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Your Day In Court [OOC]


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  • 2 weeks later...
Posted

The Mess is moving to catch the Hangman, using jump and/or speed (whatever works) That said, he will keep his distance (say 20 feet away for now) if he can even get that close. Also using an action to pick up a dumpster (I hope that is reasonable narrative licence TT, basically looking for something to throw at the Hangman, or maybe, plonk on top of him! - I presume there is something large and heavy he can pick up on the way!)

Posted

That works for now. I'll give Bloody Mess an HP as Hangman deflects the dumpster with his noose. Next round, we will go to hard combat; for now, we're mostly narrative.

Cannonade is going to join Revenant in getting this guy down.

The Hound is up next.

Posted

I guess Hound is just following the Mess, the Hangman, and the Dumpster in the Chevvy. Not too near though, kind of safe distance tailing. 

 

Not sure that would actually need a drive roll, but throwing one out anyways! 1d20+6=9 could get bumpy!

  • 2 weeks later...
Posted

I'd say that, through our combined efforts, we manage to get the guy down. I'm not throwing another series of chops like last time.

Revenant: 26, Unharmed, 0 HP

Hangman: 25, Unharmed, 0 HP

Foreshadow: 16, Unharmed, 0 HP

Bloody Mess: 11, Unharmed, 1 HP

Cannonade: 11, Unharmed, 3 HP

The Hound: 9, Unharmed, 0 HP

Hangman is up next. Having deflected the dumpster, he now swings at Bloody Mess. And misses.

Foreshadow is up next.

  • 4 weeks later...
Posted

Didn't realize we were waiting on me.
 
Foreshadow will come in close using a move action if need be.  Followed by an Acrobatic Feint: 1d20+22 35

 

Ever the team player that feint is being used with Set-Up for Bloody Mess to take advantage of.
 
Also using Move-by Action to back off a little if need be and he didn't end up going his max move distance in the previous.

  • 4 weeks later...
Posted

Ok so Bloody Mess will go for broke this time, I think, seeing as Foreshadow has set this up nicely. All Out, power attack. 

 

1d20+10=28 Looks like Lefty Did Well. 

 

But wait, there is more! Surging and Fatiguing himself for another all out power attack!

 

1d20+10=20 Not sure his defence, but if flat footed I guess that hits. 

 

So thats a DC 30 Toughness Save for every attack that hits. (I presume at least one does), and Bloody Mess is fatigued. 

 

Ill post after HGM does for Foreshadow. 

Posted

By the rules, the next attack made against somebody caught flat-footed by a Feint is a surprise attack. So, Hangman loses his Dodge Bonus for the first one, which hits, but retains it for the second, which misses. But for the first one...

Welp. As giving him a glass jaw might be a bit much, I'll give everyone a Hero Point, and Hangman is Bruised and Dazed instead. Oh, and he takes Knockback damage from hitting the wall, and another Bruise.

Revenant: 26, Unharmed, 1 HP

Hangman: 25, Bruised x2, Dazed (Bloody Mess's Action), 0 HP

Foreshadow: 16, Unharmed, 1 HP

Bloody Mess: 11, Unharmed, 2 HP

Cannonade: 11, Unharmed, 4 HP

The Hound: 9, Unharmed, 0 HP

Cannonade is up next. He takes his turn to rip the rope right open, and head downstairs.

The Hound is up next.

  • 3 weeks later...
Posted

Oh, yeah, that'll hit. Another Bruise, and Dazed.

Revenant: 26, Unharmed, 1 HP

Hangman: 25, Bruised x3, Dazed (Revenant's Action), 0 HP

Foreshadow: 16, Unharmed, 1 HP

Bloody Mess: 11, Unharmed, 2 HP

Cannonade: 11, Unharmed, 4 HP

The Hound: 9, Unharmed, 0 HP

Hangman is Dazed, and will not shake it off. Foreshadow is up next.

Posted

It would... but as Foreshadow has Set-Up and missed his attack, I'm letting him pass the bonus onto you. That's another Bruised, at least.

Revenant: 26, Unharmed, 1 HP

Hangman: 25, Bruised x4, Dazed (Revenant's Action), 0 HP

Foreshadow: 16, Unharmed, 1 HP

Bloody Mess: 11, Unharmed, 2 HP

Cannonade: 11, Unharmed, 4 HP

The Hound: 9, Unharmed, 0 HP

Cannonade's turn. He doesn't get the Set-Up, but can still take a nice swing. There we go. DC26 TOU save, and... he's down. We are out of rounds.


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