Jump to content

Lock, Fist and Purr (OOC)


Thevshi

Recommended Posts

  • Replies 166
  • Created
  • Last Reply

Top Posters In This Topic

Posted

So, Mess clearly sees all that.  Hero point to each of you on her being able to just smash the hole in the roof and try to escape.

 

Of course, there is a good likelihood the two of you can try to give chase, so Lucy is up for that.

 

Also Cape, give me a notice check for Harry please, and might want to throw an initiative roll for him as well.

 

Initiative currently is at:

 

26 Revenant (bruised, 2 HP)

19 Bloody Mess (unharmed, 3 HP)

6 Strand (unharmed)

 

Posted

Yeah, Harry notices the bad girl exit (and probably hears her breaking the hole in the roof).

She swings by a thick strand of hair grabbing the bridge overhead (some 50' or more up from where she is) over to another building rooftop.

 

So, Lucy is up!

Posted

Okay, as Hound and Mess follow each other in initiative, you can just combined them into one post if you want (should make it easier to make a significant post)

Posted

Ok For Mess, Super Slithering after the villain...So he has speed 6 right now (4400' rnd) plus wall crawling 3 plus slithering, so I dont know where or how that will take him?

Posted

Going to attempt an unshifted grapple then - which is probably a very bad idea against a hair controller!

 

1d20+10=19 Except...I rolled for his normal form. And he is just a blob of blood right now, so that attack roll is actually 21...

 

...if that hits, Ill roll a grapple, but unfortunately he is not so good at grappling when tiny...1d20+14=30 is not so bad a roll however. 

Posted

Well, right now the hair is doing something else other than being used for grappling, she only gets a 26, close, but not quite good enough, so she is grappled.

Posted

Okay, Strand handles the squeeze just fine, getting a 26 on her toughness save.

For her turn, she will try to escape the grapple once more, but again a bad roll, only a 28.

Posted

Right I just realised Mess' Grapple is very low in alternate form - only +14. Fortunately that doesnt bung up the last roll (prior to that I had it right), so lets press on!

 

1D20+14 => 17 and a bad roll, and she is free!


×
×
  • Create New...