Quinn Posted September 3, 2013 Posted September 3, 2013 (edited) Player’s Name: Quinn Character’s Name: Breaker Power Level: 7 (105/105PP) Trade-Offs: -0 Attack / +0 Damage, -0 Defense / +0 Toughness Unspent PP: Progress towards Silver: 0/60 (Bronze status earned with Push) In Brief: Ex-Liverpudlian Small-Time Crook Turned Ex-DNAscent “Volunteer†Turned Ex-Superpowered Gangster Turned Project Freedom 'Hero'? Alternate Identities: Frank Flynn, Subject 24. Identity: Markus Flint Birthplace: Liverpool, England. Occupation: Project Freedom Volunteer Affiliations: Liverpool Underworld, Freedom City Underworld, The Knights In Shiny Leather, Project Freedom. Family: None living (so far as he, and I, know). Age: 33 Gender: Male Ethnicity: Caucasian Height: 7’0†Weight: 200 lbs Eyes: Brown Hair: Neon Green Description: A somewhat unconventional hero is our Markus Flynt - a mountain of a man frequently clad in biker leathers; a new patch sewn onto the back of the jacket, with the name "Knights In Shiny Leather" embossed above a neon green plumed knight's helm. (working on rest) History: Personality & Motivation: Power Descriptions: Powers & Tactics: Complications: Stats: Abilities: 10 + 4 + 10 + 2 + 2 + 4 = 32PP Strength 24/20 (+7/+5) Dexterity 14 (+2) Constitution 24/20 (+7/+5) Intelligence 12 (+1) Wisdom 12 (+1) Charisma 14 (+2) Combat: 10+ 10= 20PP Initiative: +2 Attack: +5 Base, +7 Unarmed Grapple: +12/+14 Defense: +7 (+5 Base, +2 Dodge Focus), +2 Flat-Footed Knockback: -5, -10 vs. physical, -2 w/o powers Saving Throws: 3 + 3 = 6PP Toughness: +5/+7 (+5/+7 Con), Impervious 4 Fortitude: +5/+7 (+5/+7 Con) Reflex: +5 (+2 Dex, +3) Will: +5 (+2 Wis, +3) Skills: 40R = 10PP Diplomacy 3 (+5, Skill Mastery) Gather Information 3 (+5, Skill Mastery) Intimidate 7 (+10, Skill Mastery) Knowledge (Streetwise) 9 (+10) Notice 9 (+10, Skill Mastery) Sense Motive 9 (+10) Feats: 12PP All-out Attack Attack Specialization (Unarmed) Contacts Connected Dodge Focus Improved Grapple Luck Power Attack Skill Mastery (Intimidate, Diplomacy, Notice, Gather Information) Startle Takedown Attack Well-Informed Powers: 4 + 4 + 4 + 4 + 3 + 6 = 25PP Enhanced Strength 4 [4 PP] Enhanced Constitution 4 [4 PP] Impervious Toughness 4 [4PP] Super-Strength 2 [4PP] Leaping 2 (x5 distance [100'/50'/25'], Power Feats: 1 Alternate Power) [3PP] Alternate Power: Speed 2 (25 MPH) [2PP] Regeneration 6 (Recovery Bonus 2 (+2 to recover), bruised 1/round, injured 2/5 minutes, resurrection 2 (1 day)) [6pp] DC Block: ATTACK RANGE SAVE EFFECT Unarmed Touch DC 22 Toughness (Staged) Abilities (32) + Combat (20) + Saving Throws (6) + Skills (10) + Feats (12) + Powers (25) - Drawbacks (0) = 105/105 Power Points Edited September 5, 2013 by Quinn
Ari Posted September 5, 2013 Posted September 5, 2013 Your Grapple bonus is indeed wrong. +5 from your base Strength plus the +7 of your Melee Attack Bonus is +12, +7 from your Enhanced Strength makes that +14. You have 39 ranks of Skills rather than 40. Feel free to get that rank of Perform(Punch Dance) this build cries out for. Attack Focus gives a +1 bonus, Attack Specialization is the Feat that grants the +2 bonus. Also you have 12 Feats by my counting.
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