Supercape Posted November 22, 2013 Share Posted November 22, 2013 Well thats fine, I have left it all blank and its uncontrolled! I suggest you post what Rene paints? Link to comment
Thevshi Posted January 7, 2014 Author Share Posted January 7, 2014 Okay, this has set idle long enough. We will go with Freddy's suggestion. So could I have stealth rolls and notice checks for Freddy and Lucy please (two really stealthy character ) Link to comment
Supercape Posted January 7, 2014 Share Posted January 7, 2014 Ok so the Mess is going to Mess himself up, and vomit out his blood to act in his blood form. Thats a full round action but I guess thats not so relevant. It pushes his stealth up to +15 but means he will leave a blood trail as per complication (which may or may not be an actual complication. Hey, he aint bright). 1d20+15=23 Link to comment
Tiffany Korta Posted January 7, 2014 Share Posted January 7, 2014 Revenant master of stealth Stealth Roll: 1d20+2 16 Link to comment
Tiffany Korta Posted January 7, 2014 Share Posted January 7, 2014 And as requested a Notice roll Notice Roll: 1d20+10 16. Consistant Link to comment
Supercape Posted January 7, 2014 Share Posted January 7, 2014 1d20+5=12 Mess Notice stuff good Link to comment
Thevshi Posted January 7, 2014 Author Share Posted January 7, 2014 Okay Cape, did you want to post a gross IC post for that (as well as the sneaking)? Tiff, did you want to get in a IC post as well? Link to comment
Supercape Posted January 8, 2014 Share Posted January 8, 2014 Editted last post for the vomitus. Leave the sneaking for you I think? Link to comment
Thevshi Posted January 21, 2014 Author Share Posted January 21, 2014 Okay, Stealth check vs your notice rolls. And a Notice check. So, the bad guy sees Lucy, but not Freddy, and neither of you see her at the moment. So, she gets a surprise action. The bad guy gets a 18 to hit, which would normally miss, but Lucy is flat footed. So DC 26 toughness save for Lucy. The bad guy also tries to initiate a grapple, getting a 32. Going to need initiative rolls now as well. Link to comment
Supercape Posted January 21, 2014 Share Posted January 21, 2014 Initiative ROll: 1d20+7=19 Link to comment
Tiffany Korta Posted January 21, 2014 Share Posted January 21, 2014 Toughness Save Toughness Save: 1d20+12 23, anti-grapple Grapple: 1d20+22 38. Link to comment
Tiffany Korta Posted January 22, 2014 Share Posted January 22, 2014 And Initaive roll Initiative: 1d20+6 26, well thats a quick recovery Link to comment
Thevshi Posted January 22, 2014 Author Share Posted January 22, 2014 Round One 26 Revenant (bruised, 1 HP) 19 Bloody Mess (unharmed, 1 HP) 6 Strand (unharmed) Lucy is up! Link to comment
Tiffany Korta Posted January 23, 2014 Share Posted January 23, 2014 Let's indulge in some hair pulling Attack Roll Attack Roll: 1d20+12 31, and the grapple Hair pullin': 1d20+22 37. Link to comment
Thevshi Posted January 24, 2014 Author Share Posted January 24, 2014 Okay, that is good enough to grab, but the hair gets a 37 on the grapple check as well. I believe rolls go to the defender, so that would mean the locks of hair pull free. Mess is up! (also, if you wanted to look for person who's hair it is, will need another Notice check) Link to comment
Supercape Posted January 24, 2014 Share Posted January 24, 2014 Jumping in between the two and not acting! Link to comment
Thevshi Posted January 24, 2014 Author Share Posted January 24, 2014 So hero point to Mess for his complication! Link to comment
Thevshi Posted January 24, 2014 Author Share Posted January 24, 2014 So, bad guy is not doing anything else at the moment, so... Round Two 26 Revenant (bruised, 1 HP) 19 Bloody Mess (unharmed, 2 HP) 6 Strand (unharmed) Assuming Lucy still wants to fight. Still will need a Notice check to try to find the supervillain. Link to comment
Tiffany Korta Posted January 30, 2014 Share Posted January 30, 2014 Notice: 1d20+16 30 Link to comment
Thevshi Posted January 30, 2014 Author Share Posted January 30, 2014 Okay, Strand's Stealth check is a 23, so even with modifiers, your Notice check is good enough to spot her. She is up on rafter some 30 feet above the ground about 30-35 feet ahead of you and slightly to the right. And Mess is up! Link to comment
Supercape Posted January 30, 2014 Share Posted January 30, 2014 Mess just being a dork for a round! (see IC) Link to comment
Thevshi Posted January 31, 2014 Author Share Posted January 31, 2014 Okay, back around to Lucy. Link to comment
Supercape Posted February 1, 2014 Share Posted February 1, 2014 Mess is going to prepare a block, if anyone tries to attack Lucy. (Dont think an IC is deserved for that! ) Link to comment
Supercape Posted February 5, 2014 Share Posted February 5, 2014 After discussion with Thev: Standard Action: Boosting Move Action: Straight leap up (at 450' right now so I assume that is enough!) and sticking to the ceiling by his head (wall crawling 3) Link to comment
Thevshi Posted February 5, 2014 Author Share Posted February 5, 2014 Go ahead with a notice check, I'll give you a +2 for getting a cue from Lucy of a general direction. Link to comment
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