Thevshi Posted February 5, 2014 Author Posted February 5, 2014 Even with her Stealth lowered by moving faster than half speed, she gets a 24, so Mess doesn't spot her, but that is going to change in just a moment.
Thevshi Posted February 5, 2014 Author Posted February 5, 2014 So, Mess clearly sees all that. Hero point to each of you on her being able to just smash the hole in the roof and try to escape. Of course, there is a good likelihood the two of you can try to give chase, so Lucy is up for that. Also Cape, give me a notice check for Harry please, and might want to throw an initiative roll for him as well. Initiative currently is at: 26 Revenant (bruised, 2 HP) 19 Bloody Mess (unharmed, 3 HP) 6 Strand (unharmed)
Thevshi Posted February 5, 2014 Author Posted February 5, 2014 Yeah, Harry notices the bad girl exit (and probably hears her breaking the hole in the roof). She swings by a thick strand of hair grabbing the bridge overhead (some 50' or more up from where she is) over to another building rooftop. So, Lucy is up!
Tiffany Korta Posted February 5, 2014 Posted February 5, 2014 Full round movement so about 1,000 ft/rnd for now. As straight line as she can with breaking anything to expensive or load bearing, or to tough for her break.
Thevshi Posted February 5, 2014 Author Posted February 5, 2014 Okay, Lucy finds a side door she is easily able to smash through. Hound is up!
Supercape Posted February 6, 2014 Posted February 6, 2014 Hound will take the Mess Body and drag it into the Chevvy!
Thevshi Posted February 6, 2014 Author Posted February 6, 2014 Okay, as Hound and Mess follow each other in initiative, you can just combined them into one post if you want (should make it easier to make a significant post)
Supercape Posted February 6, 2014 Posted February 6, 2014 Ok For Mess, Super Slithering after the villain...So he has speed 6 right now (4400' rnd) plus wall crawling 3 plus slithering, so I dont know where or how that will take him?
Thevshi Posted February 6, 2014 Author Posted February 6, 2014 That is enough for him to catch up with her on a nearby rooftop.
Supercape Posted February 6, 2014 Posted February 6, 2014 In a move round, or whole round? (i.e. can the Mess try a grapple?)
Supercape Posted February 7, 2014 Posted February 7, 2014 Going to attempt an unshifted grapple then - which is probably a very bad idea against a hair controller! 1d20+10=19 Except...I rolled for his normal form. And he is just a blob of blood right now, so that attack roll is actually 21... ...if that hits, Ill roll a grapple, but unfortunately he is not so good at grappling when tiny...1d20+14=30 is not so bad a roll however.
Thevshi Posted February 7, 2014 Author Posted February 7, 2014 Well, right now the hair is doing something else other than being used for grappling, she only gets a 26, close, but not quite good enough, so she is grappled.
Thevshi Posted February 9, 2014 Author Posted February 9, 2014 Okay, she is going to try to get herself free, using her hair to try to pull Mess off her. Probably not with only a 21.
Thevshi Posted February 13, 2014 Author Posted February 13, 2014 Okay, Lucy is up, I figure she has enough movement to get up to the rooftop in a move action.
Thevshi Posted February 13, 2014 Author Posted February 13, 2014 Strand gets a really good toughness save (28), so only picks up a bruise. Mess is up!
Supercape Posted February 15, 2014 Posted February 15, 2014 A straight grapple squeeze, whuch I think is a DC 23 toughness as he is boisted
Thevshi Posted February 16, 2014 Author Posted February 16, 2014 Okay, Strand handles the squeeze just fine, getting a 26 on her toughness save. For her turn, she will try to escape the grapple once more, but again a bad roll, only a 28.
Supercape Posted February 16, 2014 Posted February 16, 2014 Right I just realised Mess' Grapple is very low in alternate form - only +14. Fortunately that doesnt bung up the last roll (prior to that I had it right), so lets press on! 1D20+14 => 17 and a bad roll, and she is free!
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