Supercape Posted February 1, 2014 Share Posted February 1, 2014 Breathing fire over them then! Hopefully next round she can flame walk to another fire...presumably there will be something in range, be it a roaring fire in a home, a tin drum fire by some homeless, or something else... Technically she could Standard Action breathe fire, then switch to flame walking and move action teleport if another fire within 800', but that may not be likely. Thoughts? Link to comment
TheAbsurdist Posted February 1, 2014 Author Share Posted February 1, 2014 She can breathe fire, then teleport next round. However, to take John with her she will have to use chains on him first. Sooooooo... Decisions. Link to comment
Supercape Posted February 1, 2014 Share Posted February 1, 2014 Ok, plus...I realise she is staggered! Well, for now lets just breathe fire and light it! Link to comment
TheAbsurdist Posted February 1, 2014 Author Share Posted February 1, 2014 Another DC20 Will Save, Despair. once more. Link to comment
Supercape Posted February 2, 2014 Share Posted February 2, 2014 1d20+10=29 Im not sure how many rounds of her rage are left (10 rounds / 1 minute), perhaps a few. If so she would I guess get another +2 on will saves. Anyway, made that one. I guess at that point she will chain John for her standard action this round. Link to comment
TheAbsurdist Posted February 7, 2014 Author Share Posted February 7, 2014 Melee attack from Metalhead. 1d20+10=23 Hits, save vs. DC20 Tou Link to comment
Supercape Posted February 7, 2014 Share Posted February 7, 2014 1d20+10=18 I make her bruised and staggered, so that would be another -1 penalty but same result, toughness 17 for one bruise. Link to comment
Supercape Posted February 8, 2014 Share Posted February 8, 2014 Ok, going to pull John and Pitch into the fire, and flame jump to some other fire, in Freedom City, hopefully the other end of the city. I'll leave it to your narrative wisdom where they end up! If I need to surge to do that (move and teleport) ill do so, fatiguing. Link to comment
TheAbsurdist Posted February 14, 2014 Author Share Posted February 14, 2014 Alright, that is good, if you want, I will say that also burning a Hero Point in this will let her attempt to wrench the cane from him. Link to comment
Supercape Posted February 14, 2014 Share Posted February 14, 2014 I quite fancy seeing if she can without it for a bit Link to comment
Supercape Posted February 20, 2014 Share Posted February 20, 2014 IC post to that effect! Link to comment
Supercape Posted February 20, 2014 Share Posted February 20, 2014 Incedentally, I make her at 3 HP, Staggered, Exhausted? Link to comment
TheAbsurdist Posted February 21, 2014 Author Share Posted February 21, 2014 Yes. Yes. Link to comment
Supercape Posted August 15, 2014 Share Posted August 15, 2014 So I imagine her time in hospital has at least made her unfatigued? your call on that. So start off with a bluff roll to flat foot the kid: 1d20+12=26 not bad at all, but he may be crafty. Then a shifted +2 damage / -2 attack roll, using extra effort to increase power by 2, snare attack. 1d20+9=16 I will stick with that if the bluff works (hoping the flat foot is enough), otherwise spend an HP to reroll: 1d10+19=21 not a lot better. If it hits, thats a Snare 15 effect. Link to comment
TheAbsurdist Posted August 15, 2014 Author Share Posted August 15, 2014 Um. Good question, given her state she is effectively fatigued, as she can move or act. 1d20+7=18 He fails the save by 7. Sooooo fun! Link to comment
TheAbsurdist Posted August 22, 2014 Author Share Posted August 22, 2014 He cannot break the grapple. So... her turn again, now what? Link to comment
Supercape Posted August 22, 2014 Share Posted August 22, 2014 Ill start with the constricting on the snare , which means a DC 20 or 21 Toughness save (honestly, I don't know which, as UP does not say round up or down. I think DC 20 rounding down is more likely!) Then, I am going to try an intimidate roll as a move action: Presumably with +2 due to favoured enemy feat? (I guess its a demon, anyway!) 1d20+9=13 That priobably wont fly! And as a move action, I will try a bluff roll as a trick, to see if I can get him/it to reveal where the Cantos Cane is! 1d20+14=32 much more likely (again, given the +2 feat bonus) Link to comment
Supercape Posted August 23, 2014 Share Posted August 23, 2014 Are we dropping out of combat? Link to comment
TheAbsurdist Posted August 23, 2014 Author Share Posted August 23, 2014 TOU: http://orokos.com/roll/216013# 19. So fail. 1 Bruise. Feat doesn't apply, he is a sorcerer, with no demon, but he can't be intimidated in this situation. His will is better than his Sense motive, so we'll go with that: Which is a 21 Link to comment
TheAbsurdist Posted August 23, 2014 Author Share Posted August 23, 2014 Mmmm maybe, are you still going to harm him? Then no. If not, they yes. Link to comment
Supercape Posted August 23, 2014 Share Posted August 23, 2014 Lets step out for a moment, but keep the chains on? Link to comment
TheAbsurdist Posted August 23, 2014 Author Share Posted August 23, 2014 (edited) So his response is Emotion Control, on her. Anger. DC 20 WIll Edited August 23, 2014 by TheAbsurdist Link to comment
Supercape Posted August 23, 2014 Share Posted August 23, 2014 Autofailing that for PLOT Link to comment
TheAbsurdist Posted August 28, 2014 Author Share Posted August 28, 2014 Welp he takes damage then. Link to comment
TheAbsurdist Posted August 28, 2014 Author Share Posted August 28, 2014 She gets an HP, as she is made to do lethal damage. I WILL need a Will now though. Link to comment
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