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Earth Victoriana: The Face of Politics (OOC)


Supercape

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Posted

The "Coppers" [Minions, Using modified M&M Police Officer, using "Copper truncheon" instead of Pistol] Roll 

 
 
Ned Ludd and the 4 Puttymen (no 4 is wearing the puttymask)  - not minions. 
 
 
Keeping Pennyworth and bystanders out of initiative for now, but there are plenty of the latter. 
Posted

Okay, I roll

Roll(1d20)+12:

6,+12
Total:18 
To initiate a grapple with Puttymen number 4, and for the grapple roll, I go
Roll(1d20)+17:
8,+17
Total:25
Movement, I pull the puttymen that looks like Pennyworth centerstage for comparison.
Posted
 
1D20+14 => 16 grappled him good and proper. (Pinned, in fact). Post that away, but you notice the Puttyman is also abnormally strong. Not superhuman, but he is phenomenally strong for his size and weight. 
Posted

All right, I may have knocked Ludd off of his footing, but let's make sure his minions get out of the way. 

 

Free Action: Five foot movement, turning back to Ludd.

Move Action: Startle, use Skill Mastery for 21.

Standard Action: Bring hands together for Shockwave. Don't know if I'll get Ludd's accomplices in the cone at this range, but it should sure hit him in the face. DC21 Reflex to halve, DC21 Toughness to damage. 

Posted

There are a lot of bystanders around, TT: Some may get caught in the blast? You could use that move action to get into a better position, but still may knock down the podium and blow some speakers! :)

Posted

1d20+5=14 so Dazed and Staggered. Also, sailing through the air. 500 feet knockback, to be precise. Ill have him cut that short at 200 feet (as in a park), and hitting a pavillion for another DC 20 Toughness Save

 

1d20+5=18 which earns him a bruise. 

 

The Coppers are going to move around Cannonade and Silhouette, as they have just commited acts of violence, and speak!

 

The 3 Puttymen who have not been grappled by Sil will start backing off into the crowds. 

 

Moving out of combat for a moment...

Posted

So flashing ministry badge for Sil will likely do the job, but Coppers are suspicious b***rds. So a DC 5 CHA check to see if she pulls that off without questions. 

 

Cannonade on the other hand will be without information, so its bluff, intimidate, or diplomacy (or run, jump, fly, or whatever!)

  • 3 weeks later...
  • 5 weeks later...
Posted

Thats doable, if she goes 2D and gets the old "hide in plain sight" thing. Otherwise, I guess it will have to be some narration about leaving then sneaking back in?


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