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Lock, Fist and Purr (OOC)


Thevshi

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Posted

Well, they are too spaced out for you to be able to attack both this round, even with the extended reach of the van. So you hit Acolyte 1, and he misses his saving throw with a 15, so he is out!

The Keeper summons up another shade!

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Posted

Round Three

24 Bloody Mess (unharmed, 5 HP)
21 Catseye (unharmed)
18 Thug 1
17 Acolyte 2
16 Thug 2
14 Shade 1
12 Revenant (unharmed, 1 HP)
12 Shade 2
12 Machinefist (bruised)
8 Keeper

Freddy is up!

Posted

Well desperate times; all this voodoo. 

 

Mess is going to use Fatigue on the Keeper, essentially thining his blood. Perception range so I presume "hits", meaning a DC 20 Fort Save vs Fatigue power. 

Posted

Fail by 0-4 1 level of fatigue, by 5-9, 2 levels, by 10+, 3 levels, yeah, which is basically unconscious!

 

So I guess Mess will keep that going by using the sedation feat, making sure his blood thinned!

Posted

Okay, Catseye attacks Freddy again, hitting with a 22, another DC 23 toughness save for Mess.

 

Thug 1 attacks again, hitting Mess with a 26, DC 18 toughness save for Mess.

 

Acolyte 2 fires a mystical blast at Lucy, missing with a 16.

 

Thug 2 attacks Mess as well, hitting with a 25, another DC 18 toughness save for Mess.

Posted

The DC I listed included your immunity, but, a moot point as you made all the rolls anyway.

 

Lucy is up (I will be making my IC post in a bit)

Posted

The van is holidng up pretty well, these guys aren't that tough!  The second acolyte only gets a 12 on his save, so he is out as well.

 

Machinefist fires an energy blast at Rev, missing with a 12.

Posted

Round Four

 

24 Bloody Mess (unharmed, 5 HP)

21 Catseye (unharmed)

18 Thug 1

17 Acolyte 2

16 Thug 2

12 Revenant (unharmed, 1 HP)

12 Machinefist (bruised)

 

Back to Mess!

Posted

Ok, as per house rules, move action to throw Cat woman into MAchinefists Face. 

 

So his effective STR is 50, which I think is more than enough to hurl her as a light load (for a great distance) unless she is super dense or something!

 

1d20+10=18 might hit Machinefist...might not!

 

EDIT: As Machine fist is probably in mellee combat so a -4 to hit roll, that will miss. But its too good to let that lie...lets try an HP to reroll that attack: 1d20+10=20 which is actually as good as it gets, making a result of 30! (Not a crit though!)

Posted

So, with the reroll, Mess hits.  DC 25 toughness save for both.  Machinefist makes his with a 29.  Catseye misses her's with a 14, but I will reroll that (HP back to Mess), getting a 11, which increases to 21, so a bruise.

Posted

Catseye will move back over towards Mess and attack, missing with a 17, she will then continue past with Move By Action.

 

The two thugs will both continue to attack Mess, getting 22 and 17, so one hit and one miss.  DC 18 toughness save for Mess.

  • 2 weeks later...
Posted

Machinefist only gets a 20 on his toughness save, I will give him a reroll (+1 HP to Lucy) and he gets a 16, increased to 26 on the second try, giving him another bruise.
 
He will turn one of his hands into an long, double bladed weapon again and attack Lucy, hitting her with a 24, DC 26 toughness save for Lucy.

Posted

Round Five

24 Bloody Mess (unharmed, 5 HP)
21 Catseye (bruised)
18 Thug 1
16 Thug 2
12 Revenant (unharmed, 2 HP)
12 Machinefist (bruised 2)

Mess is up!


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