Thevshi Posted September 17, 2013 Author Posted September 17, 2013 Hmm, I think I will give you a HP for the little quandary regarding who to follow and such (even if you found a somewhat quick answer). Round Seven 19 Jack o’ Lantern (bruised) 16 Thug 5 11 Solar Sentinel (2 HP, bruised) 9 Thug 6 8 Thug 4 6 Thug 3 JoL attacks Solar again, just missing with a 14. Solar is up!
Thunder King Posted October 26, 2013 Posted October 26, 2013 Henry's a bit wary of that flaming aura, so he's just going to fire a blast. 23
Thevshi Posted October 26, 2013 Author Posted October 26, 2013 Pumpkin Head gets another very good Toughness save with a 27. Go ahead and post IC.
Thevshi Posted October 27, 2013 Author Posted October 27, 2013 19 Jack o’ Lantern (bruised) 16 Thug 5 11 Solar Sentinel (2 HP, bruised) 9 Thug 6 8 Thug 4 6 Thug 3 The supercriminal attacks Solar again, but misses with a 11. As the thugs in the van are going elsewhere, Solar is up!
Thunder King Posted October 27, 2013 Posted October 27, 2013 Solar Sentinel does not take well to threatening innocents, so he's going to let loose an extra effort, power attack by 1 blast; 24 to hit If it hits, that's a DC 26 TOU save
Thevshi Posted October 27, 2013 Author Posted October 27, 2013 (edited) Pumpkin head gets a [url=http://invisiblecastle.com/roller/view/4274841/]18[/url] on his Toughness save, so he gets another bruise and is dazed. Edited October 28, 2013 by Thevshi
Thunder King Posted October 28, 2013 Posted October 28, 2013 Henry's going to burn an HP to shake off his fatigue from extra effort and blast with a 22
Thevshi Posted October 28, 2013 Author Posted October 28, 2013 Okay, need a couple concentration rolls for pumpkin head, he makes the one to keep his flight active, and also makes the one to keep his Aura shield up. So, Round Nine 19 Jack o’ Lantern (2 bruised, dazed) 16 Thug 5 11 Solar Sentinel (2 HP, bruised) 9 Thug 6 8 Thug 4 6 Thug 3 He of course was dazed, and could not do anything. In response to Solar’s next attack, he BOMBS his Toughness save! So he is unconscious, his Aura and flight turn off. You can go ahead and post blasting him through the windows of a nearby office building.
Thunder King Posted November 6, 2013 Posted November 6, 2013 Solar Sentinel is going to fly over the skylight of the building and look in with a 20
Thevshi Posted November 6, 2013 Author Posted November 6, 2013 Okay, while the angle is not good to see if there is anyone in the van down in the garage area, Solar can see movement around it (shadows and a few glimpses of a person moving quickly by).
Thevshi Posted November 6, 2013 Author Posted November 6, 2013 Okay, with Solar’s explosive arrival, almost all the guys in the room are suprised. Thug 4 is not, so initiative please for the surprise round. Thug 4 gets a 11.
Thevshi Posted November 6, 2013 Author Posted November 6, 2013 19 Solar Sentinel (1 HP, bruised) 15 Thug 3 13 Thug 6 12 Thug 2 11 Thug 4 3 Thug 5 2 Thug 1 Listed everyone, but only Solar and Thug 4 will act in the surprise round. Solar’s up!
Thunder King Posted November 6, 2013 Posted November 6, 2013 Gonna stunt an AP Damage 8 Extra (burst), 40 foot burst, DC23 TOU save, 20 on the attack roll
Thevshi Posted November 6, 2013 Author Posted November 6, 2013 Okay, out of 6 thugs, only one makes his Reflex save to reduce the damage. But, none of them make the necessary Toughness saves, so, they are all out. Lol. Even shorter than I expected. Hehe, go ahead and post.
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