Supercape Posted February 1, 2014 Author Posted February 1, 2014 I realised that Hronos HP got left off the last round, going back, if he expends one now, I make him down to 1 HP again! Which Means Hronos is up!
Vahnyu Posted February 1, 2014 Posted February 1, 2014 Hronos will use Time Stopper as a full round action, against the Collapse Manifestation, and the Dinosaur DC24 Reflex save to halve the effect DC24 Reflex save vs Stun Hronos becomes Distracted, and suffers 1 Injury
Supercape Posted February 1, 2014 Author Posted February 1, 2014 Which puts Hronos at 1 HP and 2 Injuries Anomaly makes two reflex roll for that Area Attack: 1d20+12=30, 1d20+12=30 Holy Schmoley! Post that away, then Ill wrap up this round with the stuff!
Supercape Posted February 1, 2014 Author Posted February 1, 2014 Also, Reflex rolls for the T Rex 1d20+5=11, 1d20+5=19 Just fails, so slowed.
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