Supercape Posted February 1, 2014 Posted February 1, 2014 Breathing fire over them then! Hopefully next round she can flame walk to another fire...presumably there will be something in range, be it a roaring fire in a home, a tin drum fire by some homeless, or something else... Technically she could Standard Action breathe fire, then switch to flame walking and move action teleport if another fire within 800', but that may not be likely. Thoughts?
TheAbsurdist Posted February 1, 2014 Author Posted February 1, 2014 She can breathe fire, then teleport next round. However, to take John with her she will have to use chains on him first. Sooooooo... Decisions.
Supercape Posted February 1, 2014 Posted February 1, 2014 Ok, plus...I realise she is staggered! Well, for now lets just breathe fire and light it!
TheAbsurdist Posted February 1, 2014 Author Posted February 1, 2014 Another DC20 Will Save, Despair. once more.
Supercape Posted February 2, 2014 Posted February 2, 2014 1d20+10=29 Im not sure how many rounds of her rage are left (10 rounds / 1 minute), perhaps a few. If so she would I guess get another +2 on will saves. Anyway, made that one. I guess at that point she will chain John for her standard action this round.
TheAbsurdist Posted February 7, 2014 Author Posted February 7, 2014 Melee attack from Metalhead. 1d20+10=23 Hits, save vs. DC20 Tou
Supercape Posted February 7, 2014 Posted February 7, 2014 1d20+10=18 I make her bruised and staggered, so that would be another -1 penalty but same result, toughness 17 for one bruise.
Supercape Posted February 8, 2014 Posted February 8, 2014 Ok, going to pull John and Pitch into the fire, and flame jump to some other fire, in Freedom City, hopefully the other end of the city. I'll leave it to your narrative wisdom where they end up! If I need to surge to do that (move and teleport) ill do so, fatiguing.
TheAbsurdist Posted February 14, 2014 Author Posted February 14, 2014 Alright, that is good, if you want, I will say that also burning a Hero Point in this will let her attempt to wrench the cane from him.
Supercape Posted February 14, 2014 Posted February 14, 2014 I quite fancy seeing if she can without it for a bit
Supercape Posted February 20, 2014 Posted February 20, 2014 Incedentally, I make her at 3 HP, Staggered, Exhausted?
Supercape Posted August 15, 2014 Posted August 15, 2014 So I imagine her time in hospital has at least made her unfatigued? your call on that. So start off with a bluff roll to flat foot the kid: 1d20+12=26 not bad at all, but he may be crafty. Then a shifted +2 damage / -2 attack roll, using extra effort to increase power by 2, snare attack. 1d20+9=16 I will stick with that if the bluff works (hoping the flat foot is enough), otherwise spend an HP to reroll: 1d10+19=21 not a lot better. If it hits, thats a Snare 15 effect.
TheAbsurdist Posted August 15, 2014 Author Posted August 15, 2014 Um. Good question, given her state she is effectively fatigued, as she can move or act. 1d20+7=18 He fails the save by 7. Sooooo fun!
TheAbsurdist Posted August 22, 2014 Author Posted August 22, 2014 He cannot break the grapple. So... her turn again, now what?
Supercape Posted August 22, 2014 Posted August 22, 2014 Ill start with the constricting on the snare , which means a DC 20 or 21 Toughness save (honestly, I don't know which, as UP does not say round up or down. I think DC 20 rounding down is more likely!) Then, I am going to try an intimidate roll as a move action: Presumably with +2 due to favoured enemy feat? (I guess its a demon, anyway!) 1d20+9=13 That priobably wont fly! And as a move action, I will try a bluff roll as a trick, to see if I can get him/it to reveal where the Cantos Cane is! 1d20+14=32 much more likely (again, given the +2 feat bonus)
TheAbsurdist Posted August 23, 2014 Author Posted August 23, 2014 TOU: http://orokos.com/roll/216013# 19. So fail. 1 Bruise. Feat doesn't apply, he is a sorcerer, with no demon, but he can't be intimidated in this situation. His will is better than his Sense motive, so we'll go with that: Which is a 21
TheAbsurdist Posted August 23, 2014 Author Posted August 23, 2014 Mmmm maybe, are you still going to harm him? Then no. If not, they yes.
Supercape Posted August 23, 2014 Posted August 23, 2014 Lets step out for a moment, but keep the chains on?
TheAbsurdist Posted August 23, 2014 Author Posted August 23, 2014 (edited) So his response is Emotion Control, on her. Anger. DC 20 WIll Edited August 23, 2014 by TheAbsurdist
TheAbsurdist Posted August 28, 2014 Author Posted August 28, 2014 She gets an HP, as she is made to do lethal damage. I WILL need a Will now though.
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