Supercape Posted November 10, 2013 Author Share Posted November 10, 2013 To clarify: Everyone is 250 ft from the TRexs (and the dome). The TRexs can be seen easily, I have presumed you are under cover of foilage. Velocity has made out the cybernetic attatchments. Once Hronos gets to within 90 feet (and we will probably play loose with the rules!) he can also see them and understand them. At the moment, thought, everyone is still 250 ft away and unseen. Getting closer (at least, getting closer unseen) will mean stealth rolls (or concealment power!) Link to comment
Thevshi Posted November 11, 2013 Share Posted November 11, 2013 And Velocity has suggested a means of drawing off the T-Rex to Hronos and Smith can try to get to the dome. Link to comment
Supercape Posted November 12, 2013 Author Share Posted November 12, 2013 That works ok for me, Thev, go ahead with that. I think it will need a bluff roll to trick them - lets call it DC 10 with the normal -5 penalty for no speaking da lingo "Dinosaur". It would normally be lower, but the cybernetics in them do broadly speaking make them act as guards. They are a little disinclined to leave the dome. (And no, the T Rex's dont find Velocity Attractive... ) Link to comment
Thevshi Posted November 12, 2013 Share Posted November 12, 2013 What? I am sure she is a very attractive snack. Anyway, even with the -5 reducing her Bluff, she just makes her check with a 10. Link to comment
Supercape Posted November 12, 2013 Author Share Posted November 12, 2013 Post away, the T Rexs will fall for it, follow you to say 250 feet away from dome, enough for the rest of you to sneak up to it. Link to comment
Supercape Posted November 13, 2013 Author Share Posted November 13, 2013 So the dome, like all the materials in this super tech site, has a toughness of +20. You can I am sure break through eventually, but it would take time (and noise!) The electronic lock would take DC 30 Disable Device to disarm. Of course, open to other suggestions how to penetrate the dome with nifty super powers! Link to comment
Vahnyu Posted November 13, 2013 Share Posted November 13, 2013 (edited) Hronos will Power stunt the following Attack, off of his Chrono-Dimensional Configuration Array: Damage 10 (Extras: Linked[Drain Toughness, Feats: Mighty) + Drain Toughness 14 (Extras: Linked[Damage], Affects Objects, Flaws: Uncontrolled, Feats: Slow Fade) [11 +15 = 26PP] (Chronal Overload) Then, he will attempt to short out the electronic lock, using this power. Toughness vs DC29 Damage Fortitude vs DC24* Toughness (GM's Discretion) Edited November 13, 2013 by Vahnyu Link to comment
Supercape Posted November 14, 2013 Author Share Posted November 14, 2013 That will destroy the lock! But will it alert who is inside? Velocity - Unharmed - 2 HP Hronos - Unharmed - 0 HP Link to comment
Supercape Posted November 17, 2013 Author Share Posted November 17, 2013 As the Caretaker is suggesting a split (Hronos time disruption will be dangerous in the medical wing) this is a concrete problem - either splitting the party of screwing with medical equipment. Which ever you choose, its an HP! Velocity - Unharmed - 2 HP Hronos - Unharmed - 1 HP Link to comment
Thevshi Posted November 18, 2013 Share Posted November 18, 2013 Okay, so we are breaking up the band! Link to comment
Supercape Posted November 22, 2013 Author Share Posted November 22, 2013 Vahn, I noticed you dropped a hint about the Caretaker and the other Mechano's. If you want to have the Caretaker have some knowledge or intrigue about them (or hey, even be one!) then drop me a pm or something! Link to comment
Vahnyu Posted November 23, 2013 Share Posted November 23, 2013 That I DID! I think it could serve well as future foreshadowing, at the very least. Late, now, so I'll think about the implications, before PMing you Link to comment
Supercape Posted December 13, 2013 Author Share Posted December 13, 2013 Behavioural Sciences Knowledge Roll for Velocity, untrained. DC15 Robert is clinically disinhibited! Link to comment
Thevshi Posted December 13, 2013 Share Posted December 13, 2013 Hmm, only a 9, but I think Megan has been around enough drunk people to have a general idea of that Link to comment
Supercape Posted December 28, 2013 Author Share Posted December 28, 2013 Right, back on! Vahn, feel free for Hronos to have a power failure briefly as the Null Zone goes down. If you wish, you can become fatigued from the power drain and gain an HP. Also, by virtue of your super senses, and PLOT narrative, you can sense a severe temporal anomaly has entered the null zone and caused the power drain. Thev: Basically the time agents are proposing implanting the embryo in you! (its only a lump of a few dozen cells at the moment, not a big thing, before we get too icky and ethically wibbly wobbly). We don't have to go down that route of course, but its open. If you wish, we can have that operation cause a fatigue level, again, for an HP. Link to comment
Supercape Posted January 3, 2014 Author Share Posted January 3, 2014 Ok whilst the Collapse manifestation has not quite entered the Dome/Zone yet, we have an enraged T-Rex to contend with. Lets have initiatives all around please, although Velocity still in the Med lab and not quite yet in the fray. J. Smith 1d20+8=23 T-Rex 1d20+1=7 We are in thick Jungle type foilage, which gives ample cover for stealth etc (+2 situational bonus). Also, the breach has dropped the temperature to cold conditions, and the monsoon rain is distracting DC 5. Unlikely to be major problems, but still. Link to comment
Vahnyu Posted January 3, 2014 Share Posted January 3, 2014 Initiative Roll: 1d20+8 → [14,8] = (22) I am sorely tempted to spend an HP and reroll that... just so that Hronos will go before John Smith. Ah, nevermind. 22 Initiative it is Link to comment
Vahnyu Posted January 3, 2014 Share Posted January 3, 2014 Also, I missed the power failure thing. Hronos is Fatigued, for 1 HP Link to comment
Supercape Posted January 3, 2014 Author Share Posted January 3, 2014 Ok for Johns Action, he is going to Stealth it (Hide). This is a bit of a rules fudge, as technically the T Rex has him in sights, but on the other hand, there is ample cover to run and dive into. Ill give him a -5 penalty for the rules fudge, and a +2 penalty due to favourable environment for hiding / stealthing (rain, jungle, etc) His net roll is 1d20+13=21 T Rex has +2 Notice so may just catch him: 1d20+2=10 but doesn't spot him. Which means Hronos is up Thev could we have a init roll for Velocity for prosperity (although we know she will go first!) Link to comment
Thevshi Posted January 3, 2014 Share Posted January 3, 2014 For when she gets there (and she is a bit delayed), it will be a 66. Link to comment
Vahnyu Posted January 4, 2014 Share Posted January 4, 2014 Hronos will attempt to activate his Deccelerator Blaster against the T-Rex as full round action ... and promptly fail, earning him another HP. Link to comment
Supercape Posted January 4, 2014 Author Share Posted January 4, 2014 Post that IC! Round 1 66 - Velocity - 2 HP - Unharmed [in Medbay] 23 - John S - 0 HP - Unharmed [Hidden in Jungle] 22 - Hronos - 3 HP - Fatigued 7 T - Rex - Unharmed Notes: Cold, Distracting [DC 5] Jungle Environment. Also there were two T-Rexes, and the Collapse Manifestation is bearing down from above. Velocity has the option of aqcuiring the sickened status from the medical procedure (to gain an HP from the complication of carrying the baby!) T Rex will be charging Hronos: Attack Roll - 1d20+14=15 Utterly missing, and putting it at -2 defence till round 2. Post your flunked complication / attack, Vahn! Link to comment
Supercape Posted January 4, 2014 Author Share Posted January 4, 2014 Round 2 66 - Velocity - 2 HP - Unharmed [in Medbay] 23 - John S - 0 HP - Unharmed [Hidden in Jungle] 22 - Hronos - 3 HP - Fatigued 7 T - Rex - Unharmed Notes: Cold, Distracting [DC 5] Jungle Environment. Also there were two T-Rexes, and the Collapse Manifestation is bearing down from above. Velocity has the option of aqcuiring the sickened status from the medical procedure (to gain an HP from the complication of carrying the baby!) The Collapse manifestation will be fully breached into the Null Zone next round. Velocity is up! Link to comment
Supercape Posted January 6, 2014 Author Share Posted January 6, 2014 Ok. So, Velocity is taking her action to move her and Robert out of the Dome. John S is remaining hidden, for now. Meaning Hronos is up! Link to comment
Vahnyu Posted January 6, 2014 Share Posted January 6, 2014 Changing Array to Support Motor as a free Action Barehanded attack on the T-Rex, 1d20+6 → [10,6] = (16) DC29 Toughness Check vs Damage, and Grapple check vs 1d20+23 → [16,23] = (39) If successful, Hrono will fly with the T-Rex way above the ground. Link to comment
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