Supercape Posted December 19, 2013 Author Posted December 19, 2013 Well somewhat arbitarily lets say he is 1000lbs, making a medium load at STR 30. that leaves YB with 5 Ranks of Flight which she can move all out in: 10,000' in a round, but at 2/3 that makes about 6000 feet for 26,000 feet. Ultimately of course the rules are going to get a little soft round the edges here. So, I'll give Tyulluan one more Grapple attack, causing a DC25 Toughness Roll for YB and we shall see what happens there. If that doesnt daze her, he is going to loosen his grip and fall / fly back to earth.
Supercape Posted December 22, 2013 Author Posted December 22, 2013 Ok so Tyullian is going to fly off. As we effectively have only YB and Osprey who are airbound, how do folks want to handle this? I am inclined to let Tyullian off but we could have an arial battle between YB and the T (not sure Osprey could get that high in time)
Thevshi Posted December 22, 2013 Posted December 22, 2013 Well, what about Big Nelson and his crew? Are they putting down their weapons as Synapse asked them to? Otherwise she is going to have to make them.
Ari Posted December 23, 2013 Posted December 23, 2013 Supercape, I'm actually perfectly fine with the idea of Tylluan just being a total out-of-nowhere random event that comes and goes by his own weird whims. That and I'm not really sure he could really do much worth doing right now. The thread's supposed to get the team together, after all, and tangents are nobody's friend in these kinds of stories. He works pretty well as an initial example of the kind of craziness they can expect, the stuff that badly complicates rather simple cases like this. And yeah what about Big Nelson?
Tiffany Korta Posted December 23, 2013 Posted December 23, 2013 I feel a little guilty about derailing the thread . Sorry guys.
Supercape Posted December 23, 2013 Author Posted December 23, 2013 Ok: So the Big T does actually fit into the whole mess, which I can reveal if you wish of course, I have had to put together some unlikely coincidences to ram the four of you together, but T is not total chaos. His INT and WIS are 6 due to his mind being bird like too, but he does have an agenda and fit into the relationship map with the whole osprey formula (somewhere in his addled mind!) As for Big Nelson and his crew, they are averaging around PL 4, and are not going to be a match for even two of you, let alone three of four, so I suggest we can narrate that either as defiance and Synapse mind controlling them, or as surrender. Up to you guys. Don't worry about derailing stuff YB - this whole thing has no rail, just vague plans, wherever you guys go, thats where this thread goes! Up to this point I have had to pull together a few bits of narrative unlikelihoods in order to get you guys together, but from this point on, the foursome are the foursome, and the sandbox is yours!
Thevshi Posted December 23, 2013 Posted December 23, 2013 Well, Mind Controlling them to put down their weapons is just what Synapse was going to try first if they hesitated in doing so (or mind controlling Big Nelson and having him order them to put them down).
Supercape Posted December 28, 2013 Author Posted December 28, 2013 Ok so sorry let this slide a bit, personal stuff at the same time as Christmas, back on track I hope! Thev feel free to post about Mind COntrolling Nelson and posse.
Thevshi Posted December 29, 2013 Posted December 29, 2013 So, at the start of the round, Synapse's array is still set on Telepathy, so she will use the mental communication part of that to send that free action communication to Catalyst. Then she switches the array to Mind Control to try to take over Big Nelson and have him put his weapon down and order his men to do the same. DC 20 Will save for him to resist.
Supercape Posted December 30, 2013 Author Posted December 30, 2013 Ok you are up, post away, you can narrate the mind control! We are out of combat.
Thevshi Posted December 30, 2013 Posted December 30, 2013 Well, I actually did post IC already, but could expand on having the mind control work I guess.
Supercape Posted December 30, 2013 Author Posted December 30, 2013 So0rry missed that! Posted the mind control effect. Take it away y'all!
Supercape Posted January 24, 2014 Author Posted January 24, 2014 Ok, unless there are any objections, I suggest a cut scene to outside the Haven. Any thoughts welcome. Feel free to post to that effect.
Ari Posted January 24, 2014 Posted January 24, 2014 That actually sounds like a perfect idea. Dee mentioning that that's their aim, then fade to the entrance of the Vanguard super-base.
Thevshi Posted January 24, 2014 Posted January 24, 2014 Fine with me, just figured we might be waiting to see if Tiff or Roo wanted to add anymore.
Supercape Posted January 24, 2014 Author Posted January 24, 2014 Given the. It scene, we can assume a period of time if you wish to do know,edge rolls or even minor inventions.
Ari Posted January 25, 2014 Posted January 25, 2014 Knowledge Streetwise to know if anyone's been in this area lately who might have stumbled over this: 28. Also Knowledge Physical Sciences to get an idea of what the door's made of : 8. Stunting a cutting torch off the Utility Belt Array, Corrosion 4(Flaws: Action(Full-Round))[12PP]
Supercape Posted January 25, 2014 Author Posted January 25, 2014 Knowledge: Streetwise - No, this place is pretty locked down. Nobody gets in! Knowledge: Physcial Sciences: Sorry! As for the corrosion - Cruxberry gives you the lowdown. Any "attack" on the door runs the risk of blowing the Thames above the Haven. Of course, you could take that risk and cut a small hole! There are lock systems on the door too, which could be circumnavigates with disable device, computer, or knowledge (electronic) rolls, DC 30 (taking 20 is possible too of course). Stunting the corrosion device would, I think, give a +5 Situational bonus to any disable device rolls here, as it in effects gives you a great tool for the job.
Aoiroo Posted January 25, 2014 Posted January 25, 2014 This looks like a job for! Synapse, Jasmine's computers is only +8, she doesn't have the other two skills.
Thevshi Posted January 26, 2014 Posted January 26, 2014 Don't forget we all get a >+2 on all checks for dealing with the Haven due to the studying of the plans. Synapse will Take 20 on Disable Device (which will result in a 40, a she is at +20 with the +2 bonus). Synapse would have wanted to get some various tolls and a laptop as well (for when she wants to hack into the base's system)
Ari Posted January 26, 2014 Posted January 26, 2014 That's....not what I have the torch for, since we can open the main door elsewise, but okay.
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