Thevshi Posted November 13, 2013 Author Posted November 13, 2013 This time Natas holds on to his speargun. He gets back up and shoots at Tsunami once more. Missing badly with a 16.
Thevshi Posted November 13, 2013 Author Posted November 13, 2013 Round Nineteen 20 Tsunami (bruised, fatigued 1 HP) 20 Glamazon (unharmed) 17 Natas (2 bruised) 16 Merc 14 13 Merc 15 Rinse and repeat, -2 atk/+2 def. This time Tsunami misses badly with a 10. Glamazon is up, figure she can take a full round action to find her way up to the bridge where there is one merc.
Thevshi Posted November 13, 2013 Author Posted November 13, 2013 Natas attacks Giang again, hitting with a 23. Giang manages to make her toughness save with a 25. Merc 15 shots a pistol at Thaelia as she enters the bridge. Hitting with a 24. So a DC 18 toughness save for Thaelia.
Brown Dynamite Posted November 13, 2013 Posted November 13, 2013 Thaelia makes her TOU save with a 22.
Thevshi Posted November 14, 2013 Author Posted November 14, 2013 Round Twenty 20 Tsunami (bruised, fatigued 1 HP) 20 Glamazon (unharmed) 17 Natas (3 bruised) 13 Merc 15 Same, -2 atk/+2 def. She hits with a 21. This time Natas does better on his toughness save, getting a 24, which is still worth a bruise. Glam is up!
Brown Dynamite Posted November 14, 2013 Posted November 14, 2013 She makes her move for the mercenary and takes another -2 Atk/+ 2 Dmg Power Attack for DC 24 TOU
Thevshi Posted November 14, 2013 Author Posted November 14, 2013 Natas attacks once again with an explosive tipped spear, hitting with a 26. Tusnami gets a 18 on her toughness check, so she will use her HP to reroll, getting a 27, just good enough.
Thevshi Posted November 14, 2013 Author Posted November 14, 2013 Round Twenty One! 20 Tsunami (bruised, fatigued) 20 Glamazon (unharmed) 17 Natas (4 bruised) -2 atk/+2 def, and she gets another hit with a 24, and he picks up another bruise. Glam is up!
Brown Dynamite Posted November 14, 2013 Posted November 14, 2013 Glam will use a move action to get to the throttle and another to cut the engine.
Thevshi Posted November 14, 2013 Author Posted November 14, 2013 Easy enough, but I will let you move up and shut it off in one Move Action, leaving you with another Move Action to head back to the fight if you want (and she has more than enough speed to get there).
Thevshi Posted November 14, 2013 Author Posted November 14, 2013 Natas will send another spear at Tsunami, a stun tipped one this time, but he just misses with a 20.
Thevshi Posted November 15, 2013 Author Posted November 15, 2013 Round Twenty Two 20 Tsunami (bruised, fatigued) 20 Glamazon (unharmed) 17 Natas (5 bruised) Taking a gamble, no shifting this time! Hitting with a 25. He takes the hit, suffering only another bruise. Thaelia is up!
Brown Dynamite Posted November 15, 2013 Posted November 15, 2013 Thaelia runs up to Natas and...attempts to disarm him. Getting a 25 on her attack roll. I think according to the house rules Glam has a +5 to her disarm attempt. So her opposed role is at +12 And she rolls a 28.
Thevshi Posted November 15, 2013 Author Posted November 15, 2013 He cannot beat that, so he is disarmed!
Thevshi Posted November 15, 2013 Author Posted November 15, 2013 Natas launches an unarmed attack at Thaelia, Power Attacking -4 Atk/ +4 Dam. He hits with a 28. DC 23 toughness save for Thaelia.
Thevshi Posted November 15, 2013 Author Posted November 15, 2013 Round Twenty Three 20 Tsunami (bruised, fatigued) 20 Glamazon (bruised) 17 Natas (5 bruised) Tsunami closes to melee and power attacks -5 atk/+5 dam, but misses badly. Glam is up!
Brown Dynamite Posted November 15, 2013 Posted November 15, 2013 (edited) What can her fancy new speargun do? Lest she just chuck it far away and out of reach. Edited November 15, 2013 by HG Morrison
Thevshi Posted November 15, 2013 Author Posted November 15, 2013 Not much without any spears, which Natas still has (though he was almost out anyway).
Brown Dynamite Posted November 15, 2013 Posted November 15, 2013 Chucking it is. As a move action she throws the speargun out into the ocean it'll definitely get some distance. Following that up with an All-Out Attack -2 Def/+ 2 Atk Getting a 29 so close to a crit alas. Prompting a DC 22 TOU save
Thevshi Posted November 15, 2013 Author Posted November 15, 2013 A crit would have been a nice touch, but, ultimately unnecessary, as he only gets a 8 on his toughness save. We will say he is KOed! (go ahead and post IC cracking the face plate of his helmet or something equally comic book stylish for the finishing blow to the main bad guy!)
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