trollthumper Posted November 25, 2013 Author Posted November 25, 2013 Gotcha. Bloody Mess: 25, Unharmed, 1 HP Revenant: 22, Unharmed, 0 HP Foreshadow: 21, Unharmed, 0 HP The Hound: 21, Unharmed, 0 HP Hangman: 13, Unharmed, 0 HP Cannonade: 6, Unharmed, 3 HP Alvarez: 1, Unharmed, 0 HP Foreshadow is up next.
Brown Dynamite Posted November 25, 2013 Posted November 25, 2013 Rather than going straight down the building and joining the others. Foreshadow will search the immediate area real quick to try and get a handle on what went on past glass breaking guy hanging by animated rope. Getting a 16 on his roll.
trollthumper Posted November 25, 2013 Author Posted November 25, 2013 The apartment looks like a massive beatdown went down back there - lots of broken furniture, shattered glass on photographs, and upturned electronics. The Hound is up next.
Supercape Posted November 25, 2013 Posted November 25, 2013 Ok, not sure how far Hound is from the Mess/Hangman? and how far elevated they are? its unlikely he is going to enter combat, but he can hopefully keep a tail on them at least. Whats the score there?
trollthumper Posted November 28, 2013 Author Posted November 28, 2013 Hmm. Bloody Mess and Hangman were about two full movement rounds away from the action at Speed 6, so that's... a ways. And effectively four full movement rounds away at Speed 5. So, if the Hound keeps driving, he should be able to catch up to them in three full-movement rounds - and get visual range in two. That's if they stand still, mind. Bloody Mess: 25, Unharmed, 1 HP Revenant: 22, Unharmed, 0 HP Foreshadow: 21, Unharmed, 0 HP The Hound: 21, Unharmed, 0 HP Hangman: 13, Unharmed, 0 HP Cannonade: 6, Unharmed, 3 HP Alvarez: 1, Unharmed, 0 HP Hangman realizes Bloody Mess isn't going down easily, and takes another swing. Or not. He then throws down a smoke bomb and splits. Sorry, I'm using GM Fiat here. This is a detective plot, and the investigation must proceed apace. Cannonade, meanwhile, is going to take Alvarez down to the pavement and try to calm him down. That's a 21 with Skill Mastery, so it should be enough to shift an Indifferent individual over to Friendly and calm him down. Alvarez just sits down as the cops show up. We are out of rounds.
Supercape Posted December 7, 2013 Posted December 7, 2013 Thats good for me TT: I have posted with that smoke bomb in play hope that works. the Mess acting the normally slightly goofy INT 8 guy. If you want to play on his Bloody Mess complication with his blood contaminating the crime scene for narrative purposes, go ahead!
trollthumper Posted December 27, 2013 Author Posted December 27, 2013 On the noose note, give me an Arcane Lore roll check if you can.
Brown Dynamite Posted December 27, 2013 Posted December 27, 2013 Knowledge (Arcane Lore): 1d20+3 22 That was surprising
Supercape Posted December 28, 2013 Posted December 28, 2013 1d20+3=14 for the Hound, who will keep his mouth shut on the matter!
trollthumper Posted January 1, 2014 Author Posted January 1, 2014 The Hound has heard something about nooses having occult power. Foreshadow has heard that a noose used to hang a guilty man often gathers residual mojo. Like the Hand of Glory, cut from the body for a condemned guilty man, it gathers potency from the power of sin and death.
Tiffany Korta Posted January 7, 2014 Posted January 7, 2014 Okay sorry it took so long but here's Revenant's Arcane roll Arcane Knowledge: 1d20+12 23. So the same as Foreshadow I'm guessing...
trollthumper Posted January 8, 2014 Author Posted January 8, 2014 Yup, just about. I'll be getting us up into the apartment soon.
trollthumper Posted January 11, 2014 Author Posted January 11, 2014 Okay, now that we're in the apartment, I'll need Search and/or Investigate checks from everyone. And from Revenant, I'm going to need a... well, FORT doesn't apply, so REF save.
Supercape Posted January 11, 2014 Posted January 11, 2014 Search rolls coming up: Mess is simply going to use Aid action for Harry: 1d20+1=17 which is enough for +2 bonus. Putting that on to the Hounds bonus of +13 gives him: 1d20+15=25 As for Investigate, I always that considered to be analysis of anything found with the appropriate equipment. Which I am not sure they have to hound, but I'll throw it in anyway: 1d20+11=26
Brown Dynamite Posted January 11, 2014 Posted January 11, 2014 Search: 1d20+10 13 OuchInvestigate: 1d20+10 22
Tiffany Korta Posted January 20, 2014 Posted January 20, 2014 Sorry for the delay, my bad . Search roll Search: 1d20+5 16 Reflex Save Reflex Save: 1d20+10 16
trollthumper Posted January 23, 2014 Author Posted January 23, 2014 What the Hound gets: this place is clean. Okay, it's busted and torn up, but when it comes to blood, skin cells, hair, fingerprint oil... it's absolutely clean. There is a slight acerbic residue, though - not exactly an industrial cleaner, but perhaps something like it that's been diluted fifteen times. Foreshadow is having a very hard time finding any physical evidence - maybe it's just not his night for this. If he can get a sample of the residue, though, he can probably analyze the chemical makeup. Revenant is having a very hard time finding any physical evidence - the place looks clean. She also only just brushes a wall with the coating on it; she feels a slight sizzling, but not enough to take an Injured. It appears this chemical, whatever it is, has a mildly corrosive effect on dead human tissue.
Brown Dynamite Posted March 7, 2014 Posted March 7, 2014 Let's see if Foreshadow knows of our would be bank robber Knowledge (Streetwise): 1d20+10 25 If the +4 from eidetic memory applied it wouldn't actually be likely to do anything factors of five and all
trollthumper Posted March 11, 2014 Author Posted March 11, 2014 Foreshadow is quite aware of Jack Miller's record as a guy who's pulled off two successful jobs and three really, really botched ones. He's also heard a word or two of which tenement Miller's using to plan his next heist, but hasn't had time to confirm that yet.
Supercape Posted April 30, 2014 Posted April 30, 2014 So the Hound is having a panic attack, unable to breath due to the psychosomatic hangmans noose round his neck! (out of action). Whilst the Mess boosts (if thats ok)
trollthumper Posted May 1, 2014 Author Posted May 1, 2014 All right, then. Initiative for all.Hangman goes on 25.Cannonade goes on 11.
Supercape Posted May 1, 2014 Posted May 1, 2014 1d20+7=11 for Mess. Whilst he is not actualy acting, just having a panic attack, 1d20+6=9 for the Hound if it is actually needed!
trollthumper Posted May 6, 2014 Author Posted May 6, 2014 And here we go.Revenant: 26, Unharmed, 0 HPHangman: 25, Unharmed, 0 HPForeshadow: 16, Unharmed, 0 HPBloody Mess: 11, Unharmed, 1 HPCannonade: 11, Unharmed, 3 HPThe Hound: 9, Unharmed, 0 HPRevenant is up first.
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