Supercape Posted August 10, 2013 Share Posted August 10, 2013 OOC for >This Upon meeting Fingers, can Kit roll a notice roll DC 15 I have left the background deliberately hazy, feel free to narrate it how you wish, I will roll with it. YOu may wish to have used Knowledge [streetwise] or Gather Info on him, if so, post them! Link to comment
Blue Rose Posted August 10, 2013 Share Posted August 10, 2013 Sam... actually doesn't have Streetwise or Gather Information. ^^UBut, I can roll Gather Information anyways!Notice: 1d20+5=25. I notice the crap out of whatever it is!Gather Information: 1d20+5=8. Apparently, asking the barrista doesn't yield much. Link to comment
Supercape Posted August 10, 2013 Author Share Posted August 10, 2013 NOtice: Sam notices specks of blood on the napkin he coughed into. Gather Info: you know only what you know (you have a degree of narrative licence about your history with fingers, I will roll with whatever you choose, and of course anything juicy or complicated raises the possibility of HP!) Link to comment
Blue Rose Posted September 3, 2013 Share Posted September 3, 2013 Sorry if that cut was a bit abrupt. If you had more you wanted to do with Fingers, lemme know and I can edit things back a bit. Link to comment
Supercape Posted September 3, 2013 Author Share Posted September 3, 2013 No thats fine. Getting the plans for the Subways - which have old and disused parts, might be a little bit of a challenge. Lets call this a DC 15 Diplomacy check to get people to help you. With a +2 Situational bonus for any trained skill you have in Knowledge (Civics), Craft (Structural), and Gather Information. Of course, you get the basic plans with some digging, this is to get the old and disused maps lying in the back of a disused lavatory with a "Beware of the Tiger" sign hung on it! Link to comment
Blue Rose Posted September 4, 2013 Share Posted September 4, 2013 Sam has none of those bonus skills, but she's really good at Diplomacy anyways. Auto-success if Attractive applies, though it might be a bit creepy if attractive applied. *Rolls.*1d20+11=30Well. That'll do.She'll want 'em to run a copy, and she'll keep an eye out for any water mains conveniently positioned above good nooks for a hidey hole. Link to comment
Supercape Posted September 4, 2013 Author Share Posted September 4, 2013 Done! For this, you get a +2 Situational Bonus on Stealth Rolls whilst in that area. As well as not getting lost! Link to comment
Blue Rose Posted September 11, 2013 Share Posted September 11, 2013 'Port, 'port, invis, take 10 on stealth for 27. Link to comment
Supercape Posted October 12, 2013 Author Share Posted October 12, 2013 Ok as Kit is teleporting the concealment briefly drops, and Filth catches whiff of Kit's scent - but only briefly as I presume you will reactivate Concealment. (Filth has acute olfactory and extended olfactory senses) I am fudging this slightly - he wont know you are there, he cant pinpoint you, he is just a bit suspicious. Let me know if you want to respond otherwise Ill post away IC. Link to comment
Blue Rose Posted October 19, 2013 Share Posted October 19, 2013 When Stan comes in, where's the parcel? Link to comment
Supercape Posted October 19, 2013 Author Share Posted October 19, 2013 In Filths hands! Link to comment
Blue Rose Posted October 21, 2013 Share Posted October 21, 2013 (edited) Working on next post. Any pass/fails decide how far I can write. Some rolls:Stealth to get close: Take 10 for 27.Sleight of Hand to knick Stan's wallet: Take 10 for 22.Sleight of Hand to return the wallet, minus cash and some lesser form of ID, slightly noticeably (just enough to get her hand clear and scurry away before he checks his pocket): Take 10 for 22. Edited October 21, 2013 by Blue Rose Link to comment
Supercape Posted October 21, 2013 Author Share Posted October 21, 2013 Ok, so Stan cant notice you so you will automatically succeed on stealth and sleight of hand. Filth and Vermin however both have notice skill and the scent super sense. Let us roll their Notice! 1d20+4=5 Filth is oblivious 1d20+9=22 Vermin, less so: He is aware that you there is something definately there, but not that it is "you". post away. You can do the trick with Stan. Link to comment
Supercape Posted October 21, 2013 Author Share Posted October 21, 2013 Kits Soul Awareness can sense the Idol sucking away Stans Soul. Link to comment
Blue Rose Posted October 21, 2013 Share Posted October 21, 2013 DC17 Will for Emotion Control: Fear. Trying to make Stan as afraid of the soul stealing doomy doodad as I possibly can. Link to comment
Supercape Posted October 21, 2013 Author Share Posted October 21, 2013 Ok, I will actually handle this as an opposed roll rather than a will save, as basically two effects are vying for control over Stan's poor bruised and weak soul. The Evil Idol is a Power 10 effect: 1d20+10=22 Link to comment
Blue Rose Posted October 21, 2013 Share Posted October 21, 2013 1d20+7=15HP:1d20+7=19Crap. Link to comment
Supercape Posted October 21, 2013 Author Share Posted October 21, 2013 Kit - O HP - Unharmed Link to comment
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