Aoiroo Posted October 8, 2013 Posted October 8, 2013 11, ug, epic fail man. Spending an HP, 26 , anyway, since Jasmine can move a hundred feet per move action, and at this point, I'd say she'd be running to catch him. I'd fluff it to say pretty much, she knows which way he went, but not how far he is down it. So can we say, they like collide?
Supercape Posted October 8, 2013 Author Posted October 8, 2013 That sounds good to me. Catalyst 1 HP IN which case let both parties make a DC 10 Acrobatics or DEX check to avoid getting tripped from the collision: 1d20+3=23 Catalyst can react if she doesn't get tripped with an attack. He does, of course, remain invisible!
Aoiroo Posted October 8, 2013 Posted October 8, 2013 18 for acrobatics and lets roll against DC ten for her to hit the right area for an invisible target, 19 so area right now lets roll dart gun. 24 again for the dart gun.
Supercape Posted October 8, 2013 Author Posted October 8, 2013 1d20+6=22 for his fort save. He does now have two darts in him, and they have the poison modifiers...so... Anyway post that IC...
Supercape Posted October 10, 2013 Author Posted October 10, 2013 Roo, as the relationship with Blackpool is the key one for Catalsyt, I'm going to throw this past you at this juncture: Do you wish for Blackpool to be successfully adbucted (GM fiat and all), or leave it to the dice to decide (or if you have any other thoughts or alternatives). Ill go with the "leave it to the dice to decide" option by default, but throwing this to you first as its a key point for later stories and relationships at this early juncture.
Aoiroo Posted October 11, 2013 Posted October 11, 2013 Well I guess dice decide, honestly if Jasmine actually stops this guy, I'd assume they'd be rather interested in her wouldn't they. Plus they can totally argue some more afterwards.
Supercape Posted October 14, 2013 Author Posted October 14, 2013 1d20+4=17 a feint, first off from the man. I'll be mean and give you a -2 penalty as he has the upper hand being invisible. Well its probably academic anyway, as his disarm attempt hits...1d20+10=24 So its back to opposed disarm rolls: 1d20+3=10 not so good! but throw me an opposed disarm check anyhow!
Thevshi Posted October 14, 2013 Posted October 14, 2013 (edited) Synapse spends the hero point to jury rig the repair, getting a 30 on her Craft: electronics (or mechanical if needed, as they are the same). Edited October 14, 2013 by Thevshi
Aoiroo Posted October 14, 2013 Posted October 14, 2013 (edited) Okay, so like, I make the check to oppose disarm, that's 14, even with -2 that still beats it. She's gonna try and shoot him again, cause clearly he won't go the heck down, actually no, she's not cause Blackpool is visible. She's going to pick him up as her standard action, he's a maximum load for her, but she's gonna use extra effort to pick him up, so that makes him a heavy load. She'll have fatigue next round, but she'll be able to move at 2/3's her speed, which is 66 feet per move action. She'll move twice with move by action which is 132 feet. Edited October 14, 2013 by Aoiroo
Supercape Posted October 14, 2013 Author Posted October 14, 2013 Ok Jasmine gets a hero point for acting heroically and saving Blackpools ass... For reference: Catalyst - 2 HP - Fatigued Synapse - 1HP - Unharmed Young Brittania - 2 HP - Umharmed We are out of combat for now.
Supercape Posted October 14, 2013 Author Posted October 14, 2013 For reference, rolling Invisible Assailants Fort saves vs the fatigue drug, and its poison effect (Which will hit him as he runs off) As you wont see this, no peeking - of course he may fall asleep invisible somewhere... 1d20+6=18, 1d20+6=22 which means he is unharmed
Supercape Posted October 14, 2013 Author Posted October 14, 2013 Also for reference: The invisible man's device: Device 5, Easy to Lose Fatigue 5 Extras: Poison, Ranged. Sleep (+0) Feats: Subtle, Precise - Sleep drug. AP: Blast 5 Feats: Subtle, Precise - Acid Dart AP: Dazzle 5 Extras: Duration (Continuous), Feats: Subtle, Precise - Local Anaesthetic AP: Paralyse 5 Extras: Poison, Ranged Feats: Subtle, Precise - Paralytic Poison. The gun is set on Sleep Drug for now, a Knowledge (Tech) roll can change settings. DC 10.
Aoiroo Posted October 16, 2013 Posted October 16, 2013 So, do you guys want to move to the scene where Jasmine is than?
Supercape Posted October 16, 2013 Author Posted October 16, 2013 Ok I suggest Yb and Synapse burst in on the Catalyst/Jasmine and Agents scene! Bear in mind Cruxberry has been alerted to a suspect being captured so play accordingly. And lest not dissolve into PvP / E-peens!
Tiffany Korta Posted October 18, 2013 Posted October 18, 2013 YB going to use her Healing to neutralize the sedative, I'm not sure if I need to reconfigure it to do that but if I do I'll spend the HP to do so.
Supercape Posted October 18, 2013 Author Posted October 18, 2013 Essentially you will need the energising extra. However, this is not merely just a stunt - it will mean you can transfer Blackpools fatigue to yourself. So it not only means an HP, but also means fatiguing yourself to make him exhausted. Is this ok?
Supercape Posted October 18, 2013 Author Posted October 18, 2013 Catalyst - 2 HP - Fatigued Synapse - 1HP - Unharmed Young Brittania - 1 HP - Fatigued
Supercape Posted October 21, 2013 Author Posted October 21, 2013 In relation to TiffK's last post, I'm going to pose the notion that Young Brittania might well be th 'face' of Vanguard 2.0 - she is the least suspicious character as far as the Ministry is concerned, is suitably jingoistic, and has, mechanically speaking the highest CHA. I dislike the concept of "party leader", as this dampens down inter team conflicts (which is interesting, as long as it avoids the horrors of PvP) and gives rise to E-peen swordsmanship, but putting her in a position as public 'face' might be a thing to do, much as champion was for Vanguard 1.0 (and from the relationship map, you will see how he was far from the commander of the team). I put this up for discussion, but lets not bog down the flow of IC. On a side note I have one more piece of raidroading to do, which is the fledgling team hunting down Osprey and/or the Middleman (for reference you may wish to observe the thread ">Beating Crime Soundly" I will try not to make this to klutzy and obvious, but if I could ask for one final piece of leeway / railroading in that if I drop the bait, can you bite? Of course the possibilties we have with the relationship map and everything is not to have a cohesive team of four super-friends, but to have a interesting mix of flavours, and positive and negative relationships.
Thevshi Posted October 21, 2013 Posted October 21, 2013 Yes, YB certainly seems like the most obvious choice for the public face of the team. As for a “team leader,†I sort of have to disagree SC, I think there is nothing wrong with a team leader. It might stifle some team conflicts, but can often lead to others. Back on some free form rp boards I was involved with (Ari will likely again mention how old this makes me sound ), I had two characters that were leaders on two different superteams, one a teen/X-Force style team, the other an adult/Justice League style team, both of which tended to have more than 8 members at any given time. I can safely say there was still plenty of internal conflict of each team.
Supercape Posted October 21, 2013 Author Posted October 21, 2013 That is a very good point, Thev, well made. I think I have a personal problem with team leaders in RPGs - my own issue with using RPGs as ego crutches. So I should be open and aware about that and not impose my neurosis on you guys! So I leave the decision about team leader to you guys, and Ill keep my stinking nose out of it! PS: Loved last post, Thev.
Tiffany Korta Posted October 22, 2013 Posted October 22, 2013 I promise to be a good almost leader . Does that all work as a link up SC?
Supercape Posted October 22, 2013 Author Posted October 22, 2013 Looks good to me. If you guys are ok with TiffKs lead, we could have Osprey brought at your request, rather than the Ministry, which would give him unique status. Or, if you really want to push the boat out, Osprey could join you in secret. Thoughts please. But for now, lets post about hooking you guys up. Have a think about where you would like to go with that.
Thevshi Posted October 22, 2013 Posted October 22, 2013 Well, I really don't mind how Osprey gets pulled into things, though want to be sure that would not mess up what has been set up with the relationship map (though we likely do not have to be constricted by that).
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