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Azure Seas (OOC)


Thevshi

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Posted

22 Tsunami (bruised, 1 HP)

20 Glamazon (unharmed, 1 HP)

2 Manta 2 (2 injured)

 

Forgot to mention, but the mini-sub moved 500 feet after shooting the torpedo.

 

Tsunami will follow after it, which she can easily do, and power attack once more (-2 atk/+2 dam), getting a 15, for another miss.

 

Glamazon is up.

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Posted (edited)

Okay, time to move things on a little bit.  Tsunami will delay her action to coordinate with Glamazon, so my IC post will presume they are both swimming up together, when the run into the reinforcements that were being sent to help the fleeing mini-sub.

 

Round Six

 

20 Tsunami (bruised, 1 HP)  (dropped down to Glamazon’s Initiative on the idea of coordinating an attack)

20 Glamazon (unharmed, 1 HP)

17 Zeta Merc 4

14 Zeta Merc 1

14 Manta 5

13 Zeta Merc 3

10 Zeta Merc 2

4 Zeta Merc 5

2 Manta 2 (2 injured)

 

 

Seeing the bad guys that are waiting, Tsunami is going to power stunt an area attack: Blast 10 (Extra: Targeted Area (cone); Flaws: 0 Range; Feats: Accurate 2). 

 

She will Defensive Attack, -2 Atk/+2 Def; she fires at three of the mercs and one of the mini-subs.  Her attack roll is a 16, just enough to hit the mercs, but misses the mini-sub.

 

All three mercs misss their toughness saves, so they are out.

Edited by Thevshi
Posted

Glamazon will also power stunt.  In her case she's stunting off her Superstrength as if she had the Shockwave power feat.  Prompting a DC 22 TOU save for those that fall inside the 70 ft cone area trying to get at least one of the remaining mercs.  DC 17 Reflex to reduce for half effect.

Posted

The last remaining merc will take a shot at Tsunami, missing badly.

 

The mini-sub will fire a torpedo, catching both teens in the blast.

 

Tsunami easily makes her Reflex save and avoids the effects of the explosion. 

Posted

Round Seven

 

20 Tsunami (bruised, fatigued, 1 HP) 

20 Glamazon (unharmed, fatigued, 1 HP)

14 Manta 5 (injured)

4 Zeta Merc 5

2 Manta 2 (2 injured)

 

Tsunami will pursue, keeping her stunted power in place.  When she closes, she will attack (using Power Attack, -2 atk/+2 dam), getting a 19, good enough to hit the mini-sub and the last merc.

 

The merc is out.

The mini-sub just misses its toughness save vs DC 27, so it is damaged/injured.

 

Glamazon’s action.

Posted

Okay, getting close to the finale!  Manta 5 made an all-out move which gets it to the surface (Manta 2 already reached there the previous round).

 

Round Eight

 

20 Tsunami (bruised, fatigued, 1 HP) 

20 Glamazon (unharmed, fatigued, 1 HP)

20 Merc 8

18 Merc 5

17 Natas

17 Merc 1

17 Merc 4

17 Merc 7

16 Merc 14

14 Manta 5 (injured)

14 Merc 11

13 Merc 12

13 Merc 15

12 Merc 9

10 Merc 3

10 Merc 10

9 Merc 2

5 Merc 6

5 Merc 13

2 Manta 2 (2 injured)

 

I will try to get Tsunami's action in soon.  (and don't worry, this list includes mercs that are on the ship, but not immedaitely in the action)

Posted

Tsunami will stick with her stunted power, moving in closer and attacking the two already damaged mini-subs from below.  She easily hits with a 27

 

Manta 2 gets a 13 on its toughness save, so is heavily damaged and out of commission.

 

Manta 5 does better with a 19 for a toughness save, taking only another injured (but still being rocked by the water blast).

 

When Manta 2 gets upended, a couple of mercs get dumped into the water.

Glamazon’s action!

Posted

Glamazon will use the effects of her stunted power feat for another shockwave prompting a DC 22 TOU save for those that fall inside the 70 ft cone area as she attacks the new mercs.  DC 17 Reflex to reduce for half effect.

Posted (edited)

Okay, starting the bad guys actions:

 

Up on the deck of the ship, Mercs 5-8 try to peer into the water to spot either of the teenage heroines, only Merc 7 is able spot them through all the chaos in the water.

 

Natas also tries to spot the pair, getting a 23, so he is able to spot the pair as well.

 

Natas fires a spear gun down into the water, the projectile gets down between Tsunami and Glamazon, and then lets off a sonic burst.  DC 18 Reflex save to half the effect of the shockwave, DC 23 toughness save if Glamazon misses the save (if she makes it, her Imp toughness will absorb the shockwave).

Tsunami gets a 26 on her Reflex save, thus allowing her to avoid the shockwave all together with Evasion.

Edited by Thevshi
Posted (edited)

Merc 1 jumps back into the water, spots Tsunami and fires at her, just hitting with a 21

 

Tusnami gets a 16 on her toughness save vs DC 20, so she is fine.

 

Tusnami gets a 16 on her toughness save vs DC 20, so she is fine.

 

The pilots of Manta 5 and 2 spends the round getting themselves out of the wrecked and sinking mini-subs.

 

Merc 7 fires down into the water at Glamazon, hitting with a 23, but her impervious toughness shakes that off.

 

Merc 2 climbs back into the pilots seat of the mini-sub he was on and powers it up and takes it back under the waves.

 

Merc 5 attaches cables from the crane on the ship to several hard points on the mini-sub he is standing on.

 

And several of the other mercs do some things, move about, scan the waters, etc, which do not really matter at the moment.  Though, the engines to the ship start powering up. 

Edited by Thevshi
Posted (edited)

Round Nine

 

20 Tsunami (bruised, fatigued, 1 HP) 

20 Glamazon (unharmed, fatigued, 1 HP)

20 Merc 8

18 Merc 5

17 Natas

17 Merc 1

17 Merc 7

16 Merc 14

14 Manta 5 pilot

14 Merc 11

13 Merc 12

13 Merc 15

12 Merc 9

10 Merc 3

10 Merc 10

9 Merc 2 (mini-sub injured 1)

5 Merc 6

5 Merc 13

2 Manta 2 pilot

 

Giang will fire her cone attack at the newly active manta (driven by Merc 2) and Merc 1.  She gets a 29 on her attack roll, for a critical hit.  That is a DC 30 toughness save for each.

 

Merc 1 gets a 6, so he is WAY out.

 

The mini-sub gets a 27, a pretty good roll, but still takes a injury.

 

Glamazon is up!

Edited by Thevshi
Posted

I will let you go with swimming up to the mini-sub still on the surface (the one just rigged up to be hauled up) and then switching to the alt power and leaping up onto the deck all as one move action, as the total distance is still under a move action for either (WAy under for swimming)

Posted

In which case.  Glamazon can kiss her impervious goodbye as she makes the distance.  And then goes with another shockwave.  This one towards Merc 7(and anyone who falls into the cone while targeting him) who shot at her before. DC 22 TOU save.   17  on the Reflex to reduce damage.

Posted

Merc 5 takes aim at Glamazon, and misses with a 8.

 

Natas fires another spear at Glamazon, and just barely misses with a 14!

 

The pilot of one of the submersibles gets himself out of the sinking vehicle and fires a spear gun at Tsunami, not even coming close with a 8.

 

Merc 11, who was on the back deck of the ship (port side) moves more to the middle near and fires at Glamazon, hitting with a 17.  That is a DC 20 toughness save for Glamazon.

Posted (edited)

Which she makes by the skin of her teeth with a 20

 

Actually.  Just noticed we've forgotten take into the penalty of fatigue into account.  So her attacks have really been DC 21 TOU saves with DC 17 reflex saves.

 

But also.  The -2 to dex means her defense is at +4 not +5.  So Natas hits.

Edited by HG Morrison

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