Elegy Posted July 22, 2013 Posted July 22, 2013 (edited) This is the OOC thread for >Automated Withdrawal, a bank job with a mystic twist! Featuring: Elegy, HG Morrison, Azuth65, AvengerAssembled, and ChrisClark13! Edited July 22, 2013 by Elegy
ChrisClark13 Posted July 23, 2013 Posted July 23, 2013 Hmm.... does anyone want to be Amelyth's "senior hero partner" because that sounds like something Claremont would do with heroes they're in contact with/alumni.
Avenger Assembled Posted July 23, 2013 Posted July 23, 2013 Hmm - figuring that out should be something that is its own thread, CC. Go ahead and have her start solo here! =D I'll put in Comrade Frost as my PC for this thread, since he's the type to offer advice to inexperienced heroes. (Which is what will help a new player!)
ChrisClark13 Posted July 23, 2013 Posted July 23, 2013 (edited) Got it. Amelyth's just activating her Psionic Senses, and her Dragon Wings are already active. Edited July 24, 2013 by ChrisClark13
Elegy Posted July 24, 2013 Author Posted July 24, 2013 (edited) I'm going to go ahead and move the action forward a bit; Azuth, feel free to drop in however and whenever is convenient. Initiative for Gloaming: 28. Initiative for the objects within: 12. Initiative Order So Far: Foreshadow Gloaming / Amelyth Silver Spider Animated Objects EDIT: After spending a long time not finding an uncopyrighted map I like, I decided to make one myself. Each PC is marked with a colored letter (A for Amelyth, G for Gloaming, C for Comrade Frost, and F for Foreshadow). The attacking objects are pink (long, thin rectangles are strips of carpet; small circles are standing lamps; the square is a filing cabinet; the rectangles with ovals on the end are parking meters; the rectangle with black circles is a station wagon; the circles with two crossbars are ceiling fans. The grey squares on the right are ATMs with oval black duffel bags in front of them. On the left are tables and chairs. A long counter with computers on it divides the public area from the employee area, which contains two offices and the vault with the safety deposit boxes. Blue Ps are people / civilians, currently unconscious. Hopefully this will help with combat logistics! EDIT: Updated map to show Silver Spider's position (the white S). Edited July 25, 2013 by Elegy
Avenger Assembled Posted July 26, 2013 Posted July 26, 2013 Sorry for the delay. http://invisiblecastle.com/roller/view/4147300/ 2 Which may well be what Comrade Frost says!
Elegy Posted July 26, 2013 Author Posted July 26, 2013 (edited) No worries, AA! Guess he's not staying frosty, har har. That puts our friend Foreshadow up first! Amelyth and Gloaming are tied, but to save time I'm just going to have Gloaming opt to go after her. Initiative Order: Foreshadow Amelyth Gloaming Silver Spider Animated Objects Comrade Frost Edited July 26, 2013 by Elegy
Brown Dynamite Posted July 28, 2013 Posted July 28, 2013 (edited) So I forgot I was at the top of the initiative. My bad let me amend that by rolling. Pulling out his Escrima Sticks, with which Foreshadow tries and twap a rug getting a 26 on the attack roll that if it hits would prompt a DC 21* toughness save on the rug. DC 23 if sneak attack applies although fluff wise I doubt it would. That's under the assumption a rug can even be dropped by being smacked. Edited July 28, 2013 by HG Morrison
Elegy Posted July 29, 2013 Author Posted July 29, 2013 Sounds good! Foreshadow smashes the rug down to the ground for the round, but it's unlikely to stay there beyond that; aside from having the dust knocked out of it and losing its momentum, it's undamaged.
ChrisClark13 Posted July 31, 2013 Posted July 31, 2013 (edited) Sorry for the delay, was kind of getting settled in at my new house. Also staying up to crazy hours and the days kind of blended together. Amelyth will Take 10 for a total of 18 and try to slash a rug with her Dragon Claws, prompting a DC 27 Toughness save if it hits. Edited July 31, 2013 by ChrisClark13
Elegy Posted July 31, 2013 Author Posted July 31, 2013 No worries! Hope everything is working out well at your new house! Amelyth utterly shreds one of the rugs, leaving it in inanimate tatters.
Azuth65 Posted August 1, 2013 Posted August 1, 2013 Silver'll try to gum up the swinging bits under the car, 1d20+10=19, if it hits, DC 18 reflex from the vehicle.
Elegy Posted August 2, 2013 Author Posted August 2, 2013 An animated car, being a bulky hulk of metal, is not particularly agile, and Silver manages to gum up its workings before the flailing metal can mangle her. It seems to possess fairly serious strength just by merit of its bulk, though, and will probably break free next round to menace the heroine once more! Gloaming reaches out with his telekinesis to grapple the filing cabinet bearing down on Comrade Frost (the cabinet fails the opposed check), then tosses it at one of the bags the ATMs are filling. He then turns and, as a free action, opens a portal next to Silver Spider and on top of the rug that Amelyth just shredded, offering Silver a way out of the line of fire of the attacking parking meters. That leaves just Comrade Frost and our animated foes this round!
Avenger Assembled Posted August 2, 2013 Posted August 2, 2013 If the car appears to be breaking through the snare, Frost will target it with an attack - http://invisiblecastle.com/roller/view/4157438/. If a 17 hits, given its current condition (is it entangled or helpless from the snare?), that's a DC 27 Tou save for it. And the snare too; ah well.
Elegy Posted August 2, 2013 Author Posted August 2, 2013 The car's bulk, combined with the entanglement, ensures that Comrade Frost's attack is a hit. The car fails its toughness save by more than ten, so it's disabled (though not entirely destroyed) and out of the fight, crashing back down onto all four wheels in whatever manner you would care to describe!
Elegy Posted August 9, 2013 Author Posted August 9, 2013 Ok, lots happening this round. Amelyth is targeted by the surviving pair of rugs, which attempt to grapple her. Both of them, however, miss her. A chair also attempts to hit her, but that misses too. Comrade Frost is attacked by a ceiling fan, but it misses him. The two parking meters open up on him with autofire. One misses. The other hits, necessitating a DC 19 Toughness save. Foreshadow is attacked by a standing lamp, which hits him. He'll need to make a DC18 Toughness save. A rug hits and tries to trip him; he'd need to beat DC 15, but since he has that much Acrobatics already it's a foregone conclusion that he stays upright. Gloaming is also attacked by a standing lamp, but it misses. One of the doors attempts to slam him, but that narrowly misses as well. Silver Spider is attacked by a door, which attempts to grapple her but misses. A pair of ceiling fans also attack; the first misses, while the second... misses. In order to make sure that everyone gets a chance to post while they can, and thus to keep the thread moving as much as possible, I've decided to abolish initiative order. Just go ahead and post whenever you're available! Once all the heroes have posted, I will update the animated objects' actions again.
Brown Dynamite Posted August 10, 2013 Posted August 10, 2013 And Foreshadow shoulders past being struck by the lamp with a 20
Avenger Assembled Posted August 11, 2013 Posted August 11, 2013 I would like to spend an HP to activate Frost's Insubstantial 2 as a reaction, Elegy, if that's OK by you. Transforming to an icy cloud will make him immune to physical attacks like a coin-machine gun.
Elegy Posted August 13, 2013 Author Posted August 13, 2013 (edited) Ok, what I hoped would cause everyone to start posting seems to have caused everyone to stop posting. That is unfortunate. I'll have Seth go, and put out one last plea: if you are online and have time to post, please do so, regardless of initiative order! We're getting very bogged down. Gloaming will use extra effort to surge an extra move action and a hero point to throw off the normal fatigue. He will rescue the two civilians in the waiting area on the left. Edited August 13, 2013 by Elegy
Brown Dynamite Posted August 13, 2013 Posted August 13, 2013 And Foreshadow's going to make his way forward towards what I assume was Ed the Security guard unconscious near the black duffel bags to try and pick him up in pursuit of getting him out of there..
Elegy Posted August 13, 2013 Author Posted August 13, 2013 Seeing as there are no attacks of opportunity in MnM, that sounds good! Feel free to describe Ed, if you'd like. I never fleshed him out beyond a name.
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