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Stopwatch 3: Collapse


Supercape

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Posted

So the T Rex is dazed this round, which brings us to...

 

Collapse Anomaly Initiative 1d20+40=51!

 

Round 2:

 
66 - Velocity - 2 HP - Unharmed 
51 - Collapse Anomaly - Unharmed (In Air)
23 - John S - 0 HP - Unharmed [Hidden in Jungle]
22 - Hronos - 2 HP - Fatigued

 

7 T - Rex - Bruised, Staggered
Posted (edited)

Would Hronos be able to surge, grab the downed dinosaur(9.1 tons heavy load), and use it to bull rush Collapse?

Edited by Vahnyu
Posted (edited)

Surging, Swinging at Collapse. (-1 attack, for a total of +4 bonus)

 

 

DC31, supposing the stars align in a way in which this somehow hits.

 

Hronos will spend 1 HP to fight the extra fatigue, come next round, and he's currently at -2 Defense.

Edited by Vahnyu
Posted

As the T Rex (...were there not two? ;) ) is out, we move to...

 

Round 3:

 

66 - Velocity - 2 HP - Unharmed

51 - Anomaly - Unharmed

23 - John S - Bruised, Staggered

22 - Hronos - 1 HP

 

Meaning Velocity is up!

Posted

Velocity will move over between the Anomaly and Smith and use the Stunning Attack feat for her Strike.  She gets a 34 on the attack roll, which if it hits, is a critical hit, so adding +5 to the effect is a DC 30 Fort save.

Posted

That does indeed hit! And is a critical hit!

 

The Anomaly is not alive, but a psychic projection of Collapse. Hence, immune to Fort Saves :(

 

And, unfortunately, it has a damage 10 aura!!! :(

 

So, net result...DC 25 Toughness Save for Velocity!

Posted

So, Velocity wont know the details. However, having put her hand in the Collapse Manifestation, she is pretty sure that whilst it is human shaped, it is not alive or even corpreal. It is a hole in time and space, disrupting anything that falls in to it. Obviously it has some basic sentience... but this is more a semi-sentient manifestation of Collapse's power, rather than Collapse himself. 

 

As a disruption in the time-space continuum all it can do is break things apart and destroy them. Like John Smith. Although, for the sake of a good story, the Stopwatch is completely undamaged in John's fist, she sees...

Posted

Which means the Anomaly is up, and will try and tear a new one in Velocity. 

 

1d20+20=32 is a hit, so another DC 25 Toughness save for Velocity. 

 

Its not bright enough to do much else - bar what it does with the Stopwatch, which seems to be the one thing it can handle. 

Posted

Hronos will let the T-Rex down as a free action, and use Move-By action to grab John Smith and put him to safe distance.


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