August 21, 2013 Once again the mini-sub fails its toughness save, but only taking another injury status. (it would be dazed, but as it is a inanimate object, it cannot be dazed, but is knocked back/downward (or whatever other direction you were striking toward) about 25 feet or so). Go ahead and post IC.
Thevshi Posted August 23, 2013 Author Posted August 23, 2013 Okay, the driver of Manta 2 will fire a torpedo at Glamazon (Tsunami is too far away to catch both). Need a Reflex save DC 18; then a toughness save, either DC 19 (if you make the Reflex save) or DC 23 (if you miss the Reflex save)
Brown Dynamite Posted August 24, 2013 Posted August 24, 2013 So Glamazon makes her Reflex save with a 24 which with Impervious means no need to roll for TOU save
Thevshi Posted August 24, 2013 Author Posted August 24, 2013 Right, thanks, forgot that Impervious would allow you to avoid everything if you made the Reflex save.
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