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In the Shadow of Sin (Gold) (OOC)


Thevshi

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Posted

Okay with everything she's doing to get ready I think that just about gets her into the building :).

 

In case it's important she had total concealment (visual), a Stealth total of 30 and a Notice of 24 (both from Skill Mastery).

  • 1 month later...
Posted

Okay, sorry for dragging my feet SOOOO long on this, but finally getting us moving once more.

 

Warden’s notice check (enhanced by sensors set up within the building): 34.

 

Down in the entryway, two guns drop down from ceilings in the hallways and start shooting at Blue Jay with full auto, one hits, one misses.  The one that hits connects with all five stun shells, so a DC 22 Fort save for Blue Jay.

 

For Blod, if she stays in the room, she can either hold her breath (which she can do for a number of rounds equal to her CON stat before needing to make any Fort saves) or risk breathing in the gas and dealing with whatever effect it has.

Posted

Okay, need that Fort save from Blue Jay, then on to...

 

Round Two

 

29 Blue Jay (2 HP, Unharmed)

24 Blodeuwedd (2 HP, Unharmed)

17 Raven (Bound and Helpless)

12 Crow (1 HP, Unharmed, Coat is suffering fatigue (-2 ranks to all powers until repaired))

8 Warden

 

Jay is up (dependent upon result of Fort save though)

Posted

To get up to the top she'll use either Acrobatic, 30 with skill mastery, or Climbing, 21 with skill mastery. Begin to cut the cables if I can.

 

If it possible can I spend a hp to get a rebreather? Though I'll save it for later.

Posted

Tiff, no problem getting up high enough to start cutting at the cables.  With her acrobatics, she can bound up high enough and then wedge herself into a corner and start cutting.  For simplicity sake, we will say she manages to server a couple of cables near where she starts (will have to move around some to get the others).

 

As for the hero point, well, not sure, would you be stunting something off your normal equipment?  But I would save the hero point, as you have 18 rounds before Blod even needs to start making Fort saves.

Posted

More than likely. Portal stays open, but Blue Jay needs some cover fire. Ricochet 3 Talon Barrage on both guns coming in, hon! (-6 according to Thev due to tracking across that many squares - easy enough to deal with).

 

All Out Attack (+5 Attack, -5 Defense) Talon Barrage! (1d20+14=34)

All Out Attack (+5 Attack, -5 Defense) Talon Barrage Second Target! (1d20+14=23)

 

Well. Dang.

 

Thev says first one goes boom right off the bat (whee!), second one has to make a DC 21 Toughness save. ^^; Posting IC.

Posted

The second auto gun gets a 13 on its toughness save.  So it is damaged (-1 injury).  This also means is suffers a -1 on its attack rolls until repaired.

Posted

The remaining autogun fires again, and dang they get lucky rolls, another 30, so another DC 22 Fort save for Blue Jay.

 

EDIT:  Went back and checked something, because Blue Jay is prone, she gets a +4 to her defense vs ranged attacks, so she was actually only hit three times, so she has a DC 20 Fort save to make.

Posted

Round Three

 

29 Blue Jay (1 HP, Unharmed)

24 Blodeuwedd (2 HP, Unharmed)

17 Raven (Bound and Helpless)

12 Crow (1 HP, Unharmed, Coat is suffering fatigue (-2 ranks to all powers until repaired))

8 Warden

8 Autogun (-1 injured)

 

Jay is up (again dependent upon result of Fort save)

Posted

Woohoo! Raven is free! Phase One of Operation Kick Bad Guys In The Butt is successful! Go us!

 

Okay, on to Phase Two. Step one, link Raven into communications network. Given how the power works, this doesn't need much - she just needs to touch the rock and BOOM VOICES IN YOUR HEEEEEEAD

 

Step two, locate location for third column insertion. Morgan's going to scan that blind spot underground; we've already established in-chat there are maintenance and sewer tunnels running /right/ by that blind spot, but I'm personally hoping there'll be indications of side entrances that aren't covered by whatever's blocking his half-assed true sight. If we're lucky, there'll be one - if not, then Crow'll probably have to blow a hole in the wall.

 

Notice check with penalties (1d20-4=0) ...gee, thanks IC.

 

Note, the portal is still open; Blod and Raven can use it at any time to get the heck out of Dodge.

Posted

Well, Crow is standing next to a portal that is open to a room filling up with knockout gas!

So, Crow needs to make a Reflex save to avoid the cloud forming out of the portal (DC22), if he makes it, of course he avoids the effect (Evasion), even if he misses, he reduces the Fort save needed anyway (Evasion 2) and would need to make a DC 16 Fort save.

 

Once I have that, we are on to…

 

Round Four (10 rounds till computer files begin to delete!)

 

29 Blue Jay (1 HP, Unharmed)

24 Blodeuwedd (2 HP, Unharmed)

17 Raven (Unharmed)

12 Crow (1 HP, Unharmed, Coat is suffering fatigue (-2 ranks to all powers until repaired))

8 Warden (Unharmed)

 

And Jay will be up!


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