Tiffany Korta Posted March 3, 2014 Share Posted March 3, 2014 Lucy will helpfully take over the grapple. Attack Roll: 1d20+12 17, on the unlikely chance that hits Grapple Roll: 1d20+22 37. If it's a miss we shall throw a HP for a refill me thinks. Link to comment
Thevshi Posted March 3, 2014 Author Share Posted March 3, 2014 Only problem is Tiff that the bad girl is no longer on the rooftop, she broke free then moved up on to the freeway bridge that is overhead. So you all need to figure a way to catch up with her. Link to comment
Tiffany Korta Posted March 3, 2014 Share Posted March 3, 2014 Yeah though I saw that, not at my best today? Would a HP to stunt super leaping work to reach her? Link to comment
Thevshi Posted March 3, 2014 Author Share Posted March 3, 2014 Well, based on my calculations, you could have to use the HP to stunt off of Superstrength to have enough Leaping to get up to her. I will need a DC 15 balance check to stay on your feet landing up on the support arch for the bridge (where she is). (You get to roll your +2 for Dex) Link to comment
Tiffany Korta Posted March 3, 2014 Share Posted March 3, 2014 Cool that's what I was thinking at least I've got on thing right today . Let's take a punt at this Balancing: 1d20+2 17. Link to comment
Thevshi Posted March 3, 2014 Author Share Posted March 3, 2014 Okay, Lucy gets up there and retains her footing, but her attack misses Strand. Link to comment
Thevshi Posted March 3, 2014 Author Share Posted March 3, 2014 So, Harry is up, then Mess! Link to comment
Supercape Posted March 3, 2014 Share Posted March 3, 2014 EDITS: After discussion in chat. Move Action: Leap to the Bridge. Standard Action: Overrun. As he has improved Overrun, she cannot avoid the attack, and he has +4 on the trip opposed roll. Unarmed attack, Shifting +2 DC, -2 Attack (from Alt Form) 1d20+10=29 is, I am pretty sure, a hit! So, opposed roll: Mess will be using Strength, which is at +8 base, +4 from Super Strength. Also +4 from Improved Overrun Feat, +2 from shifted attack, -4 from Size penalty, +6 from Speed 6 Power. 1d20+14=27 +6 from Speed (not added) = 33. I guess Strand may get a +4 bonus from having lots of limbs, plus she gets to choose to oppose with acrobatics or strength, EDIT: I note Harry had already pulled the body inside the Chevvy, so he will just drive to below where Strand is (which may mean she hits the Chevvy!) - even if he doesnt get the whole way. Link to comment
Thevshi Posted March 3, 2014 Author Share Posted March 3, 2014 Well, she fails her Acrobatics check against the trip with a 23, which means she is tripped, and falling off the arch. Link to comment
Thevshi Posted March 12, 2014 Author Share Posted March 12, 2014 Okay, sorry I didn't note this before, but we are back to Lucy. Link to comment
Tiffany Korta Posted March 17, 2014 Share Posted March 17, 2014 How easy would it be for Lucy to follow Strand from were she is currently. Right now she's got the height as well as the speed to keep up with her. Link to comment
Thevshi Posted March 17, 2014 Author Share Posted March 17, 2014 Right now it would be pretty easy for Lucy to keep up with her with the stunted leaping. The running would be a bit harder, but not too bad if she used some leaps as well. Link to comment
Tiffany Korta Posted March 17, 2014 Share Posted March 17, 2014 Cool do I need to roll anything? Link to comment
Thevshi Posted March 25, 2014 Author Share Posted March 25, 2014 Sorry, I thought I replied to this awhile ago. No, no rolls needed to keep leaping along to keep pace with Strand. (assuming you do not try to land on some narrow ledge or something along the way, but for the moment that should not be necessary) Link to comment
Supercape Posted April 24, 2014 Share Posted April 24, 2014 Ok so just a straight forward leap / run / wall walking 3 to keep pace (if he can?) If he has a move action spare from that, he will use an unmodified attack: 1d20+12=29 If it hits, a DC 23 Toughness save Link to comment
Thevshi Posted April 25, 2014 Author Share Posted April 25, 2014 That does hit Strand, but she gets a 25 on her toughness save. Also, as she was out in open air, and it took all Mess’ leaping to reach her, he is now falling towards the streets below. Link to comment
Thevshi Posted August 12, 2014 Author Share Posted August 12, 2014 Okay, I have let this slide for far, far too long. Cape, Tiff, you two interested in getting this rolling once more? If so, we can try to get this chase wrapped up and get us moving forward once more. Link to comment
Thevshi Posted August 13, 2014 Author Share Posted August 13, 2014 Okay, back to our initiative order.... Tiff, Strand is on a rooftop not too far from where Rev is. With her current stunted leaping, she can easly reach the villainess in a move action. 26 Revenant (unharmed, 1 HP) 24 Harry (unharmed) 19 Bloody Mess (unharmed, 3 HP) 6 Strand (bruised) Link to comment
Thevshi Posted August 25, 2014 Author Share Posted August 25, 2014 That does miss. Harry is up, then Freddy! Link to comment
Supercape Posted August 25, 2014 Share Posted August 25, 2014 Harry is going to try to drive under Freddy with the poor Chevvy. See if the roof can break the lumps fall. 1d20+6=7 I guess not. If its ok with you I will narrate that as a Crash and injury / disabling the car. Link to comment
Thevshi Posted August 25, 2014 Author Share Posted August 25, 2014 sure thing! So, Mess is up! Link to comment
Supercape Posted August 25, 2014 Share Posted August 25, 2014 1d20+10=11 for the fall! Yay! I am tempted to say he is knocked out + staggered + bruised from the fall for an HP. Thoughts? Link to comment
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