Thevshi Posted November 17, 2014 Author Share Posted November 17, 2014 That hits, Catseye gets a 23, so takes another bruise (as the DC should be 27). Link to comment
Thevshi Posted November 17, 2014 Author Share Posted November 17, 2014 Round Six 24 Bloody Mess (unharmed, 5 HP) 21 Catseye (bruised 2) 18 Thug 1 16 Thug 2 12 Revenant (unharmed, 2 HP) 12 Machinefist (bruised 2) Mess is up! The darkness is still in place. Catseye makes her concentration roll to keep the darkness up 27. Link to comment
Supercape Posted November 18, 2014 Share Posted November 18, 2014 Spending an HP to get the blind fight feat, from all that streetfighting. 1d20=2 I think that means the miss chance is passed (i.e. hits) as it would be a 16-20 fail with Blind Fight. Attack roll? Well lets shift this slightly (-2 Attack / +2 DC) as the MF is probably blinded and thus flat footed too... 1d20+8=23 Should hit, meaning a DC 27 Toughness save. Link to comment
Thevshi Posted November 18, 2014 Author Share Posted November 18, 2014 That his, and he gets a 24 on his toughness save, so picks up another bruise. Link to comment
Thevshi Posted November 19, 2014 Author Share Posted November 19, 2014 Okay, the two thugs will not get to act this round as they reorient themselves. So, Lucy's up! Catseye is about twice as fast as Lucy (ie Speed 3 to Lucy's Speed 2). Link to comment
Tiffany Korta Posted November 30, 2014 Share Posted November 30, 2014 I don't expect to hit but you never know Attack Roll: 1d20+10 28. Link to comment
Thevshi Posted November 30, 2014 Author Share Posted November 30, 2014 That actually manages to hit, and Catseye misses so that she picks up another bruise and is dazed. But I will remove the daze (HP to Rev). Link to comment
Thevshi Posted November 30, 2014 Author Share Posted November 30, 2014 Machinefist tries to attack Mess again, and misses again with a 17. Link to comment
Thevshi Posted November 30, 2014 Author Share Posted November 30, 2014 Round Seven 24 Bloody Mess (unharmed, 5 HP) 21 Catseye (bruised 3) 18 Thug 1 16 Thug 2 12 Revenant (unharmed, 3 HP) 12 Machinefist (bruised 3) Back to Mess! Link to comment
Supercape Posted November 30, 2014 Share Posted November 30, 2014 Mess feints Machinefist: 1d20+5 22 feint Unshifted Punch: Mess punches Machinefist: 1d20+10 13 which I suspect will miss even if flat footing. Link to comment
Thevshi Posted November 30, 2014 Author Share Posted November 30, 2014 Catseye will make herself scarce. Meanwhile the two thugs will rush Mess, both hitting with a 22 and 20, which means two DC 18 toughness saves for Mess. Link to comment
Supercape Posted November 30, 2014 Share Posted November 30, 2014 Mess toughness vs thugs: 2#1d20+10 26 12 a bad roll means, I think, dazed and bruised. Link to comment
Thevshi Posted November 30, 2014 Author Share Posted November 30, 2014 Yeah, that is a bruise and a daze. Lucy is up once again. Link to comment
Tiffany Korta Posted December 11, 2014 Share Posted December 11, 2014 Attack on Machinefist Attack Roll: 1d20+12 30 Link to comment
Thevshi Posted December 12, 2014 Author Share Posted December 12, 2014 He only gets a 12, which I believe is good enough to put him at staggered and dazed. That will wrap up combat, as the two club wielding thugs will surrender. Link to comment
Thevshi Posted December 17, 2014 Author Share Posted December 17, 2014 So, for clarification, there are three guys in robes Cape, which one is Freddy trussing up? Link to comment
Supercape Posted December 17, 2014 Share Posted December 17, 2014 The big mystic dude who summoned the shadows. Its about as smart as he gets! I think technically the Mess is sedating him with blood control array? Link to comment
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