Gizmo Posted September 29, 2013 Share Posted September 29, 2013 Feel free to ask for any information you think should reasonably be part of their briefings and make and Knowledge or Gather Information checks you'd like now, before they head out. Link to comment
Avenger Assembled Posted October 3, 2013 Share Posted October 3, 2013 DC 20 Arcane Lore! DC 20 Theology and Philosophy! History: 18 Link to comment
Electra Posted October 3, 2013 Share Posted October 3, 2013 Fleur's using skill mastery for her rolls Knowledge (Life Science) 20 Gather Information 31 Link to comment
Fox Posted October 3, 2013 Share Posted October 3, 2013 You and your fancy skill masteries.Skills Checks: Knowledge [Earth Science], GK; Gather Information, GK; Gather Information, Tiamat (1d20 + 15=35, 1d20 + 2=15, 1d20 + 2=15)GK, Knowledge [Earth Science]: 35GK, Gather Info: 15Tiamat, Gather Info: 15GK is best at rocks. Link to comment
Gizmo Posted October 3, 2013 Author Share Posted October 3, 2013 Gaian Knight Tarrant knows he is best at rocks but it seems rude to bring it up just now? Also! He presumably knows anything about the Rocky Mountains that you care to look up, Fox, and specifically that they're headed to the area where Idaho, Montana, British Columbia and Alberta meet, hence the political trickiness. The igneous themselves are slightly hunched over humanoids averaging around 8' tall without colouration ranging from onyx to slate grey to orange-brown. They're characterized by scale-like mineral deposits and there's significant cultural significance to etching patterns into the larger ones. Igneous settlements tend to be deeper than conventional mining equipment can reach and located near significant mountain ranges so interaction between Igneous and humans has been pretty limited, especially since most Igneous find the openness of the surface profoundly unsettling. A spelunker running into an Igneous is about as likely as a sailor running into an Atlantean by chance, which is to say it happens but it's much, much more likely to be a hoax or case of mistaken identity. Igneous all have some degree of geokinesis but the strength of this varies wildly and is most concentrated in the noble families. Funny how that works. Link to comment
Gizmo Posted October 3, 2013 Author Share Posted October 3, 2013 Comrade Frost Most of the known Igneous settlements are in North America but the one under Russia is the oldest and largest. There are some theories about the Bering Strait but it's really all guesswork. The Igneous aren't nearly as technologically advanced as the surface but when you're a race of geokinetics living underground you don't really need to be. They do make use of piezoelectric crystals and geothermal energy, however, and they aren't stupid nor naive. They've negotiated some mutually beneficial trade agreements for ore and processed metals but for the most part just want to be left alone. They aren't particularly trusting of outsiders and are very, very slow to have their minds changed about anything. Each city, so far as Frost knows, has a council of members from each major noble house and guild who vote upon any matters of import. There seemed to be a fair amount of backroom wheeling and dealing to insure that votes go one way or another when Frost was dealing with them but that's more of an impression than a first hand observation. There were definitely some members who held more sway than others, anyway. Frost knows that the Igneous' geokinetic abilities are mystical in nature but inherited genetically and not something that can really be taught to anyone else. More studied Igneous have more fine control and might become artisans or specialists but raw power can only be 'trained up' so much. He can also let Fleur know that the True North members coming are Canadian Shield, Bombardier and Wendy Go. Frost is familiar with the first two but the latter is a new name as far as he's concerned. Link to comment
Gizmo Posted October 3, 2013 Author Share Posted October 3, 2013 Fleur de Joie Fleur, being the one who actually remembers people's names, knows who those people are! Canadian Shield is the current leader of True North and as it happens is half Igneous herself, on her mother's side. As such she's usually the point-woman on the rare instances when surface heroes have to interact with the Igneous. Reportedly she's even descended from a noble house but that may just be spin; as a government funded team True North tends to be even more concerned with PR than the Freedom League. Elizabeth 'Liz' Combs tends to be the one delivering press conferences or accepting awards and the impression Fleur's gotten is that she's charismatic and strong willed but doesn't suffer fools gladly. The fact that she's nearly 7' tall and could break most fools over her knee means they tend to stay away anyway. Bombardier is Paul Bouchard, a battlesuit pilot from Quebec and nominally the team's second in command. Bouchard didn't design his suit himself but his image is one of blue collar common sense and practical know-how. He seems to laugh loudly, swear loudly and knock heads together loudly when the situation calls for it. His track record with True North speaks to a very competent hero, regardless, and he's even lent a hand preventing aeronautic disasters in the States surrounding the Great Lakes more than once. Wendy Go is True North's newest member, touted as a 'page', a sort of in-training cadet. Stesha doesn't know her real name which is unusual but not unprecedented for the team. She's in her late teens or early twenties by appearances and talks about how great it is to be working with her heroes during press events despite seeming a little camera shy. Her power appears to be transforming into a massive, white-furred monster of immense strength - should Fleur describe this form, Frost would recognize it as a legit wendigo and probably be suitably concerned. This is the first international mission Wendy Go has been brought along on. Link to comment
Fox Posted January 7, 2014 Share Posted January 7, 2014 GK switches to his Move Object 22 array slot and counters the next person who attempts to, ah, Earth at someone else.Counter Roll (Move Object 22) vs. next applicable earth power (1d20 + 22=33)Not the best, but ah, well. Even if it fails it'll at least get someone's attention. Link to comment
Gizmo Posted January 7, 2014 Author Share Posted January 7, 2014 Oh yeah, that's definitely enough to smack down the next boulder-throw, especially one that's not directed specifically against him in the first place. For context, GK is definitely more powerful than any of these guys but keep in mind manipulating earth - potentially against other earth manipulators - is something Igneous do their entire lives. Link to comment
Avenger Assembled Posted January 8, 2014 Share Posted January 8, 2014 Giz, can I hold an action to freeze the first bad guy who keeps fighting after GK does his thing? Link to comment
Gizmo Posted January 9, 2014 Author Share Posted January 9, 2014 Fine with me! Feel free to post in-character with anything Frost wants to say in the meantime and hit me with either an attack roll and DC or a countering power check depending on how you want to do it. Link to comment
Avenger Assembled Posted January 9, 2014 Share Posted January 9, 2014 Frost is really more the frozen-knife-in-the-back, so - http://orokos.com/roll/158779 = 14 with his Vampiric Damage power. Oh well, not every roll will be high. Maybe the guy will be flat-footed... Link to comment
Gizmo Posted January 24, 2014 Author Share Posted January 24, 2014 Well, these guys are pretty low PL and Toughness shifted, so 14 does actually hit!Toughness Save vs. DC 27.: 1d20+12 21 Link to comment
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