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Stopwatch 3: Collapse


Supercape

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Posted

To clarify: Everyone is 250 ft from the TRexs (and the dome). The TRexs can be seen easily, I have presumed you are under cover of foilage. Velocity has made out the cybernetic attatchments. 

 

Once Hronos gets to within 90 feet (and we will probably play loose with the rules!) he can also see them and understand them. 

 

At the moment, thought, everyone is still 250 ft away and unseen. Getting closer (at least, getting closer unseen) will mean stealth rolls (or concealment power!)

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Posted

That works ok for me, Thev, go ahead with that. 

 

I think it will need a bluff roll to trick them - lets call it DC 10 with the normal -5 penalty for no speaking da lingo "Dinosaur". It would normally be lower, but the cybernetics in them do broadly speaking make them act as guards. They are a little disinclined to leave the dome. 

 

(And no, the T Rex's dont find Velocity Attractive...;) )

Posted

So the dome, like all the materials in this super tech site, has a toughness of +20. You can I am sure break through eventually, but it would take time (and noise!)

 

The electronic lock would take DC 30 Disable Device to disarm. 

 

Of course, open to other suggestions how to penetrate the dome with nifty super powers! :)

Posted (edited)

Hronos will Power stunt the following Attack, off of his Chrono-Dimensional Configuration Array:

 

 Damage 10 (Extras: Linked[Drain Toughness, Feats: Mighty)Drain Toughness 14 (Extras: Linked[Damage], Affects Objects, Flaws: Uncontrolled, Feats: Slow Fade) [11 +15 = 26PP] (Chronal Overload)

 

Then, he will attempt to short out the electronic lock, using this power.

Toughness vs DC29 Damage

Fortitude vs DC24* Toughness (GM's Discretion)

Edited by Vahnyu
Posted

As the Caretaker is suggesting a split (Hronos time disruption will be dangerous in the medical wing) this is a concrete problem - either splitting the party of screwing with medical equipment. Which ever you choose, its an HP!

 

Velocity - Unharmed - 2 HP

Hronos - Unharmed - 1 HP

Posted

Vahn, I noticed you dropped a hint about the Caretaker and the other Mechano's. If you want to have the Caretaker have some knowledge or intrigue about them (or hey, even be one!) then drop me a pm or something! :)

Posted

That I DID! I think it could serve well as future foreshadowing, at the very least. Late, now, so I'll think about the implications, before PMing you

  • 3 weeks later...
  • 3 weeks later...
Posted

Right, back on! Vahn, feel free for Hronos to have a power failure briefly as the Null Zone goes down. If you wish, you can become fatigued from the power drain and gain an HP. Also, by virtue of your super senses, and PLOT narrative, you can sense a severe temporal anomaly has entered the null zone and caused the power drain. 

 

Thev: Basically the time agents are proposing implanting the embryo in you! (its only a lump of a few dozen cells at the moment, not a big thing, before we get too icky and ethically wibbly wobbly). We don't have to go down that route of course, but its open. If you wish, we can have that operation cause a fatigue level, again, for an HP. 

Posted

Ok whilst the Collapse manifestation has not quite entered the Dome/Zone yet, we have an enraged T-Rex to contend with. 

 

Lets have initiatives all around please, although Velocity still in the Med lab and not quite yet in the fray. 

 

J. Smith 1d20+8=23

 

T-Rex 1d20+1=7

 

We are in thick Jungle type foilage, which gives ample cover for stealth etc (+2 situational bonus). Also, the breach has dropped the temperature to cold conditions, and the monsoon rain is distracting DC 5. Unlikely to be major problems, but still. 

Posted

Ok for Johns Action, he is going to Stealth it (Hide). This is a bit of a rules fudge, as technically the T Rex has him in sights, but on the other hand, there is ample cover to run and dive into. Ill give him a -5 penalty for the rules fudge, and a +2 penalty due to favourable environment for hiding / stealthing (rain, jungle, etc)

 

His net roll is 1d20+13=21

 

T Rex has +2 Notice so may just catch him: 1d20+2=10 but doesn't spot him. 

 

Which means Hronos is up

 

Thev could we have a init roll for Velocity for prosperity (although we know she will go first!)

Posted

Hronos will attempt to activate his Deccelerator Blaster against the T-Rex as full round action

 

...

 

and promptly fail, earning him another HP.

Posted

Post that IC!

 

Round 1

 

66 - Velocity - 2 HP - Unharmed [in Medbay]

23 - John S - 0 HP - Unharmed [Hidden in Jungle]

22 - Hronos - 3 HP - Fatigued

7 T - Rex - Unharmed

 

Notes: Cold, Distracting [DC 5] Jungle Environment. Also there were two T-Rexes, and the Collapse Manifestation is bearing down from above. Velocity has the option of aqcuiring the sickened status from the medical procedure (to gain an HP from the complication of carrying the baby!)

 

T Rex will be charging Hronos: Attack Roll - 1d20+14=15 Utterly missing, and putting it at -2 defence till round 2. 

 

Post your flunked complication / attack, Vahn!

Posted
Round 2
 
66 - Velocity - 2 HP - Unharmed [in Medbay]
23 - John S - 0 HP - Unharmed [Hidden in Jungle]
22 - Hronos - 3 HP - Fatigued
7 T - Rex - Unharmed
 
Notes: Cold, Distracting [DC 5] Jungle Environment. Also there were two T-Rexes, and the Collapse Manifestation is bearing down from above. Velocity has the option of aqcuiring the sickened status from the medical procedure (to gain an HP from the complication of carrying the baby!)
 
The Collapse manifestation will be fully breached into the Null Zone next round. 
 
Velocity is up!

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