Dr Archeville Posted May 17, 2009 Author Posted May 17, 2009 Final Battle! Gargantuan Blob = http://invisiblecastle.com/roller/view/2073864/ = 0 Huge Blobs x2= 15 Large Blobs x5 = 6 Initiative -- Name -- Condition 17 -- Wesley -- Bruise x2, fatigued -- 0 HP 15 -- H. Blobs x2 -- Undamaged 6 -- L. Blobs x5 -- Undamaged 0 -- G. Blob -- Undamaged Wesley feels a surge of heroism in him as he realizes that he must not let these creatures continue. He gains 2 HP.
Sandman XI Posted May 17, 2009 Posted May 17, 2009 Recap of the round: HP to not be fatigued anymore HP for AP off of Life Control AP: Immunity 7 (acid, suffocation), Damage 7 (lethal biodisruptive aura; Extras: Alternate Save/Fortitude, Aura, Duration 2/Sustained) [42pp] Overrun (melee attack roll, strength check) (1d20+2=10, 1d20+2=22) The blob he hit has to make a fort save
Dr Archeville Posted May 17, 2009 Author Posted May 17, 2009 Melee attack hits the Large Blob. and it gets a 10 on the resisted Str check, so you can continue on! You're ending your move inside it, so you should be treated as grappled. Especially since it has Improved Grab. Fort save vs. Strike 7 Alt Save/Fort Aura (DC 22) (1d20+2=6) It asplodes. One Large Blob down. Lots more to go. :twisted:
Dr Archeville Posted May 18, 2009 Author Posted May 18, 2009 Mid-Round 1 Wes kills one Large Blob. 3 Large Blobs, the 2 Huge Blobs, and the 1 Gargantuan Blob all attack. Large Blobs x3: One hits. That one asplodes. Huge Blobs x2: both miss! Gargantuan Blob: Also misses! Initiative -- Name -- Condition 17 -- Wesley -- Bruise x2* -- 0 HP 15 -- H. Blobs x2 -- Undamaged 6 -- L. Blobs x3 -- Undamaged 0 -- G. Blob -- Undamaged * Wes needs to make a DC 19 Toughness save, then we start Round 2.
Dr Archeville Posted May 18, 2009 Author Posted May 18, 2009 Wes takes a bruise, and is stunned. He also gains an HP for the setback.
Dr Archeville Posted May 18, 2009 Author Posted May 18, 2009 Mid-Round 2 Wes is stunned, no actions. All remaining blobs attack. Large Blobs x3: 2 hit, 1 miss. The two which hit asplode. Huge Blobs x2: 1 hits, 1 misses. The one which hit him does not asplode! Gargantuan Blob: misses Initiative -- Name -- Condition 17 -- Wesley -- Bruise x3* -- 1 HP 15 -- H. Blobs x2 -- Undamaged 6 -- L. Blob -- Undamaged 0 -- G. Blob -- Undamaged Wes needs to make two DC 19 Toughness saves, and a DC 23 Toughness save, then begin round 3.
Sandman XI Posted May 18, 2009 Posted May 18, 2009 Did he not get a bruise for the last time he was hit (and stunned)? I'll roll for -2 but if I'm wrong just subtract 1 Toughness save 1 (1d20+7=10) Rerolling Toughness Save 1 (+10 if below 11) (1d20+7=19) if he has 3 bruises that's 4, if not, just made it. again, if i'm wrong, just -2 on this next roll. Toughness Save 2 (1d20+7=23)
Dr Archeville Posted May 18, 2009 Author Posted May 18, 2009 He did have 3. :? That re-roll for the first save fails by one, so now he's got 4 bruises. That second save passes fine. There's one more save to make, the DC 23 one from the slap of the Huge Blob.
Dr Archeville Posted May 18, 2009 Author Posted May 18, 2009 That's 5 bruises you have now. Dang. At least you're not stunned, so you can act now!
Sandman XI Posted May 18, 2009 Posted May 18, 2009 Well, my post was my action. He tries to enter the gargantuan pooblob To enter gargantuan pooblob (1d20+2=20)
Dr Archeville Posted May 18, 2009 Author Posted May 18, 2009 Mid-Round 3 Wes charges towards the Gargantuan Blob, prepped to dive into it. It fails the Fort save vs. Wes's biodisruptive aura by 14, so it is staggered, disabled and stunned. (It's not being treated as a Minion.) Large Blob: misses Huge Blobs x2: 1 hits, 1 misses. The one which hit asplodes. Gargantuan Blob: stunned, takes no action Initiative -- Name -- Condition 17 -- Wesley -- Bruise x5* -- 0 HP 15 -- H. Blobs x2 -- Undamaged 6 -- L. Blob -- Undamaged 0 -- G. Blob -- staggered, disabled and stunned Wes needs to make a DC 23 Toughness save, then begin round 4
Sandman XI Posted May 18, 2009 Posted May 18, 2009 DC17 Wis check to keep sustaining aura (1d20+2=19)
Dr Archeville Posted May 18, 2009 Author Posted May 18, 2009 Mid-Round 4 Wes is stunned and cannot act (and gets an HP). His Concentration check to maintain his Aura as a reaction -- which I forgot last round -- passes, so that stays up. Large Blob: hits, and asplodes. Huge Blob: hits, and does not asplode. Gargantuan Blob: hits. And it fails save vs. Knight's Aura by 8, so it's stunned, bruised and injured. But since it started out disabled, and did a strenuous act (and is too stupid to not do that), it's now dying. It needs to immediately make a Fort save (DC 10) or die. It gets a 26/natural 20, so it stabilizes and is unconscious and disabled. Initiative -- Name -- Condition 17 -- Wesley -- Bruise x6*, stunned -- 1 HP 15 -- H. Blob -- Undamaged 0 -- G. Blob -- bruised, injured, staggered, disabled, stunned, unconscious Wes needs to make three Toughness saves -- DC 19, 23, and 27 -- then begin round 5
Sandman XI Posted May 18, 2009 Posted May 18, 2009 DC 19 Toughness (1d20+4=19) DC 23 Toughness Save (1d20+4=21) DC 27 Toughness Save (1d20+3=17) DC17 Wisdom Check to keep sustaining (1d20+2=19)
Dr Archeville Posted May 18, 2009 Author Posted May 18, 2009 Another bruise, stunned, staggered. Aura remains. Gain 2 HPs.
Dr Archeville Posted May 18, 2009 Author Posted May 18, 2009 Mid-Round 5 Wes is stunned and staggered. His Aura stays up. Huge Blob: misses! Gargantuan Blob: Unconscious (round 1) Initiative -- Name -- Condition 17 -- Wesley -- Bruise x7, staggered, stunned -- 3 HP 15 -- H. Blob -- Undamaged 0 -- G. Blob -- bruised, injured, staggered, disabled, stunned, unconscious Begin round 6. You're free to act, since the stun from last round's now worn off.
Dr Archeville Posted May 18, 2009 Author Posted May 18, 2009 Mid-Round 6 Wes spends an HP to begin recovering from his staggered condition. Huge Blob: misses! Gargantuan Blob: Unconscious (round 2) Initiative -- Name -- Condition 17 -- Wesley -- Bruise x7, staggered-- 2 HP 15 -- H. Blob -- Undamaged 0 -- G. Blob -- bruised, injured, staggered, disabled, stunned, unconscious Begin round 7
Sandman XI Posted May 18, 2009 Posted May 18, 2009 HP for recovering staggered DC 10 Recovery check (1d20+5=16)
Dr Archeville Posted May 18, 2009 Author Posted May 18, 2009 Mid-Round 7 Wes recovers from his staggered condition. Huge Blob: misses! Gargantuan Blob: Unconscious (round 3) Initiative -- Name -- Condition 17 -- Wesley -- Bruise x7 -- 2 HP 15 -- H. Blob -- Undamaged 0 -- G. Blob -- bruised, injured, staggered, disabled, stunned, unconscious Begin round 8
Sandman XI Posted May 18, 2009 Posted May 18, 2009 Using last HP for AP: Damage 13 (Extras: Alternate Save/Fortitude, Area/Burst)
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