Ari Posted August 18, 2013 Posted August 18, 2013 OOC thread for where Heraldo has some stuff happen in the spirit world of Puerto Rico. For rolls and other out of character methods of conveying information and resolving issues.
Ari Posted August 28, 2013 Author Posted August 28, 2013 DC10 Intelligence check to decipher the fiendish pictogram of mystery: 19. Pass.
Ari Posted September 17, 2013 Author Posted September 17, 2013 (edited) DC15 Notice roll: 10. Failed. Into the drink he goes. 15. For a certain fellow's Initiative. Stealth roll: 16. Subito's Notice: 24. He sees him alright! Initiative roll: 8. Very well. Edited September 17, 2013 by Arichamus
Ari Posted October 4, 2013 Author Posted October 4, 2013 Greenscale's Initiative: 26. Attack roll: 24 That hits. Grapple roll: 26. Subito's attempt to escape the Grapple: 15. Nope.
Ari Posted October 17, 2013 Author Posted October 17, 2013 (edited) And now Greenscale Attacks the Pinned Subito. It hits automatically, with a DC20 TOU save for him: 8! Staggered and Dazed. Greenscale can do that again, with another DC20 TOU save: 8 again. You know, ordinarily that would suit me fine, but not right now. Rerolling that(Subito is at 3HP): 23. Wowzers. Okay then, his Daze passes. Greenscale tries for a Chokehold. Subito's DC15 Fortitude save: 16. He attempts to escape the Pin: 26. Greenscale's Opposed roll: 22. He is freed. Round is: Greenscale: Unharmed-GM Subito: Staggered, 3HP Greenscale has had it with this wrestling thing and tries for an Attack: 29. Subito tries to withstand that with a 24. He is Bruised and Dazed. Greeny attacks again. 17. Miss. Subito counterattacks with an Accurate Attack(+3 Attack -3 Damage): 31. -2 from, fighting underwater makes 29, still hits. DC20 TOU save: 15. Bruised and Dazed. Edited October 23, 2013 by Arichamus
Ari Posted November 8, 2013 Author Posted November 8, 2013 This has gone on so long even I've lost all interest. Greenscale shakes off the daze and decides to go kill something that's less bothersome(tip: when dealing with wild animals, remember that very few of them actually fight to the death or until they win, even crazed bloodthirsty carnivores or intelligent magical ones that technically only exist because somebody's too much of a fool to perceive them accurately). Taking 20(2 hours in Dreamland time) allows Subito to locate the key amid the mud. On he goes.
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