Thevshi Posted August 25, 2014 Author Share Posted August 25, 2014 As we discussed in chat, choosing to take this as a total fail for the Toughness save means just knocked out (without any of the other effects). SO, if you want to do that for a HP, go ahead! Link to comment
Thevshi Posted August 25, 2014 Author Share Posted August 25, 2014 Strand tries to attack Rev, and misses badly with a 12. Link to comment
Thevshi Posted August 25, 2014 Author Share Posted August 25, 2014 26 Revenant (unharmed, 1 HP) 24 Harry (unharmed) (Chevy crashed) 19 Bloody Mess (unconscious, 4 HP) 6 Strand (bruised) Lucy is up! Link to comment
Tiffany Korta Posted September 1, 2014 Share Posted September 1, 2014 Lucy will hold her action in case Strand tried to make a run for it. Link to comment
Supercape Posted September 14, 2014 Share Posted September 14, 2014 So how long till meeting and how long for Fred to Recover? He hasnt got regeneration but his CON bonus means he can auto pass Recovery checkls. Link to comment
Thevshi Posted October 1, 2014 Author Share Posted October 1, 2014 Okay Cape, lets have Stealth and Notice rolls for Mess! (And for Lucy as well Tiff) Link to comment
Supercape Posted October 1, 2014 Share Posted October 1, 2014 1d20+7=16 Stealth 1d20+5=15 Notice Link to comment
Tiffany Korta Posted October 1, 2014 Share Posted October 1, 2014 Steath: 1d20+2 21 Notice: 1d20+16 23 And that obviously why they keep her around . Link to comment
Thevshi Posted October 2, 2014 Author Share Posted October 2, 2014 Okay, so time for initiative! Link to comment
Tiffany Korta Posted October 2, 2014 Share Posted October 2, 2014 Initiative: 1d20+6 13 Link to comment
Thevshi Posted October 2, 2014 Author Share Posted October 2, 2014 Round One 24 Bloody Mess (unharmed, 4 HP) 22 Acolyte 1 21 Catseye (unharmed) 18 Thug 1 17 Acolyte 2 16 Thug 2 12 Revenant (unharmed, 1 HP) 12 Machinefist (unharmed) 8 Keeper Okay, Bloody Mess is up! Link to comment
Supercape Posted October 2, 2014 Share Posted October 2, 2014 And away he goes!Going straight for Machine fist with a leap, and then a straight punch, no frills.1d20+10=21 A hit? if so, DC 25 Tough. If I get lucky, will knock him back too! Link to comment
Thevshi Posted October 2, 2014 Author Share Posted October 2, 2014 That is a hit, Machinefist only gets a 19 no his toughness save, so he is bruised and dazed, he gets knocked back 10 feet. Link to comment
Thevshi Posted October 2, 2014 Author Share Posted October 2, 2014 Acolyte 1 casts a spell and sends a blast of mystical energy at Mess, missing with a 7. Catseye slips into the shadows to hide, getting a 36 for stealth. Thug 1 pulls out a club and comes at Mess, missing with a 12. Acolyte 2 holds his actionl Thug 2 also moves up to attack Mess with a club, hitting with a 21, DC 18 toughness save. Link to comment
Thevshi Posted October 10, 2014 Author Share Posted October 10, 2014 Okay, Lucy is up Tiff! Link to comment
Tiffany Korta Posted October 19, 2014 Share Posted October 19, 2014 Lucy will drop down and lift up there van. If possible with the statue sill inside. Link to comment
Thevshi Posted October 19, 2014 Author Share Posted October 19, 2014 Well, when you first looked in the skylight, I indicated Machinefist and the thugs were unloading the statue, so it is not in the van when Rev gets down there to lift it up, but is nearby. Machinefist is dazed, so not acting. The Keeper summons a shade.Round Two 24 Bloody Mess (unharmed, 4 HP) 22 Acolyte 1 21 Catseye (unharmed) 18 Thug 1 17 Acolyte 2 16 Thug 214 Shade 12 Revenant (unharmed, 1 HP) 12 Machinefist (bruised) 8 Keeper Mess is up! Link to comment
Supercape Posted October 19, 2014 Share Posted October 19, 2014 Lets ignore those Thugs for a moment, move action to the Keeper (Mess should be fast enough I guess, fully boosted), and smacking him in da head. Lets shift it slightly, +2 Accurate, -2 DC: For 1d20+12=26 well I sure hope that hits or we are in trouble! That would be a DC 23 Tough if it hits. Link to comment
Thevshi Posted October 19, 2014 Author Share Posted October 19, 2014 Keeper gets a 13 on his first roll, so I am giving him a reroll (+1 HP to Mess) and he gets a 25. Link to comment
Thevshi Posted October 20, 2014 Author Share Posted October 20, 2014 Acolyte 1 shits his attention to Lucy now, firing a mystical bolt of energy at her, just hitting with a 22, DC 21 toughness save for Lucy. Catseye leaps out of the shadows to attack Freddy with her claws, hitting with a 29, DC 23 toughness save for Freddy. Thug 1 will follow after Freddy, missing with a 17. Acolyte 2 will fire a mystical bolt at Lucy as well, missing with a 19. Thug 2 will also follow Freddy, missing with a 13. The shade will fire a blast of shadow energy at Lucy as well, missing with a 14. Lucy is up! Link to comment
Tiffany Korta Posted October 20, 2014 Share Posted October 20, 2014 Toughness Save: 1d20+12 25, I'll get the rest up later. Link to comment
Supercape Posted October 20, 2014 Share Posted October 20, 2014 1d20+10=28 for toughness save Link to comment
Tiffany Korta Posted October 28, 2014 Share Posted October 28, 2014 Using the van as a blunt weapon Lucy will try and sweep up one or more of the Acolyte Sweep Attack: 1d20+10 26. If need be and possible I'll spend the HP for a takedown attack. Link to comment
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