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Cold Cold War


Supercape

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Posted

That does indeed and with full +3 autofire bonus, making it a DC 23 Toughness Save by my count!

 

So for all his power, he only has a +1 toughness bonus...

 

1d20+1=21 hows about that? Bruised!

 

Post away!

Posted

Another Full Blast of Power, this time a cone, directed at Jay - Again, its a Damage 15 Area Affect (DC 25 Reflex, and then, given evasion, a DC 23 toughness effect or avoid!)

Posted

Ok so he is putting everything into a last furious blast, using extraordinary effort to exhaust himself, and create a damage 19 burst!

 

So that is a DC 29 Reflex Save to avoid, or (if failed), a DC 25 Toughness save. 

Posted

Bruised and Dazed then. 

 

And now, he will knock himself out (beyond exhausted) with a final burst of extra effort!

 

So a Damage 17 effect. Thats a reflex roll DC 27, and if failed, a DC 24 Toughness Save!

  • 4 weeks later...
Posted

Ok a few rolls!

 

Firstly, with Jays Survival skill she cant fail at navigating home by starlight or just plain skill. Feel free to narrate that!

 

Secondly, and again a bit of a fudge, two options:

 

Force marched back home, fatiguing both you and Cord, taking turns in pulling. Meaning one DC 15 ENvironment (Cold) check.

 

Or, slow and steady. not exhausted, but two Environment (cold) checks, DC 15 and DC 20. 

 

You both get +5 to fort saves from clothes, and +2 due to Jays generally awesome survival skill!

Posted

i'll go with the forced march. That gives me a +15 Fort save overall, so I literally cannot fail that saving throw.

  • 1 month later...

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