Avenger Assembled Posted October 26, 2013 Share Posted October 26, 2013 Doo doo doo. DC 20 Notice or DC 15 Knowledge (Theology/Philosophy) for the heroes arriving on the scene. Link to comment
Noniad Posted October 26, 2013 Share Posted October 26, 2013 Well, apparently Starchaser's not off to the greatest start... http://invisiblecastle.com/roller/view/4272861/ On the subject, I've registered for Invisible Castle, but haven't heard anything back from them in days about it... Link to comment
Avenger Assembled Posted October 26, 2013 Author Share Posted October 26, 2013 Which die roll was that, IS, Notice? You should indicate that in your posts for future rolls. Link to comment
KnightDisciple Posted October 26, 2013 Share Posted October 26, 2013 Notice Check: 30. CT sees EVERYTHING. Knowledge: History: 14. Knowledge: Arcan Lore: 28. Link to comment
Noniad Posted October 26, 2013 Share Posted October 26, 2013 Sorry AA, yeah, that was Notice. Link to comment
Scuffles Posted October 26, 2013 Share Posted October 26, 2013 Glow can take 10 for a 20 on notice with her skill mastery. Knowledge roll (untrained! What do we study at school?) - 7. Study harder lazy teenager! Link to comment
Scuffles Posted October 26, 2013 Share Posted October 26, 2013 Small update on why Kristin isn't very happy to hear Zeus. She's just on her first trip back after getting nearly beaten to death by a PL13 guy calling himself a god and she's probably not overly keen to fight another one. That beating was probably on news reports because it was very public, so it's probably not a difficult knowledge check to know about it. Anybody paying attention to superhero news would have known about it. Just for fun I'm going to self-impose a restriction on Glow. If action kicks off quickly without giving her time to get herself back under control I say she gets no action in the first round other than to interpose for any civilians that might get hurt. If talking happens she'll probably recover from the shock enough to be useful. Or hopefully useful. Link to comment
Avenger Assembled Posted October 26, 2013 Author Share Posted October 26, 2013 Glow and Cobalt Templar can tell that That toga looks more like a Halloween costume than divine robes! Cobalt Templar can also tell this really does seem awfully petty for a god, particularly one who is supposed to be living full-time on Olympus these days. And there is something familiar about both Zeus and Hera... Link to comment
Avenger Assembled Posted October 26, 2013 Author Share Posted October 26, 2013 As a full-round action (here in the surprise round) - Zeus uses a Perception Range Move Object effect aimed at grabbing and throwing Cobalt Templar into a wall; the 'fluff' here is a mighty gust of wind! http://invisiblecastle.com/roller/view/4272951/ that's a DC 40 Grapple check to beat, KD - and DC 28 Damage if he does hit a wall (which he may well go through!) Link to comment
Avenger Assembled Posted October 26, 2013 Author Share Posted October 26, 2013 Initiative time, folks! Link to comment
KnightDisciple Posted October 26, 2013 Share Posted October 26, 2013 Grapple Check: 47. Initiative: 24. Link to comment
Avenger Assembled Posted October 26, 2013 Author Share Posted October 26, 2013 Zeus goes on 4 Hera goes on 6 Cobalt Templar: 24 Glow: 19, +1 HP Starchaser: 7 Hera: 6 Zeus: 4 Link to comment
KnightDisciple Posted October 26, 2013 Share Posted October 26, 2013 Right, let's do this thing. Move Action:Get up in "Zeus's" face (melee range). Free Action: Switch Holy Fire Control to Unlimited Blades power (aka Strike). Standard Action: Melee Attack! Result: 30. That'll be a DC 27 Toughness Save. Link to comment
Avenger Assembled Posted October 26, 2013 Author Share Posted October 26, 2013 http://invisiblecastle.com/roller/view/4273364/ = 33 He is fine! Link to comment
Scuffles Posted October 26, 2013 Share Posted October 26, 2013 No action for Glow this round while her brain goes "Whaaaaaaaa why do all the old gods want to punch meeeeeee?" She will interpose for any civilians who end up in the firing line accidentally or on purpose, but that's it. Link to comment
Noniad Posted October 26, 2013 Share Posted October 26, 2013 Move Action: Get between more civilians and the gods.Standard Action: Ranged attack against Hera - Energy Beam (Ultraviolet light). Result: Natural 1! Starchaser can't aim with his own eyes! Link to comment
Avenger Assembled Posted October 27, 2013 Author Share Posted October 27, 2013 Hey IS, do you want to spend an HP for a reroll? Just so your first IC roll accomplishes something. =D Link to comment
Noniad Posted October 27, 2013 Share Posted October 27, 2013 That sounds like a good idea actually AA. Hero Point: Reroll Ranged Attack against Hera. Result: Natural 20! Invisible Castle is indeed fickle... That's a 33 total. That's a DC22 Toughness Save for Hera, DC27 if it was a critical hit. Link to comment
Avenger Assembled Posted October 27, 2013 Author Share Posted October 27, 2013 That was a natural 20! And so it is indeed a crit. http://invisiblecastle.com/roller/view/4275085/ = 15, staggered and dazed! 'Hera' is up, and she is not happy! (have an HP for her continuing to act, IS) Because she's not a nice person, and she's in a bad mood after getting blasted, she goes ahead and uses a Rank 11 Mind Control effect on Glow! That's a DC 21 Will save, Scuffles. Link to comment
Scuffles Posted October 27, 2013 Share Posted October 27, 2013 Will save: 23! No mind control for you! Link to comment
Avenger Assembled Posted October 27, 2013 Author Share Posted October 27, 2013 Have an HP, KD! Out-of-combat question - the next round is going to be taken up by a Rank 15 Area Blast centered on Dr. Stratos' location - what will your heroes do to save the civilians who will surely be electrified by this? In a grim and gritty universe, this moment might end in you surrounded by dead bodies - in a happy one like Freedom City, now's a chance for you to coordinate what you'll be doing together! Once you guys have an idea, Cobalt Templar is up Link to comment
KnightDisciple Posted October 27, 2013 Share Posted October 27, 2013 Okay, my thought: Cobalt Templar switches to giant form, and "hugs" Stratos. This can be fluff for the rest. At the same time, he uses his Create Object to enclose himself and Stratos in a box. However, his CO isn't super-powerful. But maybe Glow and Starchaser help reinforce the box? That way, CT takes some damage but doesn't likely get KO'ed, and all the damage is contained inside the box. But he can't maintain the box entirely on his own! If that's not workable, my second idea is a shield around the civilians. But part of me likes the idea of trapping the blast in a box with CT. We could even say he takes a guaranteed Bruise no matter what, and the Toughness Save is instead to see if he takes an extra Bruise, or gets even worse status effects piled on him! Link to comment
Scuffles Posted October 27, 2013 Share Posted October 27, 2013 Glow has to stunt for create object, but when she does she can make a pretty tough one. Is create object restricted by PL even if it's not an attack? Because if not she can throw create object 15 straight up from her main array or up to absurd levels like create object 30 with a drawback like distracting. If she needs even more than that she can double stunt and throw the pp from her force field into the mix as well, but that's probably pretty much just asking for Hera to knock her into next week when her toughness is something like +2. If she is restricted to PL then create object 10 probably helps stuff the worst of the lightning at least. I'm game for the box-CT-in play or just throwing a wall between team bad-guy and the civilians. Link to comment
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